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Old 11-17-12, 07:35 PM   #16
xXDeathRangerXx
Bilge Rat
 
Join Date: Nov 2012
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Props not working

I was attacking a harbor with a bunch of merchants and a gun boat, the gunboat got a hit on me and I started listing pretty bad to port, and so I could not fire very well to the starboard, and could not turn very well, either. and then in another attack the same thing happened, but this time my propellers would not turn, so I could not move! I was hoping you could fix that, and maybe make it so the damage control teams can repair the hull so that you dont list anymore once its fixed. I really like using the ship, when I leave harbor it always responds quick and easily to my commands. also, are the torpedoes intentional?

Last edited by xXDeathRangerXx; 11-18-12 at 01:11 AM.
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Old 11-23-12, 06:12 PM   #17
USS Dallas
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Hey first thank you for this great mods but can you please make a DDG from the Charles F Adams class
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Old 11-24-12, 09:21 AM   #18
Fearless
Ace of the Deep
 
Join Date: Feb 2007
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How can I make the King George V career playable without having to use the Battleships Campaign Taster? ALso the lookouts' ship sighting is way too short. Can that be fixed?

Thank you in advance.
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Old 11-24-12, 08:11 PM   #19
Fearless
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Hey wevbarker2011,

Can you advise how I can get the SJ Radar to work on the King George V. I've managed to make it available from 1941 but it doesn't matter which year I sellect, the radar is inactive even when it is installed.

Thanks in advance.
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Old 12-29-12, 10:17 PM   #20
XfoXshoX
Watch
 
Join Date: Feb 2012
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I would like to help you in your quest to make every stock ship playable I can help test them
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Old 01-10-13, 07:45 PM   #21
blockhead48
Swabbie
 
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I have played with three of these ships, putting the King George, New Mexico, Victory in as the single ship files with JSGME, and its very nice to be able to control them, and I'm glad someone has decided to finally have a bash at making the stock ships playable in SH4......but there is a problem.
These ships won't defend themselves!
With other playable ships from other modders, the ships will only start defending themselves when someone on watch says "ship spotted", and then the choice box comes up asking if you want to continue with the current orders, or do you want to engage the enemy ship, (merchant or IGN navy combatant) or enemy aircaft, but this doesn't seem to be happening with these ships.....they just keep saying "we are under attack sir".
They aren't spotting the enemy, so the allied ship can defend itself.
Must be a problem with the watch crew or something maybe?
This needs correcting, or these ships are just gonna get a pounding and visit Davy Jones locker.
The UZO isn't working either.....you can't access it.....I usually use the UZO if I'm firing manually at other ships, so their distance can be locked, and shown, and then you can use that distance info - and transfer it to the main battery.
Anyway, hope you can sort this out, KGV looks pretty neat. (I'm a Brit)
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Old 10-31-14, 01:52 PM   #22
chrysanthos
Grey Wolf
 
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wevbarker you just erase all versions of the battleship test on gamefront????? at least you could post them on mediafire........arrgh from my nerves i think i gonna sink my head on the toilet!!!!!!
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