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Old 03-13-13, 01:34 AM   #1681
Fifi
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FenixLilly, there are plenty boats with OHII Full. Really plenty!
Your problem is you certainly have the rotating hydrophone wich works ONLY underwater...so you certainly miss plenty of contacts
You have to dive every 2 hours or so to detect something...and must admid it's frustrating/boring for myself too, when limited playing time.

I just navigate with the GHG one, wich is also historicaly accurate detecting on surface imo.
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Old 03-13-13, 12:40 PM   #1682
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Ok, I'll give that a shot. I have found two more ships but again, they are small merchants. I really want to find a big cargo ship!
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Old 03-14-13, 05:57 PM   #1683
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added sobers 0900 15032013
sobers game loading tips V5 SH5
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Old 03-15-13, 11:25 AM   #1684
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Absolutely magic...love it! Cheers Sober!
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Old 03-16-13, 03:16 PM   #1685
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sobers 0600 17032013
added sobers DC barrels mod V1 SH5
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Old 03-16-13, 04:53 PM   #1686
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Quote:
Originally Posted by sober View Post
sobers 0600 17032013
added sobers DC barrels mod V1 SH5
Thank you for this new mod
But why not a [REL] thread to present/announce it?

I guess it's about depth charges decreased power? (less damage to U Boot)
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Old 03-16-13, 05:19 PM   #1687
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Quote:
Originally Posted by Fifi View Post
Thank you for this new mod
But why not a [REL] thread to present/announce it?

I guess it's about depth charges decreased power? (less damage to U Boot)
Its just a test . I want to remove some of the focus on the dying from depth charges . Get the focus back on the tonnage .
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Old 03-19-13, 06:26 PM   #1688
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Just got into SH5 after a year or 2 hiatus. Looks like I need more training...which section of this mod disables the inherent SH5 torpedo launching (matching up with numbers)? I don't see that option anymore and I'm not good enough to actually go full realism :P
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Old 03-19-13, 06:38 PM   #1689
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Hi BlitzKPuppet.

Welcome on Subsim.

Quote:
SH5 torpedo launching (matching up with numbers)
I think it's disabled by NewUIsTDC-Mod. If you want this method back look at the top left corner of navigation map, there are a few buttons. One of them let you configure the nav map features. Check the related box. Sink ships.



Regards.

Echolot.
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Old 03-19-13, 06:43 PM   #1690
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Quote:
Originally Posted by Echolot View Post
Hi BlitzKPuppet.

Welcome on Subsim.



I think it's disabled by NewUIsTDC-Mod. If you want this method back look at the top left corner of navigation map, there are a few buttons. One of them let you configure the nav map features. Check the related box. Sink ships.



Regards.

Echolot.
Found it, it's an option under TAI UI pref. We're good to go Thanks!
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Old 03-19-13, 11:51 PM   #1691
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added 1500 20/03/2013
SH5Lifeboat_Wooden ver. 0.2
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Old 03-20-13, 02:44 AM   #1692
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added 1800 20/03/2013
sobers DOF V5 SH5
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Old 03-20-13, 05:12 AM   #1693
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Hi sober I downloaded your mod soup yesterday and installed the mods from the sober.mep file.

I have three problems so far and really hoping you can help

1. The new recognition manual. when I change through the different pages of the manual it only shows pictures of the same ship.

2. The automation scripts are not displaying when I open the scripts icon.

3. Iam nowhere near good enough yet to play with realistic navigation is there anyway to disable it. I tried to do it using that TDW utility openfieldeditor for altering various TDW installed mods but couldnt seem to get it to work.

Thanks for any and all help
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Old 03-20-13, 06:26 AM   #1694
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Quote:
Originally Posted by skip View Post
Hi sober I downloaded your mod soup yesterday and installed the mods from the sober.mep file.

I have three problems so far and really hoping you can help

1. The new recognition manual. when I change through the different pages of the manual it only shows pictures of the same ship.

2. The automation scripts are not displaying when I open the scripts icon.

3. Iam nowhere near good enough yet to play with realistic navigation is there anyway to disable it. I tried to do it using that TDW utility openfieldeditor for altering various TDW installed mods but couldnt seem to get it to work.

Thanks for any and all help
Is this the all in one download ?
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Old 03-20-13, 07:10 AM   #1695
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Quote:
Originally Posted by skip View Post

3. I am nowhere near good enough yet to play with realistic navigation is there anyway to disable it. I tried to do it using that TDW utility openfieldeditor for altering various TDW installed mods but couldnt seem to get it to work.
You don't have to do cel nav yourself. If you have New_UIs v7.2.0, navigator will calculate a position whenever you order him to, celestial fix when there is a clear horizon, dead reckoning anytime. I don't know where the buttons to do this are located, 'cause I play with speech rec and MiTon has verbal commands to do it. But I'm guessing it's under the Navigator icon somewhere.

To manage the multiple mods in New_UIs, go to NewUIs_TDC_7_2_0_ByTheDarkWraith/data/applications/ and launch the Options File Editor. Set the menu.txt path to the Data/Menu/menu.txt file in your mods folder. Set the sh5.exe path to your executable folder. Open the file Data/Scripts/Menu/TheDarkWraithUserOptions.py again in your mods folder. Then you should be good to go.

BTW, there is no setting for turning Real Nav on and off. You just don't install the Real Nav mod. But with a navigator to help you, Real Nav isn't hard at all. Of course, he isn't perfect and he isn't instantateous, either.

Just a thought: Have you drilled down to the actual mods in NewUIs_TDC_7_2_0_ByTheDarkWraith? There are two nested fodlers by that name. All the mods are in the second, lower one.

Hope this helps you. Good luck.
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