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Old 02-20-08, 07:40 PM   #526
Madox58
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Slacker!!

:rotfl: :rotfl:
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Old 02-20-08, 07:54 PM   #527
Madox58
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The UV map stuff throws you at first.

Once you get the hang of it?
Piece of cake.
I think I have a vid that I used to learn.
I'll check and let you know.
there are also other UV programs that are a bit better to work with.

Now, quit fooling around and get serious!!!
:rotfl: :rotfl: :rotfl:
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Old 02-20-08, 08:05 PM   #528
Madox58
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Quote:
Originally Posted by Mikhayl
Looks like I'm gonna have to. The worst part is that I have that DeepUV thing, never even opened it :rotfl:
Deep UV is nice.
As is Deep Paint 3D!
I couldn't get the spiral nose thingy looking right on the BF-109
till I used Deep Paint 3D.
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Old 02-20-08, 08:06 PM   #529
Dutchie-one
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Hello Guy`s, I have just instal the S01_boo_OLC beta 0.2 and
S boot OLC Camera on a SH3 1.4 and start a career.
I have make a new Location.CFG file and add all harbours on the
Atlantic coast from Neterlands, Belgie France and Britisch ports
Who are involved by Schnell boot actions
When I play my career those harbours are not seen on the map
did I something wrong ?

Dutchie-one
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Old 02-20-08, 09:06 PM   #530
USS Sea Tiger
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Default Mikhayi ,, HELP

Hi

Working on a reskin, using shiii stock and s3d, and the latest s-boat mod

in game the High res light grey skin is showing,

I went to the IIa dat file, and in there is the original grey and black, S_boat tga and S_boatd

I replaced the grey/black with mine (s-boat.tga) with s3d, went to the game and it is the high res grey boat

am I to replace my new file somewhere else??

thank you

Mike d
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Old 02-21-08, 03:35 AM   #531
Boris
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Quote:
Originally Posted by USS Sea Tiger
Hi

Working on a reskin, using shiii stock and s3d, and the latest s-boat mod

in game the High res light grey skin is showing,

I went to the IIa dat file, and in there is the original grey and black, S_boat tga and S_boatd

I replaced the grey/black with mine (s-boat.tga) with s3d, went to the game and it is the high res grey boat

am I to replace my new file somewhere else??

thank you

Mike d
Yeah, the hi-res texture is in the Textures\TNormal\tex folder.
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Old 02-21-08, 03:39 AM   #532
Boris
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Quote:
Originally Posted by Mikhayl
3D railings attempt :





It's better than the current 2D stuff but it's still rather crappy (some glitches on the poles)
I'm still too lazy to really learn 3dsmax stuff, I used parts of the model, copy-pasted-stretched-cut etc. The good thing is that this way there's no need for new UV mapping or whatever. The bad thing is that it's still low poly (6 sides for the poles and rope) and I did it a bit too dirty
It's time consuming but rather cool to work on so I'll try to replace the poles with cleaner ones and maybe add more detail to the ropes. Maybe some other little things if possible :hmm:
That actually looks pretty good!

Almost all pictures show the railings covered with a canvas though. Maybe you could do that?
... also, maybe it's a good idea to get the model lengthened before working on details?
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Old 02-21-08, 04:40 AM   #533
latemail
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Default [WIP] Prerelease of the SBoot-GUI for beta-testing

Morning SBoot-Kapitäne,

I currently don´t have the time for modding and testing .... so I post the beta-version of the SBoot-GUI for you ... pls use it (if you like it) and give me some feedback (layout, function, everthing)!!

There is one problem, I recognised yesterday during a short test-mission .... if you switch to salvo-mode, only tube ONE is selected ..... I already have an idea what is going wrong, but I have to look at it closly (next weekend)


- starting view (a little more downwards, cam-fix by Mikhayl)



- normal cockpit (access via left button at the bottom, see mousecursor)
- button "O" --> open selected tube (oeffnen)
- button "S" --> close selected tube (schliessen)



- using button "rudder - amidships"



- TDC cockpit (access via right button at the bottom)
- attack-disc button (see mousecursor)



DL - Link

DL - Link for english version of commands.cfg (keyboard layout to be placed in sh3/data/CFG/)

have fun and happy return

Latemail
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finished
OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread)
OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread)
OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread)

working on
Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)


Last edited by latemail; 02-22-08 at 06:42 AM.
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Old 02-21-08, 05:46 AM   #534
latemail
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Quote:
Originally Posted by Mikhayl
For the english users and everyone who uses english keyboard in SH3 settings the rudder amidship and open tube buttons won't work as it is, there's a simple way to fix it :

In SBoot_gui/data/cfg rename "commands_de.cfg" to "commands_en.cfg. You will probably lose some keyboard shortcuts but it's good enough for testing.

It takes a little while to get used to the centre panel but now everything you need to steer the boat and attack is at hand.

Thanks a bunch !

Sorry, I didn´t respect the language-dualism, I will fix the "commands_en.cfg" and then update the files on rapidshare .......


Update : DL - Link for english version of commands.cfg (keyboard layout to be placed in sh3/data/CFG/)
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finished
OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread)
OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread)
OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread)

working on
Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)


Last edited by latemail; 02-22-08 at 06:44 AM.
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Old 02-21-08, 04:25 PM   #535
Dutchie-one
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Hello Mikhayl,
What I did was add places and harours in the Location.cfg file in the terrain folder
and clossed . The I open the Misionedittor and open the open Landunits Lyer
after that the Campaing LND.mis all the new add places are there .
When I start up your Schnellboote mod and play a career they are not ?
So what is wrong ? Maybe someone else will know the anser I hope.
By the way thanks for bringing that mod. out.

Greetz Dutchie-one

PS. In GWX 2.0 it works
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Old 02-21-08, 05:01 PM   #536
Madox58
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C:\Documents and Settings\Jeff\Desktop\SilentHunterIII\data\Terrain

Locations.cfg
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Old 02-21-08, 09:10 PM   #537
Dutchie-one
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Default Add Harbours

Hello, I have add ;The Netherland : Den Helder ( our main Navalbase ) IJmuiden / Amsterdam Hoek van Holland / Rotterdam Vlissingen ( Flushing )Belgie: Antwerpen Zeebrugge OostendeFrance Lezardrieux L`aber wrach St.Peter portEngland Ramsgate Dartmouth FoweyI am looking voor more bud these are the one I know they where Schnell Boot BasesFor England ofcourse it will be bases for MTB and/or MGBGreetz, Dutchie-one
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Old 02-21-08, 09:15 PM   #538
Dutchie-one
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Default Add Harbours

Hello, I have add ;The Netherland : Den Helder ( our main Navalbase )IJmuiden / AmsterdamHoek van Holland / RotterdamVlissingen ( Flushing )Belgie: AntwerpenZeebruggeOostendeFrance ;LezardrieuxL`aber wrachSt.Peter portEngland ;RamsgateDartmouthFoweyI am looking voor more bud these are the one I know they where Schnell Boot BasesFor England ofcourse it will be bases for MTB and/or MGBGreetz, Dutchie-one
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Old 02-21-08, 09:25 PM   #539
USS Sea Tiger
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Default first try at skinning!

OK,, I think I am getting the idea here how to do this VERY BASICALLY at best.

Boris,, how do you add the rivits, scratches and such!! I use photoshop VII and zoomed in on the details you added,, WOW

Well, here is my first crack at skinning in SHIII




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Old 02-22-08, 02:42 AM   #540
CapnMike U-69
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Default HELP -I'm a Noob at this

Hi fellow Schnell-boot kaleuns,
Help please! Read this thread and decided just what I need as was getting a bit bored with GWX (1.3) and my trusty type IX... and wanted to up the excitement stakes!
Have managed to get it loaded, into QWX 1.3, and seems to work well.

However I only get 1 tiddly little 2cm flak gun on the bow of my S-Boot, even when starting at Constanza in 42. How can I get all 3 flaks, and be able to man them?
I have set up a new career in SH3 Commander, and picked a IIA. Even tried to do some single missions - but still only get the tiddler pop-gun on the bow.

Do I have to go out and get renown in the usual way.. or is there a short cut to get an all-dancing and singing S-boot and have some fun straight away?

Of course whole interface is different from what i'm used to, and guess it comes from GWX 2? (I am still in the process of downloading all the GWX2 files as on a slow connection here....)

Sorry if this is a stupid question - have not had time to read all 30-odd pages on the thread...
happy hunting,
Capn Mike
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