SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-26-08, 01:33 AM   #31
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

Yes they are. It was apparently built on the gato class files.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 07-26-08, 03:46 AM   #32
woofiedog
Engineer
 
Join Date: Dec 2006
Location: New England
Posts: 216
Downloads: 9
Uploads: 0
Default

Thank's for the reply... I thought at first it was my installation that was the problem.
__________________
woofiedog is offline   Reply With Quote
Old 07-27-08, 04:28 PM   #33
spike12
Gunner
 
Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
Default

Me. I find it kinda odd that the maya missions are in the american single mission file and not the german files (i have v.1.5 with the u-boat addon btw.).Oh well I'll wait till it's available for use in the gernan/jap canpaign.Loved the Iowa mod though, that ship could put the fear of g*d in the japs.
spike12 is offline   Reply With Quote
Old 07-27-08, 05:34 PM   #34
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by spike12
Me. I find it kinda odd that the maya missions are in the american single mission file and not the german files (i have v.1.5 with the u-boat addon btw.).Oh well I'll wait till it's available for use in the gernan/jap canpaign.Loved the Iowa mod though, that ship could put the fear of g*d in the japs.
Don't know why you think it's odd. I think it's odd that everyone wants to go attack Task Forces in a Campaign (because that was the Jap doctrine, attack warships not merchants) with one ship. They do shoot back. And it is not German because it's Japanese. And that is what I started with. Just because now I have the add-on doesn't change the Maya into a German ship, it's still Japanese and the Allies will still shoot at it. At the moment I am trying to figure out why my ships won't go into a campaign. (There is a post for help on this page) and I have a Japanese Campaign that I have about 3/4 done but then everyone started building subs and ships on German boats and they won't work in my Campaign. So I guess that's just as odd from my point of view. Don't read this as anger or anything just giving my point of view. Everyone is complaining that I didn't build them on German ships, I didn't have the add-on when I started learning how to do this, so I made a Japanese sub and started a campaign, which I am playing BTW, but it isn't finished. So now I don't know if I should finish it or not, because nothing will work in it except my stuff and I'm a beginner so my ships don't work and I don't know why.
I have been trying to get the Iowa into a campaign but it CTDs.

So "odd" is in your point of view, mine differs from yours. I have posted before that you can make single patrols or war patrols and add a Japanese base to rearm your ship and do the same thing you do in a Campaign. All the Shipping layers are loaded when you start a single mission, just like a Campaign, all you miss out on are the medals. It's not like you need to go to port to change the "deck gun".

In fact there is a single mission right now posted with a refit at Wake Island. And I can easily add more if people would use it.

Just my point of view on the whole thing.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 07-28-08, 08:20 AM   #35
spike12
Gunner
 
Join Date: Feb 2008
Posts: 98
Downloads: 113
Uploads: 0
Default

Hmmm..fair enough.
spike12 is offline   Reply With Quote
Old 07-28-08, 02:03 PM   #36
Atlantis
Mate
 
Join Date: Jul 2008
Posts: 55
Downloads: 0
Uploads: 0
Default

hey! I seem to have a problem downloading this mod, (and many many other mods aswell) I keep getting a "winrar error message" stateing that the file im attempting to open (in this case, the maya mod) is broken or an unknown file. So what am I doing wrong?
Atlantis is offline   Reply With Quote
Old 07-28-08, 02:05 PM   #37
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by spike12
Hmmm..fair enough.
Spike, I don't want you to think I was upset with your comments. I welcome any comments good or bad or just a difference of opinion. And I was just giving my point of view.

In fact from the comments I am going to investigate how hard it would be to take the existing files and use the German files instead. I have a folder for the parts I need to make a ship, dive planes, torp tubes, etc. and I just import the whole dat file. So if I substituted the German files and used the German Roster, it may not be very difficult to take the work already done and convert it. The guns should just have to be moved to a different folder, so that should work. And there will be a upc that need to be reworked, but once I do the initial work, the rest is just add it to the ships, one after another.
But the first priority to even bother trying this is to figure out why they won't go into the Campaign. I didn't get any answers of my request so I will have to try stuff. I think it may be in the upc file but I'm not sure yet. So, if things work out I may be able to do versions for both sides, but it may take some time to figure this out. (Probably by then there will be a surface ship game and I'll do it all for nothing).
I also would like to figure out the 'damage' issue, but there is very little information and I guess it's a LOT of work and some feel it is wasted work because it is really a submarine game and I understand their feeling on that.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 07-28-08, 02:20 PM   #38
Atlantis
Mate
 
Join Date: Jul 2008
Posts: 55
Downloads: 0
Uploads: 0
Default

Infact this is the message I get, "C:\Documents and Settings\Scheer\Local Settings\Temp\IJN_Maya_II_Ver_1_2-3.zip: The archive is either in unknown format or damaged" and I keep getting message and messages like this for assorted mods I attempt to download. Can you help me?
Atlantis is offline   Reply With Quote
Old 07-28-08, 02:56 PM   #39
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Atlantis
Infact this is the message I get, "C:\Documents and Settings\Scheer\Local Settings\Temp\IJN_Maya_II_Ver_1_2-3.zip: The archive is either in unknown format or damaged" and I keep getting message and messages like this for assorted mods I attempt to download. Can you help me?
My filename does not have -3 in the name. What are you using to download and what are you using to unzip the file? Can you select a place to download to? I have Firefox set to download to my "download" folder on my C: drive. Then I extract from there. I don't know why your's is going into Documents and Settings. And there shouldn't be a -3 in the name.
Do you have Vista?

If you are having this problem with 'assorted mods' as you say, then set up a special folder to download to. As I said I made a "Download" folder and everything goes there. Have you downloaded more than once? On XP it add (3) on the end but doesn't put -3 in the name. I just downloaded it and it worked fine.

You could try renaming the file and get rid of the -3 and see if it will extract. The filename should be:
IJN_Maya_II_Ver_1_2.zip

I don't use Ver_1.2.zip because some programs get confused with the two Dots. After the dot is suppose to be the 'file extension' some programs can handle two some can't.

Let me know how you make out.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 07-28-08, 05:57 PM   #40
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Quote:
Originally Posted by peabody
Update 1.2 is up with the sound fix and shells for playable gun fixed.

http://files.filefront.com/IJN+Maya+.../fileinfo.html

Please!!!! Let me know if you get that stupid alarm sounding and it doesn't stop. I think I eliminated it but not sure.

Peabody
how do you change the guns?
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 07-28-08, 06:07 PM   #41
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by ivank
Quote:
Originally Posted by peabody
Update 1.2 is up with the sound fix and shells for playable gun fixed.

http://files.filefront.com/IJN+Maya+.../fileinfo.html

Please!!!! Let me know if you get that stupid alarm sounding and it doesn't stop. I think I eliminated it but not sure.

Peabody
how do you change the guns?
Change what guns?

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 07-28-08, 06:08 PM   #42
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Sorry double post
Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.


Last edited by peabody; 07-28-08 at 06:41 PM.
peabody is offline   Reply With Quote
Old 02-10-11, 02:28 PM   #43
chrysanthos
Grey Wolf
 
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
Default are you sure?

really? all i have is an unexpected error all the time please friend i am really sad now.....
chrysanthos is offline   Reply With Quote
Old 02-13-11, 04:30 AM   #44
chrysanthos
Grey Wolf
 
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
Default

hem can you fine people here make it playble for career too?
chrysanthos is offline   Reply With Quote
Old 02-13-11, 08:19 AM   #45
L.T
Torpedoman
 
Join Date: May 2010
Location: Denmark
Posts: 112
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by chrysanthos View Post
hem can you fine people here make it playble for career too?
read above posts from peabody, they explain it all.

After some lotto manouvering i was able to get a American heawy cruiser to work in career, using another surface ships as template (looking at all the files and held them up against one another and then just fidle with it)

Since i love that class of ships i will do the same with the maya, but all findings i send to peabody, it is hes ship, not mine and it will take some time...

L.T
L.T is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.