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Old 10-27-18, 07:03 AM   #1
CommandOfTheSea
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Join Date: Jul 2011
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Default Oscarsborg almost ready!

Oscarsborg almost ready!
Oscarsborg is almost ready, our AI and Armor Piercing simulation is almost ready too.
During the next weeks we're going to implement everything with our 3D Models, for our next Game update









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Old 12-02-18, 10:42 AM   #2
CommandOfTheSea
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Armor Piercing
The Armor Piercing simulation we’re using punches real holes into the object at the exact location where the projectile hits.
Therefore we take the velocity of the projectile and it’s mass to compute it’s impact energy. Then we take the armor thickness and the projectiles impact angle and determine if it could breakthrough, get stuck, or would just graze off/ricochet.
That way it’s also possible to simulate multiple breakthroughs in a row, i.e. 2 or more plates of armor, or multiple decks.





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Old 01-04-19, 06:22 AM   #3
CommandOfTheSea
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Visual & Sound Effects


During the last weeks we've added visual & sound effects to our guns and impact/armor piercing simulations.














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