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Old 04-27-08, 06:54 PM   #346
onelifecrisis
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Quote:
Originally Posted by treblesum81
Well, after a quick test, removing that mod seems to have fixed the problem, though I don't really know why... Then again, as I've learned from trying to implement that XXI, these files all seem to act together in weird ways, and SH3 has a habit of rewriting them for no aparent reason.

I'll let you know if the problem comes back, but for now, I think I'm good.

Thanks again,
Greg
Very good to know... I'd better start a late war campaign and do some testing with that sensors mod...
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Old 04-27-08, 08:55 PM   #347
Schwuppes
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Hi!

Where can I find the OLC stopwatch mod for OLC 1.2.3? Its not on your filefront page anymore.
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Old 04-27-08, 08:59 PM   #348
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Originally Posted by Schwuppes
Hi!

Where can I find the OLC stopwatch mod for OLC 1.2.3? Its not on your filefront page anymore.
I never made a stopwatch mod.
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Old 04-27-08, 09:02 PM   #349
Schwuppes
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oh lol


But some people here are using one... anyone know where I can get it?
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Old 04-27-08, 09:05 PM   #350
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Default Everyone using the Ubermod, please note...

http://www.subsim.com/radioroom/show...d=1#post850577

Due to this, I'll be removing the Water Stream mod from the Ubermod. The Ubermod will still be compatible with it.

That'll be 1.7, then
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Old 04-28-08, 03:00 AM   #351
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Quote:
Originally Posted by onelifecrisis
http://www.subsim.com/radioroom/show...d=1#post850577

Due to this, I'll be removing the Water Stream mod from the Ubermod. The Ubermod will still be compatible with it.

That'll be 1.7, then
OLC Why just not make 1.7 optional with or without the waterstream mod?

In Rubinis komments to this, it´s not such a big difference

http://www.subsim.com/radioroom/show...0&postcount=13
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Old 04-28-08, 03:48 AM   #352
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@OLC

Haven't noticed anything untoward as of yet but will certainly keep my eyes open.

As for the waterstream mod, i'd leave it in there mate. Rubini's post sounds good to me.
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Old 04-28-08, 04:04 AM   #353
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Quote:
Originally Posted by Uber Gruber
As for the waterstream mod, i'd leave it in there mate. Rubini's post sounds good to me.
Ditto.
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Old 04-28-08, 10:06 AM   #354
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by Uber Gruber
As for the waterstream mod, i'd leave it in there mate. Rubini's post sounds good to me.
Ditto.
I agree. That's a relief.
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Old 04-28-08, 10:10 AM   #355
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Hello,
i just installed the OLCE mods, with the GUI.
To be exact it was SH3 with patch
GWX 2
GWX 2.1 update
then enabled optional mods from GWX via JSGME (merged campaign and no medals)
enabled Rubinis lifeboat and debris mod v. 1
copied OLCE part and part two into the JSGME folder, and enabled them.
As well copied the Uboat folder in SH3 commander (or better into mods, and then enabled it vis JSGME in SH3 Commander)

When i start SH3 via the SH3 commander all works, but i left the exterior camera on - when i now go for the exterior view via "." the view is going up and down erratically and uncontrolled, and the screen finally switching to F4 bridge view. Leaving the game the screen suddenly displays only 2/3rds from the left, rest is black ... huh ?
I think to have read soewhere it might be a camera adjustment ? - did not find the post.
What did i do wrong ? Is there any other high res mod i would have to apply before OLCE, or is the external camera a no-go with this mod ?
Sorry if i overread something

Thanks and greetings,
Catfish
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Old 04-28-08, 10:11 AM   #356
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by JScones
Quote:
Originally Posted by Uber Gruber
As for the waterstream mod, i'd leave it in there mate. Rubini's post sounds good to me.
Ditto.
I agree. That's a relief.
Leave it in .... non issue.
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Old 04-28-08, 12:47 PM   #357
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Hello,
camera problem with OLCE solved - PC restart and all worked. Why ? Don't ask me
Now i'm in for learning this attack disk thing ...
Thanks and greetings,
Catfish
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Old 04-28-08, 02:42 PM   #358
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Default v1.7 released!

Changes in this version:
  • Fixed a problem with the watch crew visual sensors: in certain situations they were blind to enemy ships; now they can always see them. Visual sensors on other ships remain the same as they were in v1.6.
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Old 04-28-08, 02:54 PM   #359
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Hello,
i just installed version 1.6, and it seems to work - however do i need the doublemast tool with version 1.6 ? And with 1.7 ??

I am going crazy, when i enable the built-in mods from GWX2/2.1 it always tells me that some data are being overwritten by the OLCE mods - and whether i want it - NO ! But this way i can only enable the merged campaign, and the no medals mod.

And after installing the 2.1 update fix correcting Calsis and other minor faults, and installing the locks of the Kiel canal (which b.t.w. easily screws up the whole mod folder), i am not even able to install OLCE any more without overwriting files that have already been changed by the GWX 2.1 second update , or so JSGME tells me.

Guess i'm up for another install. Believe me i like those mods, but it is hard to follow updates and threads, and reading manuals that came out yesterday and do not apply for the "mod of today" lol

Thanks and greetings,
Catfish
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Old 04-28-08, 03:01 PM   #360
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Quote:
Originally Posted by Catfish
Hello,
i just installed version 1.6, and it seems to work - however do i need the doublemast tool with version 1.6 ? And with 1.7 ??

I am going crazy, when i enable the built-in mods from GWX2/2.1 it always tells me that some data are being overwritten by the OLCE mods - and whether i want it - NO ! But this way i can only enable the merged campaign, and the no medals mod.

And after installing the 2.1 update fix correcting Calsis and other minor faults, and installing the locks of the Kiel canal (which b.t.w. easily screws up the whole mod folder), i am not even able to install OLCE any more without overwriting files that have already been changed by the GWX 2.1 second update , or so JSGME tells me.

Guess i'm up for another install. Believe me i like those mods, but it is hard to follow updates and threads, and reading manuals that came out yesterday and do not apply for the "mod of today" lol

Thanks and greetings,
Catfish
Catfish,
I'm afraid you've done something wrong, but I don't know what.
OLCE2 does not conflict with any of the campaign files/mods. It does not conflict with any of the GWX 2.1 fixes released by BBW (I'm using them all). It does not conflict with the 'no medals on crew' mod.
I'm sorry if you find mods and their threads/readmes to be confusing, but all I can do is document my changes and how they should be used. I've done that.
Regards,
OLC
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