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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-12-12, 03:56 PM   #571
peebee
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Quote:
Originally Posted by bart View Post
Hi Peebee

I've tried the single AIO without any other mods and the MMM in parts up to and inc 6.2 and had CTD.

I'm now running this and it's working so far!!

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Base Mod v0.4
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.1 - Base Mod v0.4
Date & No Renown Cost
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
OH II Minefield map for TDWs Ui
sobers see thru wake fix
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Wordeees' Thunder

I did just try not loading the auto save in base first and just loaded the saved game on the Baltic mission and I had a CTD on entrance to Kiel harbour.....loaded auto save in base first then saved game at sea for the second attempt and all was well. I thought this problem was fixed with v0.4?

Anyways, going to scapa for the next one so will see if I get CTD upon entering there....

Hi Bart, I'm sure I have read in the forum that it is common to have a CTD when returning from the Baltic (isn't this the tutorial) mission to Keil if you have open horizons installed. I think it is reccomended to skip this when using OH.Pedro's notes at the start of this thread shed some light on this. Let me know how you go on as you have some of the same additional mods as me.
Good hunting at Scapa..... I have just sunk 74000 t in mid North Sea but I had to re supply at Heligoland half way @ 50000t
Regards. Peebee
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Old 03-12-12, 04:19 PM   #572
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Bart I have found this it is what I was talking about


IMPORTANT NOTES (from OHII thread)

Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial.

When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting.
If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true

9- Please to check what is explained in number 8 don´t use optional mods, and start new carrier every time.
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Old 03-13-12, 10:21 AM   #573
bart
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Quote:
Originally Posted by peebee View Post
Bart I have found this it is what I was talking about


IMPORTANT NOTES (from OHII thread)

Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial.

When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting.
If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true

9- Please to check what is explained in number 8 don´t use optional mods, and start new carrier every time.
Hi Peebee,

Yep, I've changed the career history file when I first re-loaded the game... I installed sh5, then patched it to 1.2, then changed the career history file, then modded the sh5.exe file using TDW's editor to fix the hydrophone, then installed generic mod enabler, then AOI....still had problems so I've gone to 6.1 now and so far all is well.

So from your earlier post, in OHII the first mission, sink 4 ships in the Baltic, is an off shoot of the origional tutorial so that's why it CTD when returning to Kiel? and why you have to load save in bunker first? After this all is ok to load the save at sea first? This is how I understand it, but not 100% sure if this is correct...
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Old 03-13-12, 04:38 PM   #574
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If I have not had any ctd with my current mods I load the at sea game straight away and it's been ok for 2x 8hr sessions so far I've got my tonnage for the British east coast mission but I still have 5 tinfish left so I'm just looking for targets before returning to Keil for my next mission orders

Peebee
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Old 03-13-12, 05:19 PM   #575
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Old 03-13-12, 09:18 PM   #576
Capt.Warner
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Great job with this mod pedrobas, I look forward to playing it as I am just now picking up the game again and taking to the time to find each individual mod I want can be time consuming, and with your AIO it simplifies the problem.
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Old 03-14-12, 03:35 AM   #577
pedrobas
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14/03/2012 : v0.5 UPLOADING




They are 6 parts :

MMM p1 - Dynamic Environment v0.5
MMM p2 - Graphics-FX-IRAI v0.5
MMM p3 - TDW UI v0.5
MMM p4 - Sounds - Tweaked SDBSM v0.5
MMM p5 - Upgrades & Weapons & Skins v0.5
MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5

Other compatible mods
- "No Magic Skills MMM v0.5 compatible"
- "My Sub VIIC41 for OHII v1.7 v0.5



Changes in v0.5:

- in p1:
-nothing changed, only the name to match v0.5

- in p2:
- 05 - Fix clock rear torpedo room VIIA by BIGREG now works.
- Fixed some sigle missions not showing.
- Added some textures that were missing.

- in p3:
- Fixed the problem with "EQuaTool 01.01 by AvM - Large Style"
- Manos scopes patch 8x5 included by default
- Included new "Trevally Harbour & Kiel Canal Pilot v2.9"
- Included new fixed "TheDarkWraithAutomation"
- SOAN enabled by default

- in p4:
- Included new "Stormys_DBSM_additional_creaks_and_noises_1.0 "
- Included "Wordeees Thunder"

- in p5:
- Fixed missing "A Fistful of Emblems v1.51"

- in p6:
- Name changed, no more p6.1, just p6. So the previous LITE version is now the BASE version. This one is very stable (all that SH5 can be).

Still working on a redone p6.2 to make it just an small addon for p6

- in p7:
-I´ve removed it as a part since it´s really an optional mod


I want to release what was p6.2 as an addon mod, not like a complete part like it is now. And still working in the "Full" version.
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Old 03-14-12, 04:52 AM   #578
pedrobas
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I would like you to test it for a couple a days to see if something is wrong or i forgot something (like in v0.4 ) before to upload the AIO version.
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Old 03-14-12, 05:02 AM   #579
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AM i suppose to be getting Conflicts? When i go to activate Part 2 .. i get a lot of conflicts with Part 1. Nothing but Part one has been activated yet.

Also , while extracting with RAR , there were about 5 or 6 errors in total while downloading the 7 parts.

Is this normal?

-----

I downloaded from Pedrobas link in his signature ( v0.4) --AIO , but the AIO came in 5 -7 packs.

-----

I am enabling everything with JSGME. I am not very savy with SH5 or JSGME. Is this mod not for me , or is it suppose to be like every other mod? Download it , put in MOD folder in SH5 , enable with JSGME and your good to go?
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Old 03-14-12, 05:07 AM   #580
pedrobas
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Quote:
Originally Posted by milky View Post
AM i suppose to be getting Conflicts? When i go to activate Part 2 .. i get a lot of conflicts with Part 1. Nothing but Part one has been activated yet.

Also , while extracting with RAR , there were about 5 or 6 errors in total while downloading the 7 parts.

Is this normal?

-----

I downloaded from Pedrobas link in his signature ( v0.4) --AIO , but the AIO came in 5 -7 packs.
I don´t understand you. Are you installing AIO or by parts?
If it is AIO, put all the parts in one folder and unrar only the first part, it will continue automatically with other parts.

Last edited by pedrobas; 03-14-12 at 05:36 AM.
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Old 03-14-12, 06:35 AM   #581
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Quote:
Originally Posted by pedrobas View Post
I would like you to test it for a couple a days to see if something is wrong or i forgot something (like in v0.4 ) before to upload the AIO version.
Thanks Pedro, I think you made a great decision moving 6.1 into base release. Looking forward 6.2 but with the base I am more than happy.

Will test it but I bet is as stable as"0.4 in parts with 6.1" is now in my system, that is: Super Stable.
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Old 03-14-12, 09:39 AM   #582
peebee
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Hi Pedrobas, This is more great news I have my tonnage for the coastal waters mission (V4 AIO) although I have 5 fish left I wiil set course for Keil to refit with V5. Do you reccomend a new clean reinstall of SH5? I did so only a few days ago but had a couple of CTD's whiles playing with my additional add on mods.

peebee
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Old 03-14-12, 11:14 AM   #583
pedrobas
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Quote:
Originally Posted by peebee View Post
Hi Pedrobas, This is more great news I have my tonnage for the coastal waters mission (V4 AIO) although I have 5 fish left I wiil set course for Keil to refit with V5. Do you reccomend a new clean reinstall of SH5? I did so only a few days ago but had a couple of CTD's whiles playing with my additional add on mods.

peebee
You can try to continue campaign with v0.5, it should work, but with sh5 you never know, if you want to be sure the best is a new clean install.
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Old 03-14-12, 12:01 PM   #584
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I currently have 0.4 AIO installed, what steps to take to install properly?
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Old 03-14-12, 04:58 PM   #585
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Hey, I am a bit confused. With the AIO file, do I only have to install part 1 and that's it for the mod? I noticed they were all 200 mb in size and seemed to have the same content when I browsed through them briefly. So you could please tell me if I need to install all the parts included in the aio file? Thanks, also does this include stormy's dbsm?
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