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Old 02-19-18, 02:52 AM   #1
Friede Rösing
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thanks
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Old 01-21-19, 11:41 AM   #2
Den Fon Trier
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Hello SUBSIM!

Where can i find here mod [REL] Unit damage from smoke and/or fires?


ftp://maikhaas.synology.me/Public/Sh...COMMUNITYMODS/


Idont see folder name TheDarkWraith .
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Old 01-21-19, 12:41 PM   #3
Anvar1061
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Originally Posted by Den Fon Trier View Post
Hello SUBSIM!

Where can i find here mod [REL] Unit damage from smoke and/or fires?


ftp://maikhaas.synology.me/Public/Sh...COMMUNITYMODS/


Idont see folder name TheDarkWraith .
RACERBOY (THE DARK WRAITH)

http://www.subsim.com/radioroom/show...27&postcount=2
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Old 01-21-19, 12:46 PM   #4
Jeff-Groves
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http://www.mediafire.com/file/jzdk0i...Damage+v1.4.7z
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Old 01-21-19, 02:24 PM   #5
Mad Mardigan
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SHO Re: Ship/Plane fire damage...

Will see of adding this in, after I get my sub docked at its new home port of Lorient... before I set sail to once again, terrorize merchies on the 7 seas... *insert diabolical mad scientist laugh sound here* Muah hawww hawww hawwwwwww....

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Old 01-21-19, 05:25 PM   #6
von Zelda
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I've unzipped your downloaded file, to find a DAT file in this path: data/Library/TDW_Ship_Plane_Fire_Damage_v1_4_SH3.dat

Is this correct. Most mods I've seen replace files by other files to work while yours just adds a file under Library. Just curious to know before I try it.

With all due respect, how does this file trigger or work to add damage by fire, enough to sink a ship, as you've described?

I hope I'm not off-base somehow by asking; just curious.
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Old 01-21-19, 07:05 PM   #7
Mad Mardigan
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SHO Re: Ship/Plane fire damage...

Quote:
Originally Posted by von Zelda View Post
I've unzipped your downloaded file, to find a DAT file in this path: data/Library/TDW_Ship_Plane_Fire_Damage_v1_4_SH3.dat

Is this correct. Most mods I've seen replace files by other files to work while yours just adds a file under Library. Just curious to know before I try it.

With all due respect, how does this file trigger or work to add damage by fire, enough to sink a ship, as you've described?

I hope I'm not off-base somehow by asking; just curious.
IIRC, with dropping the unzipped file, into your mods folder (in the main folder for SH3) then added into SH3, through jsgme... jsgme, will then drop it where it needs to go & will replace the appropriate .dat file... Others can cross verify, if I remembered all of that correctly... but I believe I did... hope this helps.

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Old 01-22-19, 04:36 AM   #8
von Zelda
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Default Qustion about the DAT file, not installation procedure

M-M, you're 100% correct on the installation procedure with JSGME. Generally it will replace existing files with new files from the mod.

My question is more specific to the "TDW ship plane fire" dat file which is in the Library sub-directory of this mod. It doesn't (as far as I can tell) replace an existing file of that same name, JSGME would just add this file under data/Library/*****.

So then, how does SH3 know how and when to use this new file (or data) during the game? I'm just curious to know.
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Old 07-01-19, 01:08 PM   #9
Rhodes
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Is this still working? And the mod is just under 2kb? I download it but when opening, winrar gives an error and the file that appears is 0kb of size.
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Old 07-02-19, 06:03 AM   #10
Anvar1061
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Is this still working? And the mod is just under 2kb? I download it but when opening, winrar gives an error and the file that appears is 0kb of size.
This is not true.
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Old 07-02-19, 08:47 AM   #11
Rhodes
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Originally Posted by Anvar1061 View Post
This is not true.
What is? The size of the mod? Or my question about the link?




Edit: I download it again and unpacked it and had no error message and the total size of the dat file is 9KB. Appears to be the correct size. Anvar1061, is it right?

Last edited by Rhodes; 07-02-19 at 09:00 AM.
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