SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
12-30-05, 05:15 PM | #1 |
A-ganger
Join Date: Oct 2005
Location: Helsinki
Posts: 78
Downloads: 21
Uploads: 0
|
This time it worked
Did some fixing, and the third time I tried it worked okay. I've had similar problems with my own TLAM missions as well, although the game usually crashes the second the TLAMs hit the target. Sorry for the trouble, it seems the problem is with my computer. :hmm:
Miika
__________________
Constantem Decorat Honor |
01-10-06, 12:57 PM | #2 |
Swabbie
Join Date: May 2003
Posts: 11
Downloads: 59
Uploads: 0
|
bravo zulu bill,
isn´t it funny playing a book. i love it. the red sky at morning mission was one of the tuffest i ever played offline. so many contacts, suddenly the red ones detected me, the torpedo in the water warning want stopped, over 12 torps near me, wow this was a thrill so you give us the chance to play the missions single, very nice idea. but i love to have a sub-, frigate and air campain seperatly and don´t know what your futuire plans are a akkula and kilo campain for the same theatre. well can´t wait for the chrismas present 2006 carry on with your great work regards wayne69 |
01-10-06, 06:10 PM | #3 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
|
Graci!
|
01-10-06, 08:21 PM | #4 |
Bosun
Join Date: Feb 2005
Location: Sydney, Australia
Posts: 67
Downloads: 8
Uploads: 0
|
I'm not sure that Time on Target and LWAMI are playing nice. I'm quietly sneaking into the launch zone and my fellow 688I start lobbing TASM at the VERY distant picket ships.
In the ensuing debacle both pickets are sunk and subsequently the other two 688I are sunk by the the aggressive counter attack of the Bears and Mays that flocked to the area. I had snuck further south into the zone and launched on time but was sunk 20 minutes later by a air launched torpedo. Damn gungho skippers on the other boat...
__________________
My TMA is like a drunk game of \"Pin the Tail on the Donkey\" Be kind. |
01-10-06, 09:41 PM | #5 | |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
|
Quote:
Hmmm... wonder what's going on? I didn't see this behavior in testing (but, I wasn't using LWAMI, either). :hmm: |
|
01-10-06, 09:56 PM | #6 |
Navy Seal
|
I used LWAMI and didn't see the 688s attack...
|
01-11-06, 11:28 AM | #7 |
Ocean Warrior
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
I'm not sure of anything that would cause that to happen with the mod as opposed to without. :hmm:
__________________
LW |
01-11-06, 07:26 PM | #8 |
Sailor man
Join Date: May 2001
Location: New Zealand
Posts: 47
Downloads: 5
Uploads: 0
|
Great Cmpaign, Bill.
I also didnt have a problem with the Riposte mission. I mined the LCACs and the Boghammars in the P-3 Mission, and took out the bear at the earliest oppertunity, was excellent. |
01-11-06, 07:58 PM | #9 | |
Bosun
Join Date: Feb 2005
Location: Sydney, Australia
Posts: 67
Downloads: 8
Uploads: 0
|
Quote:
I'll replay the scenario without linking and "deny" my fellow skippers the cheap shot, see what happens.
__________________
My TMA is like a drunk game of \"Pin the Tail on the Donkey\" Be kind. |
|
01-11-06, 08:29 PM | #10 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
|
Has anyone finished this campaign, yet? If so, how about giving a short AAR for the final mission?
|
01-11-06, 09:11 PM | #11 |
Navy Seal
|
The last misson ran really slowly on my computer, same with the first mission, so I never bothered finishing the mission after I helped kill a few subs that were threating the northern landing force.
|
01-12-06, 08:02 PM | #12 |
Watch
Join Date: Jul 2003
Location: Germany
Posts: 23
Downloads: 0
Uploads: 0
|
The Mission Nordic Hammer is nerarly unplayable with the Lwami Mod because the Sonar Ranges are to short !.
I cant hear the LARGE Surface Ballte Group at Start and after a Speed Run at 2000 Feet and 32 Knots 50 Miles to North : No Contacts on Sonar !! The ESM is unusable because the SAG emits no EM Pulses and moving stealthy at Emcom. Only SHOW TRUTH gives the Position of the SAG. No Chance to get them on Sonar. Thats are Unrealistic because Surface Contacts are relatively Easy to Detect. Often Real Subs detects Warships nearly to 100 Miles or more per CZ Contactm, somtimes direct.... In other Missions i am not able to detect a Foxtrot at 70 Feet an at 7 Miles Range from a FFG !!! The Foxtrot is a OLD DIESEL Sub , this Sub Type noisier then a Nuke Sub ( i did not mean the newer Kilos ) The best is to Play Red Storm Missions without Lwami ( Reason Sonar " Feature" ) Greetings Moc |
01-12-06, 08:38 PM | #13 |
Ocean Warrior
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
Some say ranges are too long, others too short.
It all depends on the mission designer to make the mission playable. Bill has said on numerous occasions that he designed the missions to play without the Mod, and no one has disputed this. I've said that the mod will generally make the missions better because of improved AI performance but some missions may be made different because the ranges are generally reduced. I'm not sure what the conditions in the mission are, but I regularly hear surface contacts over 50nm away. In fact, in some cases the mod will make the ranges longer because the ~45nm hardcaps are removed from the TA's. Just be sure you are taking into account the large layer effects in 1.02/3 when you are relating your experiences.
__________________
LW |
01-12-06, 11:41 PM | #14 |
Sailor man
Join Date: May 2001
Location: New Zealand
Posts: 47
Downloads: 5
Uploads: 0
|
I had a similar problem without LWAMI, but I got a single Helix emitting, on which I closed with a 20 min flank run towards the esm bearing. After that, I got a few whiffs of the BG on sonar, and now as we speak I'm closing in
|
01-12-06, 11:53 PM | #15 |
Navy Seal
|
I played NH and beat it using LWAMI. I sunk the flattop, 2 of the Udaloys- damaged one, and sunk a FF. When ever I poped above the layer it stated raining SS-N-14s so I had to get out of their range to do my sonar checks. Then I would attack with two salvos of torpedoes (1st four I would just cut my wires and reload) and run another 30 or so miles and do a check. After about six (game) hours and with four MK 48s left and no Missiles I final nailed the CVG and won!
|
|
|