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08-02-14, 04:55 AM | #1 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
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Hi PhilipWebb059,
the best way to get the red flare is to use h.sie's "Seenot-Leuchtrakete - Do it yourself". This is original SH3-programming - not something arrond 4+ corners. It's very easy, just one entry in the Zones.cfg, nothing more. Greetings rowi58 |
09-22-19, 09:43 AM | #2 | |
Ocean Warrior
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<old thread> Anyone know if Hsie's mod works in single missions/academy or only in the campaign ? I tried it in academy and single mission and nothing.
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09-22-19, 01:14 PM | #3 | |
Ocean Warrior
Join Date: May 2012
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Last edited by Anvar1061; 09-29-19 at 10:49 AM. |
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09-22-19, 02:58 PM | #4 | |
Ocean Warrior
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Been trying to get the mod out of LSH that has the ships fire the flares when hit but no luck so far. Another thing AOD had outta of the box.
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09-23-19, 03:06 PM | #5 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
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Do to its nature it works anywhere: in Academy, SingleMission, or in Campaign. Greetings. |
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09-23-19, 04:01 PM | #6 | |
Ocean Warrior
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Nothing. Triple checked I had it set up right, it's not difficult. Have to look again I guess. Thanks for the info.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-24-19, 01:46 PM | #7 |
Lieutenant
Join Date: Jun 2010
Location: Germany
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With the h.sie method i get normaly two red lightballs when a Ship sinks intact. None when it breaks into pieces. I use some more entries in Zones.cfg as it states in the small docu:
[NSFuelBunker] [NEFuelBunker] [NFuelBunker] [NFloodF] [BBFuelBunkers] [FuelBunkers] [Floodf] Greetings. |
09-24-19, 02:55 PM | #8 | |
Ocean Warrior
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So, you put the "Effect1....." text line in each of the zones you list vs. just the two he lists ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-25-19, 01:12 PM | #9 |
Lieutenant
Join Date: Jun 2010
Location: Germany
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09-22-21, 01:02 PM | #10 |
Ocean Warrior
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Decided to again try H.sie's patch via post #10 of this thread. I inserted the "Effect1=#distress_Flare, 100" line via the instructions and also tried via Hebe's idea in post #16 of this thread.
Still no workee. Patch files added via JSGME, fyi. Does the Effect1=#distress_Flare, 100 line need to be edited somehow, i.e. the "#" symbol changed ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
09-22-21, 01:39 PM | #11 | |
Grey Wolf
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