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Old 01-18-10, 09:42 PM   #1
CH3NO2
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@ Lukeff, I saw where you moved slots from Hogan's Alley to the control room. Is this a major mod or can it be done by an individual such as myself? Also, while watching Rockin Robin's targeting tutorial it shows a projected bearing line for his torps. Is this something that was removed in the mod? Thanks for any help.
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Old 01-25-10, 08:01 PM   #2
John W. Hamm
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LukeFF I know that i am should just expect the "when it's done, its done..." but I just came back after playing several other sacrilegious games over an extended period of time. And I am anxious to start a new campaign using RFB 2.0 but I really want to wait for this next update. (want to have my planes-men back) So can you give me an idea of how long it may be? BTW what happened to the PhM? I really liked that.
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Old 01-27-10, 02:47 PM   #3
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Quote:
Originally Posted by John W. Hamm View Post
LukeFF I know that i am should just expect the "when it's done, its done..." but I just came back after playing several other sacrilegious games over an extended period of time. And I am anxious to start a new campaign using RFB 2.0 but I really want to wait for this next update. (want to have my planes-men back) So can you give me an idea of how long it may be? BTW what happened to the PhM? I really liked that.
It should be released within the next week or two. I'm finishing up a new feature that will go into the patch, and then after that it's a matter of testing it all to make sure nothing is broken.

I removed the PhM and the other so-called "non-combat" POs, because I just wasn't satisfied with how they mesh into the rest of the game.
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Old 01-27-10, 10:07 PM   #4
John W. Hamm
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Originally Posted by LukeFF View Post
It should be released within the next week or two. I'm finishing up a new feature that will go into the patch, and then after that it's a matter of testing it all to make sure nothing is broken.

I removed the PhM and the other so-called "non-combat" POs, because I just wasn't satisfied with how they mesh into the rest of the game.

Okie Dokie man I appreciate all your hard work, and i shall eagerly await this next installment.!!!!
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Old 01-28-10, 12:14 PM   #5
Bubblehead1980
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get a chance to fix the radar?
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Old 04-17-10, 09:32 AM   #6
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Quote:
Originally Posted by RFB Team View Post
........RFB 2.0 is for version SH4 v.1.5 only.
This and other mods for v. 1.5 need to be moved to the SH4 ATO mods area as v.1.5 is only for the U-boat missions pack
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Old 04-17-10, 11:19 AM   #7
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I'm playing in my current career in March-April '45 and while on patrol I received a message to shift my base of operations to Subic Bay in the Philippines from Mios Wendi. Only problem with this is that I can only refit at Subic Bay and not end my patrol. Just wondering if this is a small bug in RFB 2.0 or not?
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Old 04-18-10, 02:17 AM   #8
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Originally Posted by cdrsubron7 View Post
I'm playing in my current career in March-April '45 and while on patrol I received a message to shift my base of operations to Subic Bay in the Philippines from Mios Wendi. Only problem with this is that I can only refit at Subic Bay and not end my patrol. Just wondering if this is a small bug in RFB 2.0 or not?
That's an RSRDC issue.
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Old 04-18-10, 03:47 AM   #9
bybyx
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Hello RFB team! It is my first time with your super mod. . I have the following mods installed:
1.RFB 2.0
2.RFB 2.0 patch
3.Hydrophone lines for RFB 2.0
4.Sub Watch Sensors + Scene 1.0
5.RSRD for RFB 2.0
6.RSRD patch
7.Max Optics IV for RFB 2.0.
So far it is my first patrol and I encountered a task force SE of Formosa. I have 2 heavy cruisers, 2 or 3 light cruisers and 3 other smaller warships most likely destroyers or minelayers.( no help in identifying, only manual id) They travel at around 17-18knots from my estimates on a NNE course. I heard them on hydrophones at first ant then made visual contact. I was in good position, went to periscope and waited. I started taking measurements, prepared forward tubes and fired 4 torps at the lead cruiser( a Takao). Two duds, two hits. It doesn't go down. The task force steers away, no depth charge. Why? I am now in pursuit .
Questions:
1. What other mods I can use with RFB 2.0
2. Can i have back the help for identification? Sometimes i just want to quickly id a target and don't have the patience scrolling the manual.
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Old 04-18-10, 02:27 PM   #10
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Quote:
Originally Posted by LukeFF View Post
That's an RSRDC issue.

Thanks, LukeFF. I'll mention it in the RSRDC Thread.
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Old 04-18-10, 07:01 PM   #11
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Default Depth charges stop, major drop in framerate in certain places

Hi RFB team, great mod!

I'm running RFB 2.0, RSRDC for RFB, RSRDC patch (in that order).

I noticed two problems. Both occurred on the Single Mission "Borneo Convoy" with the Gato-class sub.

== Problem #1: DD depth charges ==

The DD's depth-charged me over a period of about 15 minutes, then stopped. They were still searching for me, pinging, and finding me, but they'd just zoom over my position without actually dropping depth charges.

In external cam view, I noticed that all three of the DD's were actually missing their DC racks. I only bothered to look after the depth charge attacks stopped, so I don't know if the racks were there when I was being depth-charged earlier.

I noticed that others reported this problem earlier in the thread, so I was wondering if it was resolved.


== Problem #2: Stuttering / low frame rate ==

Some interior views, and exterior views of the surfaced sub, would drop my framerate from typical 25-30 down to 2 or 1, rendering the game almost entirely unplayable. I also noticed that some of the crew (light blue shirt, white sailor's cap) were somewhat transparent. From outside on the bridge, I could the bridge railings right through them! I think this is related to the low FPS.

This is actually a big problem for me, because the drop in frame-rate occurs for maybe 75% of the viewable area of bridge, and almost the entire control room. At 2 fps, the game is totally unplayable.


Note: I haven't installed the March 7 patch yet, so maybe that will fix the problem. But I didn't see anything about these issues in the messages about that patch, so ... yeah. :-)

Thanks again for a great mod!

-- flapjack
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Old 04-18-10, 02:14 AM   #12
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Quote:
Originally Posted by Jurgens View Post
This and other mods for v. 1.5 need to be moved to the SH4 ATO mods area as v.1.5 is only for the U-boat missions pack
This mod is primarily for fleet submarine missions. It's in the correct forum.
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Old 04-22-10, 01:49 AM   #13
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Coming in the next patch: new binocular texture by conus00 (the creator of all the uniform textures in RFB). Replaces that crappy low-res default texture.



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Old 04-22-10, 01:50 AM   #14
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nice binos !!!

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Old 04-22-10, 02:52 AM   #15
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Now they will not have an excuse to spot ships too late, with these shiny new binocs.
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