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10-27-18, 07:03 AM | #1 |
Sailor man
Join Date: Jul 2011
Posts: 46
Downloads: 1
Uploads: 0
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Oscarsborg almost ready!
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12-02-18, 10:42 AM | #2 |
Sailor man
Join Date: Jul 2011
Posts: 46
Downloads: 1
Uploads: 0
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Armor Piercing
The Armor Piercing simulation we’re using punches real holes into the object at the exact location where the projectile hits. Therefore we take the velocity of the projectile and it’s mass to compute it’s impact energy. Then we take the armor thickness and the projectiles impact angle and determine if it could breakthrough, get stuck, or would just graze off/ricochet. That way it’s also possible to simulate multiple breakthroughs in a row, i.e. 2 or more plates of armor, or multiple decks. |
01-04-19, 06:22 AM | #3 |
Sailor man
Join Date: Jul 2011
Posts: 46
Downloads: 1
Uploads: 0
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Visual & Sound Effects
During the last weeks we've added visual & sound effects to our guns and impact/armor piercing simulations. |
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