SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-08-14, 07:40 AM | #1 |
Lieutenant
Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
Uploads: 0
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I noticed something similar with flight Sims. After Falcon 4.0, they kind of disappeared until recently with DCS. Space Sims disappeared too until the X-series. Now we have possibly the greatest one ever in Star Citizen/Squadron 42. Around $55 million raisedb- and all we have is a playable demo of a few ships.
I think a kickstarter could do well - look at Warhorse studios Kingdom Come - a non-magical medieval RPG. As long as the word got out, but I haven't the faintest idea of how much of a budget a modern WWII subsim would run - obviously in the millions or tens of millions.
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11-02-14, 12:27 PM | #2 |
Mate
Join Date: May 2001
Location: San Diego, CA
Posts: 58
Downloads: 63
Uploads: 0
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I just returned here after...I don't know how long. I had upgraded my comp a while back and decided to install SHV again.
I am surprised at the waning of the genre. |
11-05-14, 09:10 AM | #3 | ||
Ace of the Deep
Join Date: Mar 2007
Location: Hawkeye State Highlands
Posts: 1,288
Downloads: 84
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02-21-15, 12:20 PM | #4 | |
Nub
Join Date: Feb 2015
Posts: 2
Downloads: 0
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It should really be pointed out that crowdfunding like Kickstarter can be a double-edged sword though. Many of those, even those started by people that are quite well-known beforehand, have laughably bad team management (Mighty No.9 and the Dina disaster that's still ongoing) and/or questionable practices (Star Citizen and its increasingly ridiculous pledge prices). There's an inherent risk in this sort of thing, and that's before asking the question of "is the subsim niche market big enough to fund one". |
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