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Old 03-18-13, 07:33 AM   #196
Gargamel
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I cant seem to find ORDA in the spaceport anywhere....

EDIT: Looks like support was stopped in .17.
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Old 03-18-13, 10:19 AM   #197
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Looks like this person is trying to continue development.

https://github.com/BloodyRain2k/ORDA

One of the advantages of forcing mods to be open source, they don't have to die out if a person leaves the community.
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Old 03-18-13, 12:35 PM   #198
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ORDA worked well for me in .18, though I only used it for docking, can't say anything about its other features.

And EA can learn from Squad how to distribute a game: Though it took some tries to log in yesterday evening, the download went flawless and with about 1MB/s.
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Old 03-18-13, 06:35 PM   #199
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Anyhow ORDA was never hosted on the Spaceport. This was the forum link for the last official release before this new person took over.

http://forum.kerbalspaceprogram.com/...nt-v1-0-3-ORDA
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Old 03-18-13, 10:47 PM   #200
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Already there is a new version 19.1

Quote:
Originally Posted by 0.19.1 revision
Bug Fixes and Tweaks:

* Fixed re-entry shader failing on highly scaled parts
* Corrected an issue that would prevent large rover wheels from applying brakes
* Tweaked braking speed and power on rover wheels
* Adjusted how rover wheels display resource usage
* Changed Ladders on the launchpad ladders to make it easier to climb them.
* Changed the names of launchpad and runway objects to be more descriptive when you crash into them.
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Old 03-19-13, 10:27 AM   #201
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The devs blog stated they were shifting their paradigm regarding releases. As opposed to getting a bunch of things working at once, they are going to start releasing as individual features and bugs get fixed. So it will be more like a true alpha. The last few versions have been more Beta'ish IMO.
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Old 03-19-13, 10:50 AM   #202
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Old 03-19-13, 07:26 PM   #203
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As a tip with the wheels, you probably will want to shift the default bindings to the IJKL keys, as the inertial navigation from your command module/probe makes turning more of a problem. It makes it more likely your craft will roll when cornering.
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Old 03-19-13, 09:52 PM   #204
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Quote:
Originally Posted by Gargamel View Post
You monster
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Old 03-21-13, 09:16 AM   #205
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Well that was the first interstellar mission the Kerbals ever attempted.

After the lander seperated from the mother ship, lost power, and failed to de-orbit, Jeb decided to attempt a landing in "manual" mode.

I hear he almost made it to the ground somewhere over russia.
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Old 03-22-13, 03:13 AM   #206
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Quote:
Originally Posted by Gargamel View Post
Well that was the first interstellar mission the Kerbals ever attempted.

After the lander seperated from the mother ship, lost power, and failed to de-orbit, Jeb decided to attempt a landing in "manual" mode.

I hear he almost made it to the ground somewhere over russia.
By almost made it you mean he burned up at about 40,000m correct? :P

On the note of re entry, is it just a graphic as of now? Or does it actually heat your capsule?? Like do you have to hit it at a certain angle?
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Old 03-22-13, 03:37 AM   #207
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I believe as of now, it's just an effect.
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Old 03-23-13, 01:18 PM   #208
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Just saw this elsewhere.

http://imgur.com/a/LQQT4#7

Time to go start sinking Munar Shipping?
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Old 03-23-13, 02:14 PM   #209
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Quote:
Originally Posted by Spike88 View Post
I believe as of now, it's just an effect.
It is unless you use this mod...

http://kerbalspaceport.com/deadlyreentry/
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Old 03-23-13, 04:46 PM   #210
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Anyone use Ferram Aerospace Research mod?
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