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Old 02-21-2011, 03:57 PM   #31
MCHALO12
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Hi Rickster,

good question, I worked on textures in the engine room a little bit today:



The blue texture (by the way, what are the blues - apart from the coils - parts called in English?) is from ACES well known mod. I also painted the main engine texture a little more "greenish", to make it look like in U 995. I think that not everybody will like this, so please tell me your opinion!

Tomorrow I will add water drops falling from the ceiling, I tried this a few weeks ago in the type II and it really looked nice!

Another thing I learned from ACES mod:


Thanks for this great idea ACEs, I of course will give you credit in the readme of the mod!

But back to your question: I will release a Beta version the next couple of days!

Best regards, MCHALO12.
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Old 02-21-2011, 04:29 PM   #32
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Excellent and thanks for your great work
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Old 02-21-2011, 04:45 PM   #33
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Looks kind of cartoonish
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Old 02-21-2011, 05:43 PM   #34
MCHALO12
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Hi,

I reworked both the blue and the green texture to make them less bright:



I think it's looking much better now. Opinions?

Best regards, MCHALO12.
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Old 02-21-2011, 06:02 PM   #35
sabretwo
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Looks great! I am really excited to see this...I have been hoping that someone would bring more life to FM's interior.

My only criticism is the crew member with his arms stretched upward...I think seeing him in that awkward pose indefinitely is going to diminish some of the immersion after a while. How about maybe posing him on the side with his arms crossed and smoking a cigarette or something...as if taking a break while the others are working. That would look more believable over the long term.
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Old 02-21-2011, 06:08 PM   #36
frau kaleun
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Quote:
Originally Posted by sabretwo View Post
My only criticism is the crew member with his arms stretched upward...I think seeing him in that awkward pose indefinitely is going to diminish some of the immersion after a while. How about maybe posing him on the side with his arms crossed and smoking a cigarette or something...as if taking a break while the others are working. That would look more believable over the long term.
I agree, except for the cigarette smoking part. Lighting up inside the boat was strictly forbidden.
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Old 02-21-2011, 07:24 PM   #37
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Am I the only one that can't see any pictures MCHALO12 is posting, all I see is a box:
Quote:
directupload.net

NO HOTLINKING ALLOWED

Please be fair & use the
first link after the
completed upload
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Old 02-21-2011, 08:56 PM   #38
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Looks very nice, but (I think) some bearded faces can look better.

Great job, guy!

Regards.

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Old 02-21-2011, 09:02 PM   #39
Schwieger
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Looks alot better... maybe faded/dirtier blue colour?
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Old 02-22-2011, 11:33 AM   #40
Victor Schutze
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Quote:
Originally Posted by Schwieger View Post
Looks alot better... maybe faded/dirtier blue colour?
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Old 02-22-2011, 01:20 PM   #41
Magic1111
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Quote:
Originally Posted by MCHALO12 View Post
Hi,

I reworked both the blue and the green texture to make them less bright:



I think it's looking much better now. Opinions?

Best regards, MCHALO12.
Very nice, I like it !
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Old 02-22-2011, 08:22 PM   #42
iambecomelife
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Quote:
Originally Posted by Schwieger View Post
Looks alot better... maybe faded/dirtier blue colour?
I agree.

Otherwise, great work.

Have you thought of extracting some of the mobile dockside figures from files like cuib_mitraliera.dat? I managed to use them on one of my ships without any problems, so they can probably work reasonably well in the sub - perhaps with higher-resolution skins.

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Old 02-23-2011, 02:04 AM   #43
Tessa
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Very very cool. For Joahann did you manage to model in the listening rod next to his ear, looks like it from the later shots.

The blue engine parts individually look really good, nice job shading. To help make it look more 'used' might I suggest you randomly pick several rods from each side (not symetrical if possible) and add more black to the joints/greased spots and or rust. With them all being uniform like they are they seem like they're all new.
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Old 02-23-2011, 11:59 AM   #44
Sepp von Ch.
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Looks great!
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Old 02-23-2011, 08:04 PM   #45
iambecomelife
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I tried inserting one of the animated dockside figures in the hull - it seems to work fine!

They need higher resolution skins and U-Boat uniforms, but they are appropriate scale & otherwise suitable.

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