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Old 07-31-08, 05:24 PM   #976
RVer1
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Weapon & Sensor Stats ?

Hi All,

Is there a table or listing available somewhere that lists all of the weapon ranges and the sensor ranges for the LW-Ami mod 3.08 ? I looked through the readme file for the mod but with all of the changes over the past few revisions, it's hard to find the data with all of the changes. I've tried advanced searchs of this thread and haven't found anything.

Thanks in advance for your input,

RVer1
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Old 08-02-08, 09:52 PM   #977
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RVer1:

Try Bill Nichols' Subguru site. I remember seeing a few tables there. It's pretty the definitive place to go for DW goodies.
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Old 08-30-08, 05:48 PM   #978
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Default @Luftwolf

I seem to recall plans to integrate the COMSAT/Radio mod and the Sakura Mod into the next version of yours. Is this still the case? Thanks: love the mod!

R/
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Old 08-31-08, 04:23 AM   #979
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Yes this is still the case.
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Old 09-02-08, 11:57 AM   #980
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Thanks for the info. Eagerly awaiting both mods!
R/
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Old 09-03-08, 12:21 PM   #981
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Quote:
I seem to recall plans to integrate the COMSAT/Radio mod and the Sakura Mod into the next version of yours. Is this still the case? Thanks: love the mod!

R/
feld
Quote:
OneShotYes this is still the case.
How IS progress on the COMSAT/Radio mod ? Has it been perfected yet ? Just curious. Last I heard, people were still trying to nail down some issues with it.
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Old 10-13-08, 09:44 PM   #982
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Quote:
Originally Posted by Gorshkov
))

For example I read yesterday that one guy had mentioned there USET-80 torpedo is designated TE-2 for export purposes. Later I looked on TE-2 data in Rosobronexport Export Catalogue 2003 and discovered this torpedo is optionally wire-guided one which is widely questioned fact by many people here on Subsim forum!

TE-2 (USET-80) 533.4 mm heavyweight torpedo - electrically powered multipurpose weapon existing in three variants TE-2-01 (mechanical data input for older subs), TE-2-02 (electric data input integrated with sub's targeting system), TE-2-03 (much improved version). Now I desribe third and most modern variant: length 8.1 m, weight 2400 kg, warhead 250 kg (this is 450 kg of TNT equivalent), two max. speed settings 33 (+/-3) kts and 48(+/-2) kts, weapon range 30 km in first mode and 20 km in second mode, max. target depth 600 m, magnetic proximity detonator instad of acoustic one, command wire coil can be added separately.
Just came across this....not sure if it helps anyone.

The Naval Institute Guide to Naval weapons systems by Norman Friedman states that the TE-2 is intended to be fired free running from surface ships and wire guided from submarines.
http://books.google.co.nz/books?id=4...m=10&ct=result

note the torpedo dimensions - gives a length with wire reel

Please don't burn me at the stake, I am just quoting what this book says...not trying to hold it up as proof. You guys who know torpedo stuff can be better judge.

Last edited by monkeypilot; 10-13-08 at 09:58 PM.
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Old 10-13-08, 11:59 PM   #983
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Well a quick google search of Te-2 torpedo reveals a lot of sources claiming it has wire guided capability. As long as the Te-2 and Test-80 are basically the same thing.

Maybe this is 1 of the sources Gorshkov mentioned, for those interested http://www.pwgs.org/rosoboronexport/navy.pdf

Last edited by monkeypilot; 10-14-08 at 03:18 AM.
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Old 10-14-08, 02:06 AM   #984
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Howdy!

I am a newcomer in DW.

I have just installed the newest version of LWAMI (and the Patch_1.04). After I read the readme file I was looking forward to finding the supposed new playable sub model Typhoon in the game (as it was written), but unfortunately I did not succeed.

The JSGME v1.5.0.60 offers these MODS to be activated:

Kegetys_fonts
Lwami_mod
Lwami_mod_splash_all_platforms
Lwami_mod_splash_FFG
Lwami_mod_splash_P3
Lwami_mod_splash_Plain
Lwami_mod_splash_SSN

I am quite anxious about having the Typhoon in the game. What have I done wrong? Thanks in advance.
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Old 10-14-08, 07:07 AM   #985
goldorak
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Lwami mod does not let you have new playable units.
You're stuck with the default units (akula, kilo, 688, seawolf, p-3, mh-60r and frigate).
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Old 10-14-08, 08:13 AM   #986
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Yes, true! Thanks. I didn't read it thoroughly enough. The new types are only in the credit list file, but being not playable.

Does a DW MOD exist that gives new playable sub models?

I am also browsing subguru.com
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Old 10-14-08, 02:40 PM   #987
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No legal one does. There are some ilegal ones out there, but no discussion about them is allowed here.
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Old 10-15-08, 02:09 AM   #988
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Roger that, thank you.
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Old 02-06-09, 09:18 AM   #989
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LwAmi v3.09 is released ... see more here : http://www.commanders-academy.com/fo...3921#post33921 (the link to the download can be found there as well).

Cheers
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Old 02-06-09, 01:04 PM   #990
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Very cool! Although as soon as I logged in to download it said my bandwidth had been exceeded. Would it be possible for this to be uploaded elsewhere?
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