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Old 03-04-10, 01:35 PM   #1
ReallyDedPoet
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Where is the gramophone and radio. I see the folders, but cannot locate them in-game

And yes I got the game
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Old 03-04-10, 01:38 PM   #2
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Originally Posted by reallydedpoet View Post
Where is the gramophone and radio. I see the folders, but cannot locate them in-game

And yes I got the game
Gramophone works if you assign keys to it in Commands.cfg.
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Old 03-04-10, 01:39 PM   #3
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Gramophone works if you assign keys to it in Commands.cfg.
Thanks. Radio as well ?

Edit: What about getting your watch crew down below?
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Old 03-04-10, 01:43 PM   #4
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Originally Posted by reallydedpoet View Post
Thanks. Radio as well ?

Edit: What about getting your watch crew down below?

Dunno about the radio. I didn't see anything that jumped out at me in the file. Your watch crew is supposed to go down automatically when you dive. There's an intermittent problem where they sometimes don't. Was in SH4 too.
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Old 03-04-10, 01:44 PM   #5
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How to go up the ladders

I see a lot of people are having trouble with this. I did too initially. The key is to not look up too much. Look at the ladder, a couple rungs above eye level - not the hatch above.
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Old 09-01-12, 08:51 PM   #6
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Originally Posted by Heretic View Post
How to go up the ladders

I see a lot of people are having trouble with this. I did too initially. The key is to not look up too much. Look at the ladder, a couple rungs above eye level - not the hatch above.
Slightly different method, but works the same...

As I go towards it, I line up my mouse cursor on one of the red valve's thats in the background behind the lader, and I always go up each time without any problems. Most of the time im starting to head up before I am actually facing the ladder.

Wish they would have aligned the ladders from going to the bridge to the outside instead of that little stop off by the observation perescope.
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Old 09-16-12, 10:36 PM   #7
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Default Help for Auto TDC Input for Torpedo Launch

Here's some help for the new SH5 Captains having problems with the TDC.

I'm not using any different TDC, just the stock SH5 TDC. No spread dial. No manual input. It took me a long time to figure this out to rack up tonnage. I had so many wild shots I figured SH5 was broken so bad it would never work. Wrong... it was just me.

Unless I plan on using the deck gun I stay in the CON with the Attack scope. You never know when you'll have to dive to get out of harms way.... fast. Escorts can pop up alone out there or with a large convoy....... or as I've seen, 3 Escorts with as few as three merchants.

1. Up scope, find and look at your target. Make sure where your target is. Don't try and shoot with the fore tubes if it's past sub center and a bit behind you. If it is, use the aft tube.

2. Move scope so Lock shows. Click to Lock and then Break Lock. Now the Menu will come up. Turn TDC On. Lock again and the Recognition manual show. I check to see ship type first. Type shown will not always be what your target is in the scope. Click on ships to match your target.

[You can do the other requirements too if you want but they are not neccessary unless you're using manual targeting... which we're not.]

3. Check draft of target. Set your torpedo depth to what you want. Set pistol to Impact or Magnetic. Magnetic is always the preset. Set torpedo's speed if it's steam powered. [Make sure you set it to Fast if your target is an Escort and at 1500 meters or closer. Hey, it works very well for me this way.]

You can actually preset the depth before hand for tube 1, and so on for the other three. Then go back to tube 1, or whatever torpedo you want to use, and after you fire it the others will still be at the setting you gave them. I do this so I can fire the other tubes faster to simulate using the missing Spread Angle. I don't even change the depth setting if I'm firing at an Escort. Only one torpedo on magnetic impact will usually sink an Escort. Tho sometimes a second will be needed.

[Check the Crew/Torpedos for a reminder of what you initially selected before you left base, and which tube the Reserves will load to. I do this to make sure when I've selected different torpedo types to be loaded.]

Now back to the Scope.

4 Break Lock. Then turn off TDC. This you must do... you must not forget it. If you do forget to turn it off, your torpedo will be a wasted wild shot. Now with TDC off, line up the yellow torpedo track, with the numbers, to the spot on the target ship you want to hit, and then fire. Hopefully you'll see a strike. If not and there's no track or numbers, you forgot to turn off the TDC. Menu will show Turn TDC On [which is what you want to see before you hit Fire].

Do the same for every torpedo launch and you'll be sinking ships until you run out of torpedos.

There's probably something I didn't include, but I'm sure someone will add a step I missed. Feel free to do so. And I hope it's not to confusing.

Note: Practice this in the Historical Missions before you start your Campaign for obvious reasons.

Good luck Captains.
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Old 03-04-10, 01:45 PM   #8
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Dunno about the radio. I didn't see anything that jumped out at me in the file. Your watch crew is supposed to go down automatically when you dive. There's an intermittent problem where they sometimes don't. Was in SH4 too.
Strange one , when I dive it says the watch crew need to go below. The file is there for the radio, same as 4, just can't find it in-game yet.
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Old 03-04-10, 01:48 PM   #9
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Strange one , when I dive it says the watch crew need to go below. The file is there for the radio, same as 4, just can't find it in-game yet.

You can't order a dive while you're on the bridge. You sure that's not the problem?
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Old 03-04-10, 02:14 PM   #10
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You can't order a dive while you're on the bridge. You sure that's not the problem?
It might be , thanks for the help by the way
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