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Old 08-02-14, 04:55 AM   #1
rowi58
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Hi PhilipWebb059,

the best way to get the red flare is to use h.sie's "Seenot-Leuchtrakete - Do it yourself". This is original SH3-programming - not something arrond 4+ corners. It's very easy, just one entry in the Zones.cfg, nothing more.

Greetings
rowi58
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Old 09-22-19, 09:43 AM   #2
John Pancoast
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Quote:
Originally Posted by rowi58 View Post
Hi PhilipWebb059,

the best way to get the red flare is to use h.sie's "Seenot-Leuchtrakete - Do it yourself". This is original SH3-programming - not something arrond 4+ corners. It's very easy, just one entry in the Zones.cfg, nothing more.

Greetings
rowi58



<old thread> Anyone know if Hsie's mod works in single missions/academy or only in the campaign ?
I tried it in academy and single mission and nothing.
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Old 09-22-19, 01:14 PM   #3
Anvar1061
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Originally Posted by John Pancoast View Post
<old thread> Anyone know if Hsie's mod works in single missions/academy or only in the campaign ?
I tried it in academy and single mission and nothing.
It work for me.
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Old 09-22-19, 02:58 PM   #4
John Pancoast
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Originally Posted by Anvar1061 View Post

It doesn't work for me either.

I use for this

Rbs_SH4_effects_204f1
Yeah, saw that one. Guess I'll grab it too, but I think it only does the flares when the ship is sinking, not when hit ?
Been trying to get the mod out of LSH that has the ships fire the flares when hit but no luck so far.

Another thing AOD had outta of the box.
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Old 09-23-19, 03:06 PM   #5
Hebe Vollmaus
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Quote:
Originally Posted by John Pancoast View Post
<old thread> Anyone know if Hsie's mod works in single missions/academy or only in the campaign ?
I tried it in academy and single mission and nothing.
h.sie "Seenot-Leuchtrakete Do_it_yourself" works as intended.
Do to its nature it works anywhere: in Academy, SingleMission, or in Campaign.

Greetings.
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Old 09-23-19, 04:01 PM   #6
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Quote:
Originally Posted by Hebe Vollmaus View Post
h.sie "Seenot-Leuchtrakete Do_it_yourself" works as intended.
Do to its nature it works anywhere: in Academy, SingleMission, or in Campaign.

Greetings.
Strange. I tried it in academy and gwx single mission sc7 (for it's night setting).

Nothing. Triple checked I had it set up right, it's not difficult. Have to look again I guess.

Thanks for the info.
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Old 09-24-19, 01:46 PM   #7
Hebe Vollmaus
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With the h.sie method i get normaly two red lightballs when a Ship sinks intact. None when it breaks into pieces. I use some more entries in Zones.cfg as it states in the small docu:
[NSFuelBunker]
[NEFuelBunker]
[NFuelBunker]
[NFloodF]
[BBFuelBunkers]
[FuelBunkers]
[Floodf]

Greetings.
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Old 09-24-19, 02:55 PM   #8
John Pancoast
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Quote:
Originally Posted by Hebe Vollmaus View Post
With the h.sie method i get normaly two red lightballs when a Ship sinks intact. None when it breaks into pieces. I use some more entries in Zones.cfg as it states in the small docu:
[NSFuelBunker]
[NEFuelBunker]
[NFuelBunker]
[NFloodF]
[BBFuelBunkers]
[FuelBunkers]
[Floodf]

Greetings.
Ah ! The ship sinking method may have been making a difference in why I didn't see them.

So, you put the "Effect1....." text line in each of the zones you list vs. just the two he lists ?
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Old 09-25-19, 01:12 PM   #9
Hebe Vollmaus
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Originally Posted by John Pancoast View Post
Ah ! The ship sinking method may have been making a difference in why I didn't see them.

So, you put the "Effect1....." text line in each of the zones you list vs. just the two he lists ?
Yes.
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Old 09-22-21, 01:02 PM   #10
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Decided to again try H.sie's patch via post #10 of this thread. I inserted the "Effect1=#distress_Flare, 100" line via the instructions and also tried via Hebe's idea in post #16 of this thread.
Still no workee. Patch files added via JSGME, fyi. Does the Effect1=#distress_Flare, 100 line need to be edited somehow, i.e. the "#" symbol changed ?
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Old 09-22-21, 01:39 PM   #11
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Quote:
Originally Posted by John Pancoast View Post
Decided to again try H.sie's patch via post #10 of this thread. I inserted the "Effect1=#distress_Flare, 100" line via the instructions and also tried via Hebe's idea in post #16 of this thread.
Still no workee. Patch files added via JSGME, fyi. Does the Effect1=#distress_Flare, 100 line need to be edited somehow, i.e. the "#" symbol changed ?
It looks like the name of a particle effect called from the Zones.cfg file. If yes, the name must be exactly the same as the name of the effect contained in particles.dat (Library).

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