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Old 09-28-17, 01:11 PM   #1
gap
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Quote:
Originally Posted by VonDos View Post
Hi mate!
Smoothing and texture distorsion here start with re-designed hull, before those parts were OK =) Your work was really fine, but now i need another help, if you want
Blue rectangles indicate a couple of "too angled" faces, i'd like to curve them a little for a more linear effect (look at white stripe on the hull, his direction change quickly), but my 3d ability is leaking here...

Best regards,
Vd
Okay VonDos,
send your files my way, but I ask you a favour: if possible, separate the hull model and send me only the geometries that actually need to be reworked. I hope you get what I mean. In order to weld the split faces I need to break up the model into parts, and Wings3D / Mod Tool don't handle very well projects with many separate objects.
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Old 09-28-17, 02:10 PM   #2
VonDos
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Quote:
Originally Posted by gap View Post
Okay VonDos,
send your files my way, but I ask you a favour: if possible, separate the hull model and send me only the geometries that actually need to be reworked. I hope you get what I mean. In order to weld the split faces I need to break up the model into parts, and Wings3D / Mod Tool don't handle very well projects with many separate objects.
Do you mean i must delete from obj every face that don't need to be reworked? Or every group of faces who didin't include those faces?

Thanks for your help!
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Old 09-28-17, 04:03 PM   #3
VonDos
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Maybe i know what do you mean now

Here's the new link : https://www.sendspace.com/file/q29uqf
The pack include parts in red box for shadow problem and "red and black" hull, if you want to try to work on angled faces problem

From pics, i can see ship's stern was a little different nearby sea level, really narrow at extreme end of hull:




Best regards,
Vd

When solved, next step will be rework the bow.
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Old 09-28-17, 05:35 PM   #4
gap
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Quote:
Originally Posted by VonDos View Post
Do you mean i must delete from obj every face that don't need to be reworked? Or every group of faces who didin't include those faces?

Thanks for your help!
Quote:
Originally Posted by VonDos View Post
Maybe i know what do you mean now
I am not asking you to split the model in single faces, but in single meshes (i.e. meshes that don't share any edge/vertex with each other; a mesh = a group of faces linked to each other for having at least one edge in common). In Wings 3D there is a command for grouping separate meshes in a single object, and another command for ungrouping them; I don't know how easy os the same in Maya

Quote:
Originally Posted by VonDos View Post
Here's the new link : https://www.sendspace.com/file/q29uqf
The pack include parts in red box for shadow problem and "red and black" hull, if you want to try to work on angled faces problem

From pics, i can see ship's stern was a little different nearby sea level, really narrow at extreme end of hull:

When solved, next step will be rework the bow.
I see. That will require quite a drastic rework of the stern section near the waterline. I am currently working on my first ship model and my free time is totally absorbed by it (). Nonetheless, if you are into doing at least the basic reshaping of the Queen Mary model, I can give her the final touches for making the rashaped surfaces to look smooth ant to face in the right direction again. What do you think?
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Old 09-29-17, 09:09 AM   #5
VonDos
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Thanks again mate for your help with red rectangle's parts!

I'll try to rework this stern as soon as possibile.
Best regards,
Vd.

EDIT, reworking stern i need to rework again red rectangle's part.
Please wait, i'll re-send them when finished =)
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Last edited by VonDos; 09-29-17 at 09:43 AM.
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Old 09-29-17, 01:07 PM   #6
gap
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Quote:
Originally Posted by VonDos View Post
Thanks again mate for your help with red rectangle's parts!

I'll try to rework this stern as soon as possibile.
Best regards,
Vd.

EDIT, reworking stern i need to rework again red rectangle's part.
Please wait, i'll re-send them when finished =)
Roger that
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Old 10-01-17, 08:03 AM   #7
VonDos
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After a lot of more work:





What do you think about this new version?

Best regards,
Vd
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