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Old 05-20-09, 07:29 AM   #16
Pisces
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Originally Posted by makman94 View Post
@Pisces:when you are saying that the uzo ( in real life ) didn't roll ,you mean that it wasn't moving vertical at all ??(i did it to move a very little more down in order the above red horizontal line to 'catch' the horizon)
I have an aeronautical education so I allways think in those definitions. Rolling is: left side(wing) going down when right side is going up (or leftside up and right side down), Yawing: left side forward when right side backwards (and vice-versa), Pitching: nose up/down, tail down/up.

If a sub is pitching (bow and aft is going up and down because of waves or whatever, or it sink almost vertically) AND you are looking in that same direction the view seems to go up an down too. But if you look to the side (to wingtips, or in nautical terms, your beam, 90/270 bearing) the view appears to be rolling. Yawing would look the same in any direction (but I guess a submarine would hardly yaw back and forth) because direction is in the same motion. But if the submarine is rolling, the view along the beam/90/270 would also appear to go up and down. Does that make it clear?

In the game this up/down moving of the view can be filtered out with the steady periscope realism option. But in other directions this would look like rolling and isn't filtered out iirc (it's been a while since I got my feet wet ). If the view rolls this line in the uzo isn't parallel anymore to the horizon or waterline. So measuring is a bit faulty in those situations depending on the amount of roll and/or stabilisation SH3 really does.
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Last edited by Pisces; 05-20-09 at 09:04 AM.
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Old 05-20-09, 09:55 AM   #17
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Thank-you for the clarification. I had enabled another mod after the optics mod and it was conflicting with this one. Problem solved. Thanx for the mod and your help.
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Old 05-20-09, 01:44 PM   #18
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Originally Posted by Pisces View Post
I have an aeronautical education so I allways think in those definitions. Rolling is: left side(wing) going down when right side is going up (or leftside up and right side down), Yawing: left side forward when right side backwards (and vice-versa), Pitching: nose up/down, tail down/up.

If a sub is pitching (bow and aft is going up and down because of waves or whatever, or it sink almost vertically) AND you are looking in that same direction the view seems to go up an down too. But if you look to the side (to wingtips, or in nautical terms, your beam, 90/270 bearing) the view appears to be rolling. Yawing would look the same in any direction (but I guess a submarine would hardly yaw back and forth) because direction is in the same motion. But if the submarine is rolling, the view along the beam/90/270 would also appear to go up and down. Does that make it clear?

In the game this up/down moving of the view can be filtered out with the steady periscope realism option. But in other directions this would look like rolling and isn't filtered out iirc (it's been a while since I got my feet wet ). If the view rolls this line in the uzo isn't parallel anymore to the horizon or waterline. So measuring is a bit faulty in those situations depending on the amount of roll and/or stabilisation SH3 really does.
so.....,... a 'flying' man on a u-boat! ..dangerous combination!! (i am joking)
yes your message makes it clear but did the uzo (itself) had the abillity to move vertically ? and if no,then its purpose was only to have bearing readings?
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Old 05-21-09, 07:11 AM   #19
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so.....,... a 'flying' man on a u-boat! ..dangerous combination!! (i am joking)
yes your message makes it clear but did the uzo (itself) had the abillity to move vertically ? and if no,then its purpose was only to have bearing readings?
(Looks at Hitman for an answer)
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Old 05-21-09, 08:27 AM   #20
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(Looks at Hitman for an answer)
I guess I've built a reputation here

AFAIK the UZO was stabilized, but I have no details wether it was both vertically (pitch) and horizontally (roll) or just vertically. I can however positively confirm it was able to tilt up and down (pitch).

In this picture here you can see the link between the pedestal and the binoculars which seems to allow it to tilt only up-down (pitch), but not all models looked like that:

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Old 05-21-09, 10:47 AM   #21
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I guess I've built a reputation here
Yes, you should get that "Pacific Aces Dev Team" changed to include Submarine Technology History Proffesor.
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Old 05-21-09, 06:46 PM   #22
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Originally Posted by Hitman View Post
I guess I've built a reputation here

AFAIK the UZO was stabilized, but I have no details wether it was both vertically (pitch) and horizontally (roll) or just vertically. I can however positively confirm it was able to tilt up and down (pitch).

In this picture here you can see the link between the pedestal and the binoculars which seems to allow it to tilt only up-down (pitch), but not all models looked like that
yes Hitman, it looks like it was able to move up-down . so,as far you know, the uzo was only for bearing readings? or had other uses too?

ps: the sailorman looks very huppy in your foto !
serving the u-boats........
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Old 05-22-09, 07:22 AM   #23
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The UZO was an aiming device, its function was only to transmit the line of bearing. The distance was estimated by the IWO with his experience, and using the lense of teh UZO as reference. For example, a 125 metres long ship at 90º AOB covers the full lense.

Later war models -not very extended- had apparently a stereoscopic rangefinding system, which was useful at short distances like the shooting ones were.

In SH3, the most realistic way to represent this is to ask your IWO and think of him as well trained in this (There were some very capable IWOs in the U-Boats, with an excellent eye for estimating distance and speed)
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Old 05-23-09, 05:21 AM   #24
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and using the lense of teh UZO as reference. For example, a 125 metres long ship at 90º AOB covers the full lense.
but this demands all uzo to be set at a given zoom, right?

Quote:
In SH3, the most realistic way to represent this is to ask your IWO and think of him as well trained in this (There were some very capable IWOs in the U-Boats, with an excellent eye for estimating distance and speed)
well, i have to say here that my WO has the eye of eagle ! he can distinguish the difference of 100m at 15km !!

anyway, thank you for your answers
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Old 05-24-09, 01:58 AM   #25
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Quote:
but this demands all uzo to be set at a given zoom, right?
Yes, it was. The zoom was fixed at 7,25º degrees aperture, 7.1x zoom.
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Old 05-28-09, 08:17 PM   #26
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Wow...

Is there anyway this could b incorporated into GWX3? I'm just loving what i'm seeing here...
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Old 05-29-09, 11:31 AM   #27
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Is there anyway this could b incorporated into GWX3? I'm just loving what i'm seeing here...
hello Anubis2k24,
yes,you can do this but you will first run tha olc's gui 127.(only the core files)
immediatelly then ''manos optics(reversed uzo) x15 or x6'' and immediatelly then ''manos optics-add on''

read very carefully the readme texts.

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Old 06-09-09, 07:40 PM   #28
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Default minor change to 'MANOS OPTICS-ADD ON'

hello,

i changed the place of compass at attack peri (put it in a higher place) becuase it was a little annoying when using the stadimeter

check the OP, is updated

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Old 04-22-16, 08:22 AM   #29
ivanov.ruslan
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Hi, I will share a combination of mods,with slight adjustments made by me http://dox.bg/files/dw?a=4f5a0f5fea
Which he likes to use

installation

1.OlC GUI 127 core files
2.mfd + olc
3.MANOS OPTICS- x15 -for OLC GUI 1.2.7
4.MANOS OPTICS-ADD ON
5.GWX - Officer Icons-Ger og Eng -JCWOLF-by request
6.B25 camera -by request Can be used by original from point 3
Attach some pictures








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Old 04-22-16, 08:46 AM   #30
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P.S. If you use B 25, is necessary to replace and the respective positions in http://dox.bg/files/dw?a=a1eac7ba55
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