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Old 05-23-09, 07:38 PM   #31
Madox58
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Quote:
Originally Posted by onelifecrisis View Post
I think "FUBAR" might be overstating.

It comes down to 2 schools of thinking.
If you break something while fixing others?
You've FUBARed somethings.
That's one school.

The other school teachs to fix things
without breaking other things.

So,
As I follow the Second school?
I'll stand by my post.

And it's not a mean post.
Just fact.
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Old 05-23-09, 08:09 PM   #32
Letum
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Quote:
Originally Posted by privateer View Post
It comes down to 2 schools of thinking.
If you break something while fixing others?
You've FUBARed somethings.
That's one school.
I think he means the air raids aren't completely broken.
They still work much like they did before, just with less white things.

You could argue that the smaller ships lights FUBAR the air raids, but at the
same time you could argue that the large air raid lights FUBAR the ships.

I think it's more a matter of taste than anything else.
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Old 05-23-09, 08:45 PM   #33
Madox58
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It can be argued any way you wish.

And I don't have a problem with the quick fix in any way.

But the fact remains,
it breaks things.

So shall we break the Whales and Dolphins
because you hardly ever see them?

Hey, there's those darned Sea Forts also.
Let's mess those up too!

It's no big deal how or what someone does to the files.
OLC himself should know I'm not upset nor bothered by this fix.

I was asked to state my opinion,
and I did.

So carry on and enjoy the fix.
Let's not make it a big deal any longer.

Privateer out!
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Old 05-23-09, 09:02 PM   #34
onelifecrisis
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It is mean, and it's not a fact.

All I've done is change the texture used on the beams. Air raids are not broken by that change, nor are they F*cked Up Beyond All Recognition. They'll work exactly the same as before but with shorter-looking searchlights.

Edit:
I cross-posted with you, privateer. I get what you're saying, but you could choose your words better IMO. Nevermind. This was a five minute mod, it's not worth arguing about.
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Old 05-24-09, 01:09 AM   #35
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On-Land search lights were more powerfull and yes they had longer light beams. In fact in RL they were more transparent than in the game.

It would be perfect if the game allowed to tweak the lenght of land based and ships mounted searchlights independantly. So there would be less debate about reality.

Not to mention the weather conditions also reflects on light beam visibility. And i guess it's already too real for the game to handle it, unless SH5 will do the trick

If you can trust on what you see here is one:
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Old 05-24-09, 03:50 AM   #36
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Quote:
Originally Posted by Hartmann View Post
What about FPS in game ?? are the same with the old than the new lights ??
Exactly the same FPS.
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Old 05-25-09, 04:32 PM   #37
Uber Gruber
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I've never seen an air raid either and i've been playing for 4 years....that said, i'd very much like to see an air raid. If the original search lights were extended then didn't that fubar the ship search lights ? That said, Privateer alludes to the possibility of creating two search light types....one for the ships and one for the air raids.
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Old 05-26-09, 06:02 AM   #38
SeaWolf U-57
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I like the new look they work just the same as before just not great beams of light thought-out a convoy.
I cant understand this discussion at all why try to rubbish the mod if its not to your taste then don’t use it.
Well done OLC for realising this mod it give us freedom of choice and not what certain people think we should use.
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Old 05-26-09, 08:06 AM   #39
bert8for3
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Personally, and it being purely a matter of personal preference, I like the change. Tks OLC.
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Old 06-06-09, 10:56 AM   #40
robbythesub
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For me it is a great change, as usual, superb work from you olc.

Thanks
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Old 06-06-09, 12:44 PM   #41
onelifecrisis
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Thanks for the thanks guys. Seems like a surprisingly popular little mod.

Edit:
I've just replaced the download, in the SUBSIM download section, with a new version. I slightly tweaked the beam so that it's not quite so thin but still the same length and about the same brightness. I also fixed a duplicate ID problem in one of the .dat files and repositioned some of the beams slightly, in order to fix a graphical glitch visible on some beams close-up.
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Last edited by onelifecrisis; 06-06-09 at 02:39 PM.
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Old 06-06-09, 05:55 PM   #42
Venatore
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Quote:
Originally Posted by onelifecrisis View Post
I've just replaced the download, in the SUBSIM download section, with a new version.
Thanks for the update on the new version!
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Old 07-10-09, 05:41 AM   #43
Azrael Valedhel
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Thank you OLC I am actually a fan of your (well, and Thomsens :P) mods for quite a while, thank you for continuous work.
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Old 07-10-09, 06:32 AM   #44
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Nearly missed this update

Downloaded, many thanks
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Old 07-11-09, 12:23 PM   #45
Wildhawke11
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Default OLC Thanks buddy

Thank for this Mod
Can the new download fron Subsim be enabled through JSGME
Again Thanks
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