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Old 12-14-17, 10:31 PM   #1
tian tian
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Default I got 99 problems and a missle is all of them

I didn't play for a long time and recently tried again.

I have a little trouble with missles. When i lunch more than one at a surface targets they seem to all explode at the wrong time, either overshooting or premature.

I understand the minimum range is between 8 and 10. I only have this problem when i launch multiple missles. Do they interfere with one another?
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Old 12-14-17, 11:06 PM   #2
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Are you talking Harpoons/TASMs or TLAMs?

TLAMS require the target basket to be set for the mission.

TASMs/Harpoons can be shot down before reaching the target and also get sucked up onto other targets if their radar cones pick up ships you've already sunk.

If your missiles are exploding prematurely check if the target has a CWIS under the recognition manual
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Old 12-15-17, 04:34 PM   #3
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Quote:
I understand the minimum range is between 8 and 10
thousand yards? I cant hit Jack or Squat with either harpoons or TASM's, literally the only things I can hit with mine in a soild week of play is the ocean, Ive tried using them with radar mast up (could tell no difference, but did get a slew of ssn-14s for my efforts), having the periscope up.... I watch them fly right on by the target, they make a slow lazy 90 Deg turn and crash. Sure a fair amount get shot down but even when I take out the escorts and just play with the support ships Ive flat run through 8-12 missiles with no hits... What am I doing wrong?
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Old 12-15-17, 05:54 PM   #4
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Quote:
Originally Posted by drhyed View Post
...I watch them fly right on by the target,
Are you setting the missiles activation point correctly (the little box at the end of the blue aiming line)?

The missile will overfly anything until it goes active. I usually set mine to activate 1~2km before the target to give it time to acquire and lock on. I've only had a couple dive into the sea, everything else hits the target unless shot down.
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Old 12-15-17, 07:29 PM   #5
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Ive been dropping them on or very near the targets so Im guessing no, so the box represents when the seeker head goes active?
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Old 12-15-17, 08:44 PM   #6
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That's correct. Also bare in mind that any warship armed with CIWS will stand a very good chance of shooting down your missile, also, many warships can fire chaff which will deflect the missile. Pretty much, I reserve missiles for fleeing merchants and support ships.
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Old 12-15-17, 09:35 PM   #7
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Ive instantly had better luck! I was 2 for 3 against escorts with 3 out of 6 missiles scoring hits, a chaff bloom spoofed one missile which then found a second ship, got a chuckle out of that. I really appreciate the help, the small change made a big difference, Now I just need to step up my game and play the beta but Im enjoying the mods too much yet.
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Old 12-15-17, 11:03 PM   #8
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That's good shooting skipper, too bad U.S.N. boats are dry.

I'm still trying to survive more than 3 missions at realistic level :. Luckily, I played a lot of E.A's SSN-21 Seawolf, so the Cold Waters learning curve is a little shallower.
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Last edited by Capt. Morgan; 12-15-17 at 11:30 PM.
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Old 12-19-17, 12:06 AM   #9
tian tian
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TASMs/Harpoons can be shot down before reaching the target and also get sucked up onto other targets if their radar cones pick up ships you've already sunk.

yeah Falkirion that was exactly right. My missiles were getting locked onto the signature of other targets! So i have been hitting more targets recently by choosing more carefully who i hit with what weapon.

I had been practicing on merchants so i dont think it was CIWS.

Is there such a thing as giving too much time to go active? I think maybe i am also doing that too.
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Old 12-21-17, 10:13 AM   #10
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Either the enemy popped their CIWS and are undetected or a glitch. The missiles usually home on a target and do not interfere with each other. For instance on the land strike mission, why even the 8 TLASM I launched at a single salvo (I was using a sub with VLS), they all homed on land targets. So yeah, the missiles may explode due to enemy counter-measure.
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Old 12-31-17, 11:34 AM   #11
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Default welcome aboard!

Adml_Gab12!& DRHYED!
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Old 01-01-18, 07:35 AM   #12
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Quote:
Originally Posted by tian tian View Post
Is there such a thing as giving too much time to go active? I think maybe i am also doing that too.
Only if there's neutral ships or things other than what you want to hit in the seeker cone when it goes active. The missile will go after the nearest target, as I learned a few missions ago when the TASM I sent after a pair of fleeing cargo ships veered off and hit an oblivious Danish fishing trawler at the edge of the cone landed in the ocean.
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