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Old 04-22-19, 04:17 PM   #1
Slyguy3129
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Default What files trigger sounds?

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Last edited by Slyguy3129; 04-24-19 at 02:10 PM.
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Old 04-22-19, 11:45 PM   #2
Sniper297
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I would start with this;

http://www.subsim.com/radioroom/down...o=file&id=1127

Examine what files are in that, to me it looks like .act and .dsd files control what sound plays when.
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Old 04-22-19, 11:49 PM   #3
Slyguy3129
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Quote:
Originally Posted by Sniper297 View Post
I would start with this;

http://www.subsim.com/radioroom/down...o=file&id=1127

Examine what files are in that, to me it looks like .act and .dsd files control what sound plays when.
Awesome! I had no idea where to look. I'll try this when I get back to the house in the morning! Because something isn't triggering them for Sugar or Salmon.

I did notice the Sugar has a max depth of 300 feet though!!!?!?!?! I might have to adjust that as well. In fact, they all seemed to have a max depth of 300 feet.......

Edit: Thank you for the advice!

Last edited by Slyguy3129; 04-22-19 at 11:49 PM. Reason: Forgot to thank the guy, like the arse I am
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Old 04-23-19, 01:22 PM   #4
Sniper297
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Yep, just tried the .act file, wants me to upgrade some microsoft plugin. I have Win XP so upgrading anything is no longer possible here.

I don't know what's in that one, but using Silent 3ditor;

http://www.subsim.com/radioroom/down...o=file&id=4489

I looked at the \Sound\Sh.sdl file, that has a lot of references to .wav files. Also each individual sub in the \Submarine folders has a .dsd file with sound source datablocks.

As for the max depth, the one in the submarine's .cfg file is used only to display where the red needle on the deep gauge is set, the actual crush depth (mislabeled crash depth) is in the .zon file for each sub, at the bottom in the collisionable object section. 300 feet would be about 92 meters, I usually just divide or multiply by 3.3 to convert. Actual S class had a test depth of 200 feet meaning it COULD go as deep as 300 feet when new, but with a riveted hull (PORPOISE class was the first with an all welded pressure hull) that depth decreased as they got older.

Old discussion with a link to a mod;

http://www.subsim.com/radioroom/showthread.php?t=211938
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Old 04-23-19, 01:40 PM   #5
Sniper297
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Missed your last post, some files in SH4 can be edited with notepad, some you need a hex editor, but the important ones in SH3 and SH4 can be opened with Silent 3ditor; http://www.subsim.com/radioroom/down...o=file&id=4489
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Old 04-23-19, 01:49 PM   #6
Slyguy3129
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Quote:
Originally Posted by Sniper297 View Post
Yep, just tried the .act file, wants me to upgrade some microsoft plugin. I have Win XP so upgrading anything is no longer possible here.

I don't know what's in that one, but using Silent 3ditor;

http://www.subsim.com/radioroom/down...o=file&id=4489

I looked at the \Sound\Sh.sdl file, that has a lot of references to .wav files. Also each individual sub in the \Submarine folders has a .dsd file with sound source datablocks.

As for the max depth, the one in the submarine's .cfg file is used only to display where the red needle on the deep gauge is set, the actual crush depth (mislabeled crash depth) is in the .zon file for each sub, at the bottom in the collisionable object section. 300 feet would be about 92 meters, I usually just divide or multiply by 3.3 to convert. Actual S class had a test depth of 200 feet meaning it COULD go as deep as 300 feet when new, but with a riveted hull (PORPOISE class was the first with an all welded pressure hull) that depth decreased as they got older.

Old discussion with a link to a mod;

http://www.subsim.com/radioroom/showthread.php?t=211938
Quote:
Originally Posted by Sniper297 View Post
Missed your last post, some files in SH4 can be edited with notepad, some you need a hex editor, but the important ones in SH3 and SH4 can be opened with Silent 3ditor; http://www.subsim.com/radioroom/down...o=file&id=4489



My bad, I'm posting and browsing like a maniac. Yes, I'm seeing some Silent 3ditor references in these files. I'll nab that tool and see what's up with it.


Ah! I was wondering what was up with that on the max depth thing. Though when I tested for Creaks, my Sugar boat got to 300 feet before starting to take crush damage. So somewhere it is still set to 300. I get that some could dive to around 300 when new, but most of these boats were 20 years old by the time WW2 started, right? I think that needs to be bumped back up to either 200, or even 150. 300 for a 20 year old boat, when the most brand new ones could only go to 350? Does not mesh for me.


Thanks for the information dude! You are pulling the wool off my eyes with these mess.


EDIT: I'll have a listen to your sound mod. I simply chose one I knew was under 15 seconds long. This one I have still has alot of "vanilla" sound effects in it. I'm one of those strange people that couldn't stand any of the sound effects that came stock with the game. They felt flat, without depth. But that is just my not very humble opinion. I'm always on the look out for anything that hides, blends, or erases stock sounds.

Last edited by Slyguy3129; 04-23-19 at 02:42 PM.
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