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Old 05-27-10, 08:39 AM   #121
ddrgn
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Thanks. Improved waves does not effect it, everything works fine when I test that mod so no worries there. What is MRP again?

EDIT: Uninstalled, reinstalled. Checked with and without the mod installed and still can not recreate the problems you guys are having.

Last edited by ddrgn; 05-27-10 at 10:11 AM.
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Old 05-27-10, 10:09 AM   #122
kylania
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Quote:
Originally Posted by ddrgn View Post
What is MRP again?
Arclight's More Realistic Periscopes.
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Old 05-27-10, 11:33 AM   #123
furby
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did a fresh install and only used this mod and still the same...very very odd
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Old 05-27-10, 11:36 AM   #124
SteelViking
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I am in the VIIC, and I am getting the low behavior with other mods, let me test it without any......

Edit: Yup, I just tested it with absolutely no other mods, and the deck is barely above the surface in calm waters. Slightest wave and I am decks awash, gun is almost impossible to use.
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Old 05-27-10, 12:00 PM   #125
ddrgn
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I can't reproduce your issues at all.....

Here is an idle A with 0 winds, mod installed, looks fine to me.......grrrrrrrr! I wonder what the problem is here... I am stumped as of right now ;[



And here is "how I see" the /41


Last edited by ddrgn; 05-27-10 at 12:10 PM.
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Old 05-27-10, 12:11 PM   #126
SteelViking
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Yeah, that pic looks great. That was taken with no other mods installed?
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Old 05-27-10, 12:13 PM   #127
ddrgn
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Quote:
Originally Posted by SteelViking View Post
Yeah, that pic looks great. That was taken with no other mods installed?
Of course and a fresh install of only an hour old .... Frustrating....

One thing I am thinking about is if the mod is installed while on patrol.

I have no saved campaign files to check, if anyone wants to share a save game file with me that would be great.

I have been doing my testing in single missions only.
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Old 05-27-10, 12:27 PM   #128
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ahhh...maybe something to try.
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Old 05-27-10, 12:29 PM   #129
kylania
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Quote:
Originally Posted by ddrgn View Post
Of course and a fresh install of only an hour old .... Frustrating....

One thing I am thinking about is if the mod is installed while on patrol.

I have no saved campaign files to check, if anyone wants to share a save game file with me that would be great.

I have been doing my testing in single missions only.
Mine was installed during patrol. I'll check with a single mission and a fresh campaign tonight.
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Old 05-27-10, 12:33 PM   #130
SteelViking
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Quote:
Originally Posted by ddrgn View Post
Of course and a fresh install of only an hour old .... Frustrating....

One thing I am thinking about is if the mod is installed while on patrol.

I have no saved campaign files to check, if anyone wants to share a save game file with me that would be great.

I have been doing my testing in single missions only.
Aha! I bet that is what is going on, I have been on patrol every time I tried it. Exactly what all do you need, just the SH5SAVE file, or do you need the whole patrol save folder. Just let me know, and you got it.
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Old 05-27-10, 12:39 PM   #131
furby
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well.....

just tried it in a single mission and all is working!!!!

sorry to have caused you any extra work mate.

il just wait till i get back to port before installing again.

thanks again.

edit. prob a good idea to edit the first post about installing while in port
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Old 05-27-10, 12:44 PM   #132
ddrgn
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No worries, please confirm when you guys start a new patrol whether its working or not, no need to give me a saved file.

Edited the first post to reflect the install note. Thanks again guys for all your help!
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Old 05-27-10, 12:55 PM   #133
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No problem!
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Old 05-28-10, 04:29 PM   #134
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Wamphyris Plane Mod overwrites some files 20.mm and 30mm sim files. But it i want to run this mod because i have ran into many planes that have yet to even attack me. Is it going to really conflict with your mod??
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Old 05-28-10, 07:51 PM   #135
kylania
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Quote:
Originally Posted by Salvadoreno View Post
Wamphyris Plane Mod overwrites some files 20.mm and 30mm sim files. But it i want to run this mod because i have ran into many planes that have yet to even attack me. Is it going to really conflict with your mod??
Environmental 2.2 overwrites some u-boat sim files too, anyone know what conflicts would arise from that?
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