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07-21-13, 03:33 PM | #2506 | |
Black Magic
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07-21-13, 03:42 PM | #2507 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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At low magnification levels most stars would disappear, and precision would get risible. If only we were allowed to align scope's horizontal line with the horizon, click to confirm, pan the scope vertically, align the line with the desired star, and click again for getting star elevation...
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07-21-13, 04:18 PM | #2508 |
Count Dracula
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@TDW past 100% the bearing but i can't mesure the angel cos the moon it's too high the moon angel must be +22 degree at 02. sep. 1939 in Danzing bay
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07-21-13, 04:32 PM | #2509 |
Count Dracula
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good news TDW all past 100% angel and bearing
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07-21-13, 05:30 PM | #2510 |
Black Magic
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So it works ? I hope that's what you're telling me so I can quit digging around in the sh5.exe looking for the camera's view matrix.
What about the time, is it correct? Click in the middle of the digital clock to switch it into GMT time. What does all that mean? How does one unfamiliar with all this know that the angle val in the sextant window is the correct value? I don't see it's value in your screenshot. Last edited by TheDarkWraith; 07-21-13 at 05:48 PM. |
07-21-13, 05:34 PM | #2511 |
Helmsman
Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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Hi, great job, I have an idea if you can do:
Manage the interior light red combat will, ie when attacking a target to put the red light while of day, as it was when they attacked the convoy. Do you could do? TDW Thanks for your hard work and make a great simulator SH5 |
07-21-13, 05:37 PM | #2512 | |
Black Magic
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This is on my list of things to do. Actually I have many ideas for the lights |
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07-21-13, 05:45 PM | #2513 |
Helmsman
Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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07-21-13, 05:52 PM | #2514 | |
Black Magic
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I'm not saying we go to ridiculously low zoom levels. I'm going to try a 1.0X power and a 0.75X and 0.5X and see what happens. |
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07-21-13, 05:55 PM | #2515 |
Black Magic
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@Sjizzle: I'm going to make a special cameras.dat file for you so you can 'shoot' higher stars and the moon and verify if everything is still working correctly. I'll post a link when it's ready. Won't take long to do.
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07-21-13, 06:08 PM | #2516 |
Black Magic
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Here is a cameras.cam file that has the following zoom levels for the OBS scope:
0.5 0.75 (game calls it 0.8 - rounding) 1.0 1.5 6.0 http://www.mediafire.com/?n4rh25gl0cmeb9l Unzip and place in \data\Library (backup your old one first!) This was taken at Brest harbor using 0.5 zoom level: You can see all the stars just fine They are much brighter in game. Those marking lines annoy me. I know in the code where they get rendered and I'm going to add a new command to the game that will allow them to be switched on/off. I'm thinking about adding a digital readout for the current scope heading. What do you think? I think you need this accuracy for shooting the stars. I'll have the digital readout show in the sextant window. EDIT: just checked the angle val at all the different zoom levels on a single star. The angle val reported the exact same reading at each zoom level. This is good!!!! What other information should I display in the sextant window? Angle val, digital readout of heading, and ? In case you weren't aware pressing either shift or ctrl (don't remember which one it is) while moving the sextant will give you more precision Last edited by TheDarkWraith; 07-21-13 at 06:20 PM. |
07-21-13, 09:12 PM | #2517 |
Navy Seal
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That's a nice feature, but i agree with Gap about not using it with scopes
My idea would be of some more work though It would be more cool to have an additional view for a kind of binocular (like a sextant lens) working only outside (on deck) with your new stadi feature...
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07-21-13, 10:41 PM | #2518 | |
Count Dracula
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07-21-13, 10:53 PM | #2519 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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Hi guys , once again thanks for your work.
I've been trying to tweak my system lately and finally noticed that sh5 does not support crossfire? I had it going before though I had to rename the exe file to something like fear.exe Once I remembered do do this , I thought crap, the patcher won't work because it looks for sh5 exe not anything else. Is there anyway around this. It does enable the crossfire to Wouk? But then I loose all the functionality of the patcher. Just asking for advise, is there a way to switch the name of the file the patcher looks for?
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07-21-13, 11:00 PM | #2520 | |
Black Magic
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Open up the \Patches\SH5\TDW_SH5_Patches.s5p file. Find this at the beginning of the file: ; the file being patched [FILE] File=sh5.exe change the File= to whatever you have called it. |
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