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Old 09-08-14, 07:40 AM   #1
CybrSlydr
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I noticed something similar with flight Sims. After Falcon 4.0, they kind of disappeared until recently with DCS. Space Sims disappeared too until the X-series. Now we have possibly the greatest one ever in Star Citizen/Squadron 42. Around $55 million raisedb- and all we have is a playable demo of a few ships.

I think a kickstarter could do well - look at Warhorse studios Kingdom Come - a non-magical medieval RPG. As long as the word got out, but I haven't the faintest idea of how much of a budget a modern WWII subsim would run - obviously in the millions or tens of millions.
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Old 11-02-14, 12:27 PM   #2
OldFrenchy
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I just returned here after...I don't know how long. I had upgraded my comp a while back and decided to install SHV again.
I am surprised at the waning of the genre.
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Old 11-05-14, 09:10 AM   #3
Dread Knot
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Quote:
Originally Posted by OldFrenchy View Post
I just returned here after...I don't know how long. I had upgraded my comp a while back and decided to install SHV again.
I am surprised at the waning of the genre.
Somebody here recently stated rather well why things are the way they are.

Quote:
--the largest demographic slice that buys games is young males early teens to late twenties. Most of whom are enthralled with the coolness of graphic violence, have been unencumbered by the education system with historical curiosity and are uninterested in things that happen at the blinding speed of 10-15 knots.
So for this large, desirable demographic expect the big guys to produce more of Grand Theft Auto, Call of Duty, Assassins Creed and their clones and little else.
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Old 02-21-15, 12:20 PM   #4
Phrixus
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Quote:
Originally Posted by CybrSlydr View Post
I noticed something similar with flight Sims. After Falcon 4.0, they kind of disappeared until recently with DCS. Space Sims disappeared too until the X-series. Now we have possibly the greatest one ever in Star Citizen/Squadron 42. Around $55 million raisedb- and all we have is a playable demo of a few ships.

I think a kickstarter could do well - look at Warhorse studios Kingdom Come - a non-magical medieval RPG. As long as the word got out, but I haven't the faintest idea of how much of a budget a modern WWII subsim would run - obviously in the millions or tens of millions.
Well, if space sims can be used as a benchmark, it would seem that these niche genres are in a float-and-sink cycle. The X-series was for a long time the sole noteworthy survivor of the genre, and now we're having a massive revival.

It should really be pointed out that crowdfunding like Kickstarter can be a double-edged sword though. Many of those, even those started by people that are quite well-known beforehand, have laughably bad team management (Mighty No.9 and the Dina disaster that's still ongoing) and/or questionable practices (Star Citizen and its increasingly ridiculous pledge prices). There's an inherent risk in this sort of thing, and that's before asking the question of "is the subsim niche market big enough to fund one".
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