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Old 04-28-10, 08:24 PM   #31
Capt Jack Harkness
Samurai Navy
 
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Right, and that's just silly. But it would be cool if you could throw in a slightly postivie or negative bouyancy (perhaps random depending on the boat) so that with no speed hitting the surface or the bottom would be inevitable. Aside from the realism, it'd mean you could no longer camp out and wait for the destroyers to lose interest unless you were grounded.

But of course, maintaining accurate depth control is the most important thing above all else.
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Old 04-30-10, 11:20 AM   #32
speedbird
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Really need to keep an eye on the fuel consumption now...

Very nice ddrgn!
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Old 04-30-10, 11:28 AM   #33
ddrgn
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Quote:
Originally Posted by speedbird View Post
Really need to keep an eye on the fuel consumption now...

Very nice ddrgn!
Yes you certainly do ;]
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Old 04-30-10, 11:57 AM   #34
KillerTube
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Thanks ddrgn. the bobbing was killing me. Even with these other mods for it. Im still not happy.. This looks like it did the trick. Sub looks like it sits a little lower in the water and looks correct. that will also help me with the added wave height i just did on my sh5. Again thanks a lot great work.
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Old 05-12-10, 01:27 PM   #35
ddrgn
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This mod is now patch 1.2 compatible.

Download version 1.3.
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Old 05-12-10, 05:05 PM   #36
Sailor Steve
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I apparently missed this one first time around.

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Old 05-14-10, 10:59 AM   #37
pythos
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Maybe I did something wrong, but the boats seem to sit way the heck to low in the water, their decks are awash most of the time.

They also appear to bob like bath tub toys.

I tried this out on a fresh install, patched up, and got the same results.
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Old 05-14-10, 12:10 PM   #38
furby
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dont know if ive done something wrong but my obbs scope is underwater 90% of the time at PD with this mod.
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Old 05-14-10, 12:52 PM   #39
ddrgn
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Quote:
Originally Posted by pythos View Post
Maybe I did something wrong, but the boats seem to sit way the heck to low in the water, their decks are awash most of the time.

They also appear to bob like bath tub toys.

I tried this out on a fresh install, patched up, and got the same results.
Sure ya did.
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Old 05-14-10, 12:53 PM   #40
ddrgn
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Quote:
Originally Posted by furby View Post
dont know if ive done something wrong but my obbs scope is underwater 90% of the time at PD with this mod.
PD is modified some, in heavy waters you may need to adjust your depth manually.
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Old 05-14-10, 01:53 PM   #41
kylania
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Quote:
Originally Posted by pythos View Post
Maybe I did something wrong, but the boats seem to sit way the heck to low in the water, their decks are awash most of the time.

They also appear to bob like bath tub toys.

I tried this out on a fresh install, patched up, and got the same results.
I got the same thing. Brand new campaign and my VIIA was constantly at 6m instead of 5m on the surface. Kept getting the "underwater" icon, but at least the hatch wasn't closing on me.

A dive order took me to 105m instead of 100m as well.
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Old 05-14-10, 02:04 PM   #42
pythos
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Okay, I got some good results by,

1) changing the cg height to 3.0
2) Left the longitudinal position of the cg alone
3) changed the surface draught from 5.75, to 4.75
4) In the sub cfg file changed surface depth to 4.

These changes have resulted in some really good roll characteristics, in stormy conditions, or during heavy surface maneuvers in calm weather.

On calm waters the boat does not bob as bad, and slices through the water nicely. When maneuvers at flank speed are performed the boat will lean into the turn. This is the case under water as well.

In 15 knot wind the pitch is close to perfect. With the CG set at 3.0, the boat will roll really far every now and then. My experience is that it reaches the limit of what the camera can handle which results in an undesirable "popping up" effect. This will sometimes require the use of shift U, to get you back on deck.

If any one can figure out how to remove this problem, we can possibly have the boat lean further. The roll is not have high rates, it is slow roll, like that of a heavy boat like a sub.

(note: This changes were done on the mod of this thread. If you try to apply a CG height of more than 2.5, on the unmodded subs, the boat will capsize even in calm water.)

This mod is great, and with these changes it is wayyyyy better than stock.

Last edited by pythos; 05-14-10 at 02:28 PM.
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Old 05-14-10, 02:46 PM   #43
R-T-B
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Could you possibly upload your changes?
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Old 05-14-10, 02:46 PM   #44
ddrgn
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Quote:
Originally Posted by kylania View Post
I got the same thing. Brand new campaign and my VIIA was constantly at 6m instead of 5m on the surface. Kept getting the "underwater" icon, but at least the hatch wasn't closing on me.

A dive order took me to 105m instead of 100m as well.
The A has problems to begin with, in stock it wont maintain depth when at low speed. You will slowly sink. To fix this problem displacement is adjusted but it wont maintain depth perfectly as ordered. A few meter difference doesn't do much, just keep your eye on your depth and compensate.
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Old 05-14-10, 02:58 PM   #45
ddrgn
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FYI - Wind speed, wind direction and your position into the wind has a lot to do with the behavior of the boat. Test in various conditions and always turn your boat N,S,E,W and note the changes.
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