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Old 04-20-08, 03:32 PM   #1
Vacillator
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Default Leaving Lorient 1941 (GWX 2.1)

Setting off on my 12th patrol in U47, now in GWX 2.1 I decided to take in the sights. Past the pens and the wrecks, past the gun emplacements...

Then off in the distance something shimmering, it was this French ship with its lights on (note the time):



Oh well, sometimes I leave the lights on as well

Then I see on the map a VIIc nearby, turned out to be in a spot of bother:



Just then a commerce raider steams up and joins in (note the VIIc in the background):



Meanwhile, off in the distance a Schellboot crew are having an even worse time:



Ouch!

And finally I notice a ghostly line of trees (this one perhaps down my 8800GT graphics and/or the 16km visibility?):



Think I'd better get out to sea pronto!
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Old 04-20-08, 03:45 PM   #2
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Not sure if this is the problem but, if you save while in port, all AI ships in port lose their waypoints and will most likely run aground.
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Old 04-20-08, 03:54 PM   #3
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If not what HW3 mentioned it's just Lorient being evil again,.... it's the toughest port for the AI to deal with for some reason, sometimes everything goes smoothly, your escort does what it's supposed to do and they all live happily ever after once you've left the scene...

and sometimes you get shipcapades...

Believe me, it's been looked at and looked at, and then rehashed, and looked at and fixed, and fixed again...

It's just one of those things...
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Old 04-20-08, 04:07 PM   #4
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Quote:
Originally Posted by HW3
Not sure if this is the problem but, if you save while in port, all AI ships in port lose their waypoints and will most likely run aground.
That could well be the cause :hmm:

The commerce raider has now shown up as a blue wreck so the KM is not doing so well at the moment.

Also I've just been radioed to change port to St Nazaire
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Old 04-20-08, 11:53 PM   #5
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Its hard to keep the AI from running aground. AI's pathfinding scripts is a joke.

But GWX team did an amazing job reguardless.
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Old 04-21-08, 12:56 PM   #6
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Quote:
Originally Posted by Vacillator
That could well be the cause :hmm:

Also I've just been radioed to change port to St Nazaire
Not " could well be " but IS the cause

Saving in or very close to port causes ALL AI units to lose waypoints even aircraft

I expect you have been moved to St Naz to spare the KM any further embarrasment in Lorient

:rotfl:
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Old 04-21-08, 01:00 PM   #7
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Maybe...a huge magnet somewhere..?
I agree, probably a save bug..
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Old 04-22-08, 08:10 AM   #8
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yes but i once returned to lorient from a patrol, i had loaded a save game before returning but that was in the middle of the atlantic. should have been fine but my escort was grounded nonetheless

(that will be the crappy pathfinder then)
this was in gwx2.0
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Old 04-22-08, 08:22 AM   #9
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Ahh...

That zany harbor traffic! :rotfl:

Maybe Benny Hill is the harbormaster?



Shhh... save bug. "Dont spoil the ambiance of tom foolery"
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Old 04-22-08, 08:46 AM   #10
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The port is jinxed I tell you....jinxed!!
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Old 04-22-08, 09:52 AM   #11
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Quote:
Originally Posted by Hanomag
Ahh...

That zany harbor traffic! :rotfl:

Maybe Benny Hill is the harbormaster?



Shhh... save bug. "Dont spoil the ambiance of tom foolery"
:hmm: Maybe Bernard is on Vacillator's U47 and harbor traffic is going nuts
and are trying to avoid him :rotfl:
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Old 04-22-08, 12:41 PM   #12
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The crew of the French boat were obviously having a party on the boat (note the red lights on the bridge), celebrating 20 years of peace-time!
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Old 04-22-08, 01:10 PM   #13
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Quote:
Originally Posted by Frank0001
The crew of the French boat were obviously having a party on the boat (note the red lights on the bridge), celebrating 20 years of peace-time!
Red light on the bridge?
maybe they've found a way to earn some extra money and have fun with some ladies :rotfl:
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Old 04-22-08, 01:15 PM   #14
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Either that or the're developing some photos
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Old 04-22-08, 03:18 PM   #15
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Quote:
Originally Posted by Hanomag
"Dont spoil the ambiance of tom foolery"


I'm out at sea now, let's hope for better times...
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