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Old 11-07-12, 05:16 AM   #1
La vache
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greeting rudewarrior

I have them sent to my Templates. Please check and say your opinion.

I have problems with the translation.

27 Jul 40: Ops in North Sea effectively end until the end of 1944. Any orders to patrol zones inside the North Sea area are to be ignored and/or reissued.

I found this entry does not and also not the sense.
But this entry.

17 Aug 40: The Fuehrer's orders, containing permission for unrestricted action against all vessels in the sea area around England, were passed to the boats.
17. August 40: Befehl des Führers, Erlaubnis für uneingeschränkte Waffeneinsatz gegen alle Schiffe im Seegebiet um England.

Says this is the same?

Thank you for your help.
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Old 11-10-12, 03:09 PM   #2
rudewarrior
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The date files for SH3 Commander do not seem to be loading the correct order template files based on the current date of my patrol.

For example, I have started a patrol on 25 Aug 39, and the prize rules orders template loaded is for 1 Aug 39. This is correct. However, I have quit the game such that the current patrol date is 5 Sep 39. These means it should load the orders from the prize rules for 4 Sep 39. Is this the way SH3 Commander is actually supposed to work? I thought it could read the current date of the mission you were actually in, at least it says that in the manual. I've searched the forums and I can't find anything. Is it working properly for people using the mod? I thought I tested this before I released it. Is my mind playing tricks on me? What's going on here?
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Old 11-10-12, 06:41 PM   #3
La vache
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Hello rudewarrior

I briefly tested, all ok.

Why

regards La vache
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Old 11-13-12, 05:57 AM   #4
Wreford-Brown
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Quote:
Originally Posted by rudewarrior View Post
The date files for SH3 Commander do not seem to be loading the correct order template files based on the current date of my patrol.

For example, I have started a patrol on 25 Aug 39, and the prize rules orders template loaded is for 1 Aug 39. This is correct. However, I have quit the game such that the current patrol date is 5 Sep 39. These means it should load the orders from the prize rules for 4 Sep 39. Is this the way SH3 Commander is actually supposed to work? I thought it could read the current date of the mission you were actually in, at least it says that in the manual. I've searched the forums and I can't find anything. Is it working properly for people using the mod? I thought I tested this before I released it. Is my mind playing tricks on me? What's going on here?
SH3 Commander doesn't read the current date of the mission in-game, it only loads the date files when you first run SH3. If you want it to update the correct files you'll need to quit SH3 and load again.
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Old 10-21-12, 10:52 AM   #5
Sepp von Ch.
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Thank you for reply and this great mod!
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Old 02-22-13, 06:15 AM   #6
raymond6751
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Default At last!

Brilliant idea and work. SH3 lives on...and on...and on...

Clever implimentation, sir.
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Old 02-22-13, 09:20 AM   #7
Vermin
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Well I just can't get anything other than the antar and zones templates to show up.

I checked correct location and id of crp for save file and ShIII folder "containing data folder" and this part worked fine - or said it did!

I set the coordinates of all the other orders and convoy instructions etc in the menu file to be the same as for the antar template so they would be in the same position even if on top of each other. Still no show

I'm guessing, that the issue is not the menu file (otherwise no antar and no zones template) but that the other files are not where they should be.

I'm also guessing that the only reason the executable is pointed at the crp file is to get a date.

Which implies that the path in which it copies the updated standing orders etc to is where the issue is.

I set it to my shiii folder because that is where my data folder is. Is there another folder containing a data folder somewhere else?

For some strange reason I now have another data folder in my menu folder. This data folder contains two folders as "Damage" and "ofAces" plus some files. I say strange because i never notice this second data folder before.
any help appreciated - my remaining grey hairs are running out fast!
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Old 02-22-13, 10:55 AM   #8
rudewarrior
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Quote:
Originally Posted by Vermin View Post
That means I've hidden them under something. I will try playing with positions.

BTW when using the nav map at night, some of the colours and grey shades are pretty close to each other.
I chose the color scheme based on the idea that it should stand out enough during day viewing, without it being blinding during night viewing. The problem is, if I start making the colors too bright, then if you are playing in low light your home, they start to become blinding.

Try to rely on the borders and the dates/messages to fully understand what is happening. I also tried to use authentic color schemes based on my references. Plus, if I start to make the shading too dark, then you can't see through the regions to properly see positioning. There is a logical progression to how they rolled out the regions, try using that progression to help you understand what is going on.

Ultimately, you can edit them any way that you want. Just use GIMP or any other layering program to edit. It's not particularly difficult.

Quote:
Originally Posted by Vermin View Post
Well I just can't get anything other than the antar and zones templates to show up.

I checked correct location and id of crp for save file and ShIII folder "containing data folder" and this part worked fine - or said it did!

I set the coordinates of all the other orders and convoy instructions etc in the menu file to be the same as for the antar template so they would be in the same position even if on top of each other. Still no show

I'm guessing, that the issue is not the menu file (otherwise no antar and no zones template) but that the other files are not where they should be.

I'm also guessing that the only reason the executable is pointed at the crp file is to get a date.

Which implies that the path in which it copies the updated standing orders etc to is where the issue is.

I set it to my shiii folder because that is where my data folder is. Is there another folder containing a data folder somewhere else?

For some strange reason I now have another data folder in my menu folder. This data folder contains two folders as "Damage" and "ofAces" plus some files. I say strange because i never notice this second data folder before.
any help appreciated - my remaining grey hairs are running out fast!
Ok, so I'm not a programmer, I am a scientist. But one principle remains the same. Take a bare bones SH3 install and try to get a single orders template to appear on the screen where you want it. Then try to get all four orders templates to appear on the screen. When doing this I would go into JFO! Mod and copy over some random templates to work with. This way when I try to update, I can see if the update is working. Then move everything you've done to the full install.

One rule that I know is the same in both natural sciences and computer sciences:

In general, the best way to solve a problem is to start thinking from the ground up, rather than trying to fix everything that is going wrong right where you are. Starting from the bottom makes sure you are fixing it by building anew as opposed to retrofitting and repairing, because then you are more likely to implement a "fix" that messes something else up. Try to carefully think out the order in which you need to fix each distinct problem. It will take more time, but be much easier in the long run.

Now based on what you are saying, there are several things that can be going wrong here. If they are not appearing at all, that most likely means one of two things. Either you have set the coordinates such that they are completely off the page, or you have the menu calling the files from someplace that they are not.

One thing to understand is that the coordinates for the Antar template and the orders template will be different. By how much exactly, I don't know, but I do know that the dimensions of the two objects are different. As a result the starting coordinates for their positions are going to be different. Instead of trying to make just a small part of the orders template appear, try and make it show up such that 1/4 or 1/2 of the template starts out on the screen. Then you can see it and start tinkering with the numbers to see how they work.

The executable sends the files directly to the data/menu/OLC folder. If you do not have your menu.ini entry set to call from that folder, then they will not appear no matter what you do.

Quote:
Originally Posted by raymond6751 View Post
Brilliant idea and work. SH3 lives on...and on...and on...

Clever implimentation, sir.
Thanx for the compliments! Thanx for all the support, everyone!
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Old 02-23-13, 02:56 AM   #9
Vermin
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Success!

I had indeed set the coordinates such that the "missing" pages were entirely off screen.

Thankyou for your patience and assistance. Now I can really enjoy this mod!

Not only is it pretty - it adds a whole new depth to SHIII.

Thanks again!

Vermin
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Old 10-21-12, 06:58 PM   #10
Albrecht Von Hesse
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I hate to ask, but could you, please, pop over to http://www.subsim.com/radioroom/show...17#post1951017 and see what, if any, problems I might have when incorporating this mod based upon problems I'm already experiencing?

Apologizing, and thanking, in advance,

Albrecht von Hesse
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Old 10-21-12, 10:22 PM   #11
rudewarrior
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Quote:
Originally Posted by Albrecht Von Hesse View Post
I hate to ask, but could you, please, pop over to http://www.subsim.com/radioroom/show...17#post1951017 and see what, if any, problems I might have when incorporating this mod based upon problems I'm already experiencing?
I responded over in the other thread. Hopefully, the little bit of advice I could put over there helps.

Good luck.
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Old 10-23-12, 09:45 PM   #12
Albrecht Von Hesse
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I'm definetely interested! But until I've got my soup up, running and stable I'm afraid to try integrating this is as of right now. I do have one quick question: I'm running h.sie's hardcode fix, and I'll soon be adding (again, once everything else is up, running and stable) Steibler's hardcode fix. Are you aware of any problems if I fully add everything of "Just Follow Orders!" after I've activated those hardcode fixes?
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Old 10-23-12, 10:02 PM   #13
rudewarrior
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Quote:
Originally Posted by Albrecht Von Hesse View Post
Are you aware of any problems if I fully add everything of "Just Follow Orders!" after I've activated those hardcode fixes?
There will be no problems. Not only does the mod not interfere with any other mods, but I use all of those mods, too.
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Old 10-24-12, 12:45 PM   #14
fitzcarraldo
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Quote:
Originally Posted by Albrecht Von Hesse View Post
I'm definetely interested! But until I've got my soup up, running and stable I'm afraid to try integrating this is as of right now. I do have one quick question: I'm running h.sie's hardcode fix, and I'll soon be adding (again, once everything else is up, running and stable) Steibler's hardcode fix. Are you aware of any problems if I fully add everything of "Just Follow Orders!" after I've activated those hardcode fixes?
I have JFO with Hsie and Stiebler mods, and no problem.

Regards.

Fitzcarraldo
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Old 11-04-12, 01:59 AM   #15
sublynx
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THANK YOU FOR THIS GREAT MOD!

One reason people like me always return to SH3 is the fact the great mods like these still keep appearing. After I finish playing Fallout New Vegas I'll be sure to return to the game and try this mod.
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