SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-05-13, 10:01 AM | #16 |
Stowaway
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03-05-13, 10:24 AM | #17 |
Swabbie
Join Date: Jul 2012
Posts: 5
Downloads: 40
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Great
Thanks! Great work.
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03-07-13, 11:42 PM | #18 |
Swabbie
Join Date: Jul 2012
Posts: 5
Downloads: 40
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A bit of an anomaly.
I've been playing around with the Golf and for some reason, when I come to surface to recharge my batteries, they won't recharge. They will quit draining, so my engines switch back to diesel, but I can't get them to recharge.
Edit: Actually, they do recharge, but at a rate of 1% every three days or so. Last edited by Comrade_Bob; 03-08-13 at 12:19 AM. |
03-08-13, 04:08 AM | #19 |
Stowaway
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I recently played the Golf after a long time and also noted the CO2-Level wasn`t falling after surfacing the boat. here is the fix:
http://www.gamefront.com/files/23047674/NSS_601_Fix.rar |
03-08-13, 12:10 PM | #20 |
Swabbie
Join Date: Jul 2012
Posts: 5
Downloads: 40
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Well, I applied the fix you sent out and I still have the same problem with recharging my batteries. I don't have any issues with CO2, thank goodness, but right now, my batteries are pretty much a one time use. If I submerge, I have to rely on my snorkel for most operations.
Other than that issue, this is a great sub. I love the detail you've put into it. |
05-30-13, 06:18 AM | #21 | |
Swabbie
Join Date: May 2013
Location: France
Posts: 9
Downloads: 33
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Quote:
__________________
Gaming Evolved - FX-8350 Black Edition / Hydro 110i / Crossfire Sapphire HD 7850OC 2GB (OC@1050Mhz) / 32Gb HyperX Black / Akasa 1000W / Corsair 500R / Win7 Pro 64 |
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07-29-14, 01:32 AM | #22 |
Swabbie
Join Date: May 2010
Posts: 6
Downloads: 26
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my reskin for this sub ;)
less aggressive skin ^^
You can download this skin (only skin without others files) here : Texture TNormal -> https://dl.dropboxusercontent.com/u/...SS_601_T01.dds Texture TLowRes > https://dl.dropboxusercontent.com/u/...SS_601_T01.dds |
07-29-14, 02:58 AM | #23 |
Stowaway
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hmm not bad, maybe even better withe the rusted black skin from the echo1? are you able to make normal-maps and ao?
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07-29-14, 03:15 AM | #24 |
Stowaway
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ok here is something i did to improve the skin of the project 641 Foxtrot mod: open the submarines .DAT withs s3d, export all the 3d-modles from the nodes. open the models - one by one - with milkshape or whaterver and save them withe the same name but with -uv2.obj so they are being recognized by the editor as second (ambient occlusion) layer. export the models skin/texture as well and open it with gimp or photoshop. add a greyscaled map of the texture, adjust the color-curves so there is more contrast and least white areas,then copy it into the texture`s the alpha-channel and save it as dds. reload the models into the s3d editor and add the new map with an AO-texture-map applied to the texture-node. voila a fake ao and better hull detail, even some reflection.
see: http://www.subsim.com/radioroom/show...ar+Map+Stanger http://www.subsim.com/radioroom/show...+659T%2FECHO+I and: http://www.subsim.com/radioroom/show...ROT+mOD&page=3 Last edited by jhapprich; 07-29-14 at 04:36 AM. |
10-23-14, 02:52 PM | #25 |
Stowaway
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links are dead
links are dead! Any hope to upload again???
Thanks! |
11-10-14, 12:50 AM | #26 |
Seaman
Join Date: Apr 2009
Posts: 37
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