SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-27-22, 01:45 PM | #1 | |
Navy Seal
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Depends on location on earth as Propbeanie mentioned such as Arctic, also time of year. For example in SH $ Dark Waters mod, I have noticed that at higher latitudes in North Atlantic during summer months esp in July...it never really gets dark and even when it should be daylight, no sun some days, although its bright out.From September-May do not have issue. Mid to lte June noticed it starts and lasts through most of july into August, at or above above certain latitudes. Noticed this in higher latitudes of the pacific as well. Other factors that can cause issues with sun/moon and weather is heavy use of time compression, depends a lot on individual machines running the sim, tabbing out to windows, and loading of saved games. All the modding I have done to TMO, can say it can acts strangely at times to reloaded games, especially repeated reloads. Always make sure to: 1. Save away from any other ships, etc. Make sure have no visual contacts or anything on radar sound etc. Always check hydrophone, make sure cn hear nothing the green indicator light , lights up on when focus on bearing. 2. Avoid saving near ports or land. 3,Make sure are making a fresh save each time, never overwrite the saves. 4. Save in nav map view only. |
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06-27-22, 05:55 PM | #2 |
SUBSIM Newsman
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Welcome to Subsim. As a Sub Captain ya are most stuck under water so ya got to deal with the fact " no sun for a while" except when ya are on the bridge for target or experience fast moving plane... but ya got plenty of that when free time comes.
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07-22-22, 08:23 AM | #3 | |
Swabbie
Join Date: Sep 2015
Posts: 6
Downloads: 16
Uploads: 0
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Sorry I left everyone hanging! I thought I had email notifications set up here, but I had no idea anyone had posted! Thought I must be pretty boring. I came here to post an update and was surprised to see all of this!
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In the meantime I have discovered a workaround: just speed up time compression to 4x and daytime/nighttime work fine. For some reason 2x and 1x just don't work. They may let the sun sink, but they won't let it rise. I appreciate some of the detailed troubleshooting steps, but I think this workaround will be sufficient for me. I think I have come to accept I was overly obsessed with the sim running at real time. By not doing that, the sim will proceed at about the same pace as real life (since it only runs while I sleep at night), and I like that better. In response to some other questions I saw, I'm running SH4 + Uboat missions. They come as two games from Steam, but I always launch Uboat missions. I haven't made any changes to TMO or RSRD or changed their order or anything. I would rather not change the installation path of the game at this point. Playing an S boat in the Asiatic fleet, patrolling around Formosa and the Phillipines, so not super high/low latitudes. And after 20 days on patrol I just spotted my first small convoy! I had been attacked by planes repeatedly and thought there might not be any ships in this game. Thanks for the advice, everyone. |
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02-28-24, 09:23 AM | #4 |
Swabbie
Join Date: Sep 2015
Posts: 6
Downloads: 16
Uploads: 0
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Update: 2x time compression and higher keep the Earth spinning.
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03-07-24, 03:25 PM | #5 |
Rear Admiral
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Doesn't sound like an eclipse, tho they actually happen in the game on time for those years. Doesn't change the light tho...
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