SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-19-16, 06:09 AM   #1
Stewy1
Girt by Sea
 
Stewy1's Avatar
 
Join Date: Mar 2015
Location: Red Route 1
Posts: 363
Downloads: 131
Uploads: 34


Default 'Sprint and Drift' for dummies?

Hi guys,

This might seem like a basic question - but what are the best techniques for keeping up with (and tracking) warships in a submarine?

I know the basic premise is to pinpoint its position (going slow) and then go deep to 'catch up' at 10-12 knots (or more) for a while, and then go slow and re-verify its position - but if you're going 12 knots close to a warship (even deep at 10,000 yards' range), it's hard not to be counter-detected.

Is there any 'secret' to a good 'sprint and drift' technique? When I try to follow warships, I'm either counter-detected, or they 'get away' because they're going too fast...

Also, how are techniques different if the warship is using active sonar?

Thanks guys
Stew
Stewy1 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.