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Old 11-21-07, 12:57 PM   #316
Wilcke
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Excellent work man, excellent, thanks for the prompt attention.

Looking forward to this fine mod.

Cheers!

Wilcke
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Old 11-21-07, 09:37 PM   #317
panthercules
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Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?
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Old 11-21-07, 11:10 PM   #318
lurker_hlb3
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Quote:
Originally Posted by panthercules
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?
Not compatible
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Old 11-22-07, 01:03 AM   #319
leovampire
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Default just so people will know the difference Lurker

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by panthercules
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?
Not compatible
The file's are from T.M. which mean's it contain's tater's depth charge work but NVDrifter enhanced the shock wave effect of the bomb's and depth charges in the game so that it will move the sub around more without causing damage above and beyond what the value's were set at before.

Which mean's the bomb's from plane's will still expload further under water like Duci wanted but now you will see and experience it inside of the sub with the camera view's.

And see more movment of the sub under water outside view.
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Old 11-22-07, 02:12 AM   #320
Reno
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Quote:
Originally Posted by Reno
I'm having a great time in the battered but not beaten S-36. Not only did she discover both TF's hours before anyone historically knew they were around, but she also gave them a bloody nose. My thanks to all the modders who made this possible. Now if I can only sink something in my assigned area with only two Mark 10's left.:hmm:
Well, as it turned out, the assigned area was a bust. After all the excitement of the historic Kanno and Tanaka TF actions, the San Bernadino area was a huge let down. Not one enemy contact in five full days of patrol. Determined not to return to base with tubes 3 and 4 still loaded, the S-36 set course for Vegan, the site of her first kill. She never made it...

12-22-41 (0935 Hours)
Lingayen Gulf, Luzon

Weather deteriorating. Submerged for routine sound sweep. Sound contact at 24000 yards southeast in the Lingayen Gulf. Surfaced and proceeded on contact bearing at flank speed. Numerous smoke columns sighted to the southeast. Plot confirms at least 35 contacts at Long 120 03 E Lat 16 36 N. Contact report sent. Submerged at 8000 yards. Scope sightings hampered by extremely rough surface conditions. Maneuvered for attack on Nagara Maru flanked by two Kiturin Marus. Torpedoes fired from tubes 3 and 4 at 1200 yards. Both struck Nagara amidship on starboard side. Maru listed to starboard and sank. Escort activity aggressive but not accurate. Escaped to the northwest and RTB with tubes empty.

Historical Note:
In the early morning hours of December 22, 1941, the main body of Japan's Luzon invasion fleet steamed into the Lingayen Gulf. The fleet was divided into three echelons. The first was made up of 1 cruiser, 8 destroyers, and 27 transports. The second had 1 cruiser, 7 destroyers, and 28 transports and the third had 1 destroyer, 4 light destroyers, and 21 transports. Each echelon was assigned a separate area of the Lingayen Gulf. In total the transports contained 43,110 men from General Homma's 14th Army. The landing was supported by numerous aircraft from airbases captured earlier by the Kanno, Tanaka, and Legaspi TF's. B-17's flying from Australia engaged the fleet with little effect. U.S. submarines were also in the area but ineffectual. By the evening of December 23, 1941 General Homma's Army had pushed 10 miles inland.

Patrol Notes:
Half expected marching bands and CMOH at patrol's end but only got a purple heart and reassignment to the San Bernadino area. War is hell. By way of critique the only negatives I saw were the following:
1. Main invasion fleet was leaving Lingayen Gulf instead of arriving.
2. Did not see one aircraft.
3. San Bernadino/Samar very very quiet. Almost like the Legaspi TF never arrived.
4. No mention of Japanese activity by COMSUBPAC.

Too many positives to remember them all...Great job.

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Old 11-22-07, 04:35 AM   #321
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Very good work,thank Lurker
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Old 11-22-07, 05:29 AM   #322
lurker_hlb3
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by panthercules
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?
Not compatible
The file's are from T.M. which mean's it contain's tater's depth charge work but NVDrifter enhanced the shock wave effect of the bomb's and depth charges in the game so that it will move the sub around more without causing damage above and beyond what the value's were set at before.

Which mean's the bomb's from plane's will still expload further under water like Duci wanted but now you will see and experience it inside of the sub with the camera view's.

And see more movment of the sub under water outside view.
still not compatible . Load this on top of RSRDC and you will get a CTD

Last edited by lurker_hlb3; 11-22-07 at 09:57 AM.
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Old 11-22-07, 10:30 AM   #323
Lopo
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Default Little problem with orders

@ Lurker

Sorry to disturb you with so little things...
During my 2nd mission in january 1942 with USS Sea Raven from asiatic fleet I had to proceed to Molucca Strait for anti-shipping action. I didn't spot the invasion force...
After that I received by radio two others missions: proceed to Tarakan Island and patrol in Celebes Sea.
My question is why nothing appears written in the clipboard for mission objectives?

Thanks a lot

Cheers
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Old 11-22-07, 11:21 AM   #324
panthercules
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As long as we're talking about little things, here's another one for you to consider. What is the logic in the mission order programming algorithm that determines from where you get the various orders that are given to your boat? I'm in December 1941, with the Asiatic Fleet out of Manila, and I'm getting patrol orders from COMSUBPAC. I didn't think much about that, but then I noticed that I was also getting some orders from COMSUBSOWESPAC, so there's clearly some logic built in to have some commands come from both sources (see below):



Based on what I've read in Roscoe's book and elsewhere, I would not expect for an Asiatic Fleet boat to be given orders by a different fleet's commander. Although it would seem reasonable for them perhaps to get some informational (FOX-type) traffic from COMSUBPAC, I don't think that they would get actual operational orders from anyone other than COMSUBSOWESPAC.

Also, while I haven't found the exact dates when the COMSUBPAC and COMSUBSOWESPAC designations came into being or the short versions of the previous titles that existed at the outbreak of the war, it is my understanding that neither of these titles were actually in use at the beginning of the war.

Is this (the designation/selection of the source for the order messages) something that is easily user-configurable, or does the game more or less randomly select where the orders come from? If this is something that can be "fixed" to be more accurate, I'd be happy to dig back into my research and determine when these titles came into use and what the previous (and potentially subsequent - I think COMSUBSOWESPAC eventually changed to something else later in the war) titles were.
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Old 11-22-07, 01:00 PM   #325
lurker_hlb3
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Quote:
Originally Posted by panthercules
As long as we're talking about little things, here's another one for you to consider. What is the logic in the mission order programming algorithm that determines from where you get the various orders that are given to your boat? I'm in December 1941, with the Asiatic Fleet out of Manila, and I'm getting patrol orders from COMSUBPAC. I didn't think much about that, but then I noticed that I was also getting some orders from COMSUBSOWESPAC, so there's clearly some logic built in to have some commands come from both sources (see below):



Based on what I've read in Roscoe's book and elsewhere, I would not expect for an Asiatic Fleet boat to be given orders by a different fleet's commander. Although it would seem reasonable for them perhaps to get some informational (FOX-type) traffic from COMSUBPAC, I don't think that they would get actual operational orders from anyone other than COMSUBSOWESPAC.

Also, while I haven't found the exact dates when the COMSUBPAC and COMSUBSOWESPAC designations came into being or the short versions of the previous titles that existed at the outbreak of the war, it is my understanding that neither of these titles were actually in use at the beginning of the war.

Is this (the designation/selection of the source for the order messages) something that is easily user-configurable, or does the game more or less randomly select where the orders come from? If this is something that can be "fixed" to be more accurate, I'd be happy to dig back into my research and determine when these titles came into use and what the previous (and potentially subsequent - I think COMSUBSOWESPAC eventually changed to something else later in the war) titles were.

Those messages are "not" being generated by RSRDC. They are coming from the messages.txt file that is part of TM. If you look in the Campagin directory of RSRDC you will "not" find a messages.txt file.
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Old 11-22-07, 01:21 PM   #326
lurker_hlb3
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Quote:
Originally Posted by Lopo
@ Lurker

Sorry to disturb you with so little things...
During my 2nd mission in january 1942 with USS Sea Raven from asiatic fleet I had to proceed to Molucca Strait for anti-shipping action. I didn't spot the invasion force...
After that I received by radio two others missions: proceed to Tarakan Island and patrol in Celebes Sea.
My question is why nothing appears written in the clipboard for mission objectives?

Thanks a lot

Cheers

will look into it and get back to you
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Old 11-22-07, 04:09 PM   #327
Ducimus
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by leovampire
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by panthercules
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?
Not compatible
The file's are from T.M. which mean's it contain's tater's depth charge work but NVDrifter enhanced the shock wave effect of the bomb's and depth charges in the game so that it will move the sub around more without causing damage above and beyond what the value's were set at before.

Which mean's the bomb's from plane's will still expload further under water like Duci wanted but now you will see and experience it inside of the sub with the camera view's.

And see more movment of the sub under water outside view.
still not compatible . Load this on top of RSRDC and you will get a CTD
Current published version of Tmaru (1.6.5) contains STOCK depth charge files and bombs. However, i tweaked these to my own settings, are not stock in their values, and are different from taters work. Taters DC work is something i was still experimenting with, but havent implented yet.
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Old 11-22-07, 07:53 PM   #328
panthercules
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Quote:
Originally Posted by lurker_hlb3
Those messages are "not" being generated by RSRDC. They are coming from the messages.txt file that is part of TM. If you look in the Campagin directory of RSRDC you will "not" find a messages.txt file.
Cool - thanks for letting me know where they're coming from - I'm not using TM, so I assume that this must be coming from RFB then. In any event, that should be easy enough to fix if it's in a text file like that (but I wonder what logic/algorithm is used to determine which messages to send to which subs :hmm: )

Now to go see what all is in that file and get to work

[EDIT - hmmm - the only things I saw in the messages.txt file were the informational, FOX-like messages about events occuring in the war (like the second one I flagged in the picture above) - I didn't see anything in there that looked like the actual mission order messages to your specific boat (like the first one I flagged in the picture above). Can anybody steer me to where those messages are being generated from?]
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Old 11-22-07, 11:26 PM   #329
Fincuan
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The mission orders come from the .tsr files in data/Campaign/PatrolObjectives/NameOfPatrolObjective/
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Old 11-23-07, 07:10 PM   #330
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Default lurker_hlb3 I have a request please?!

Can you send me in a PM the DepthCharge.sim file and the BOMB.sim file from both RFB and RSRD mod's?

If I am going to solve the problem people are having with the depth charge shake mod for those 2 I need those file's and make the change manualy and post them for people to use.

But I hate to download the total mod's to do this as my hard drive's are filling up fast. Don't want to have to delete game's on my PC just to do this one thing.

It would realy be apreciated!

Seems impossable to fill up 2 500gb hard drives but I am doing it none the less.
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