SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-28-09, 01:11 PM   #1
Sheldon
Watch
 
Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
Default Veteran SH3 Player Just Bought SH4

Ahoy everyone!

I have been playing SH3 for years but recently was persuaded to try my skippering in the Pacific theatre. I have a few questions based on my first voyage and am wondering if any of you old salts can advise.

1. Patches - I bought the game from Direct2Drive. Played a night then decided I should check for patches. Here in the SubSim site I see an official 1.4 patch but in the forum posts I have seen reference to a 1.5 patch. The 1.4 patch instructions say to uninstall then re-install then apply the patch. That's kind of a pain. Is that really necessary? What happens if I have already started a campaign?

2. Widescreen - I recently bought a 24" widescreen with a native 1920 x 1080 and have searched for a method to make SH3 and SH4 look good but the games just display stretched wide. My solution is ... to just use my old monitor when sub simming. Is there a better option?

3. Salvo - Wow ... looks like the US torpedoes suck compared to the German ones. I cannot for the life of me figure out how to fire a salvo. The 'S' button on the tube selection panel doesn't seem to do it.

4. First Sub - I realize I know little about American submarines. There are a few types to choose from and the differences seems to do with range and number of torpedoes. As someone who is used to a VIIb, these American boats seem HUGE! I think I will stick with 1941 Pearl Harbour as a base. Any recommendations for what type of sub I should captain?

5. Function Keys - It seems like most of the F key functions are still there ... they've just been re-assigned to other F keys. Why would they do that?

6. Running Depth - This sim has much better visual effects than SH3 for water murkiness and such ... but now I notice I can see my sub when at periscope depth. 25 metres seems to be the magic spot to avoid being spotted. Am I just being paranoid or will aircraft/ships spot me at periscope depth?

7. Targets - There seems to be fewer big merchants and more military targets and smaller transports. Is that about right?

8. Local Time - My clock seems to be broken. I am cruising off Hokkaido and the sub's clock says it is 14:00 local time (2 pm) yet it looks more like 2 am ... pitch black with a starry sky? Do I misunderstand what local time means? It seems like my clock is off by 12 hours.

Any other advice for transitioning from SH3 to SH4?

Thanks in advance.
Sheldon is offline   Reply With Quote
Old 07-28-09, 01:50 PM   #2
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

I'll try to help you a bit here
Quote:
Originally Posted by Sheldon View Post
1. Patches - Here in the SubSim site I see an official 1.4 patch but in the forum posts I have seen reference to a 1.5 patch. The 1.4 patch instructions say to uninstall then re-install then apply the patch. That's kind of a pain. Is that really necessary? What happens if I have already started a campaign?
1.5 is the U-Boat addon. It adds the option to play on the German side, and fixes a few bugs as well. You must buy it however, I just checked and it is only $9,95 on Direct2Drive.
for a DVD you can best search on sites like ebay.
I think uninstalling is only needed if you installed any mods, as in that case it could cause CTD issues if you install the newer version. If you're playing vanilla it shouldn't be a problem
If you already started a campaign it'll probably become corrupted, unless you are in port.
Quote:
2. Widescreen - I recently bought a 24" widescreen with a native 1920 x 1080 and have searched for a method to make SH3 and SH4 look good but the games just display stretched wide. My solution is ... to just use my old monitor when sub simming. Is there a better option?
I don't know about this as I ain't got a widescreen monitor, but AFAIK it should be possible. Maybe if you do a search here?
Quote:
3. Salvo - I cannot for the life of me figure out how to fire a salvo. The 'S' button on the tube selection panel doesn't seem to do it.
There's no salvo function on fleet boats. Just launch a few torpedoes in close succession. But remember to first turn the spread angle dial around a bit prior to every launch as all torpedoes will travel on the same course if you don't.
Quote:
4. First Sub - Any recommendations for what type of sub I should captain?
just as on the German side each boat has its own up and downs. The gatos and balaos are the most modern ones and can dive deepest. The S-class is comparable to a Typ II U-Boot, small, slow, not carrying too many torpedoes and with a shallow max depth.
Just choose a boat you like.
Quote:
5. Function Keys - It seems like most of the F key functions are still there ... they've just been re-assigned to other F keys. Why would they do that?
you ask me?
Quote:
6. Running Depth - Am I just being paranoid or will aircraft/ships spot me at periscope depth?
They will, though I'm not sure if they will in stock game. It differs with every supermod, but on my RFB+OM install I just got blasted while sailing at periscope depth.
Quote:
7. Targets - There seems to be fewer big merchants and more military targets and smaller transports. Is that about right?
I don't know about the ratio, but there are unrealistically many targets in stock game. RSRDC fixes this.
Quote:
8. Local Time - My clock seems to be broken. I am cruising off Hokkaido and the sub's clock says it is 14:00 local time (2 pm) yet it looks more like 2 am ... pitch black with a starry sky? Do I misunderstand what local time means? It seems like my clock is off by 12 hours.
AFAIK the clock shows base time instead of local time.
Quote:
Any other advice for transitioning from SH3 to SH4?
1st play around a bit to get the hang of SH4 and then install one of the supermods (TMO/RFB/FOTRS, just take a look at the fleet boat mods forum) and install RSRDC which completely overwrites the stock campaign and changes the shipping to historical values and routes.
I hope this helped you
__________________

DarkFish is offline   Reply With Quote
Old 07-28-09, 02:04 PM   #3
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by Sheldon View Post
Ahoy everyone!

I have been playing SH3 for years but recently was persuaded to try my skippering in the Pacific theatre. I have a few questions based on my first voyage and am wondering if any of you old salts can advise.
Hey everybody, we hooked another one! Wonder what kind of questions he has?

Quote:
Originally Posted by Sheldon
1. Patches - I bought the game from Direct2Drive. Played a night then decided I should check for patches. Here in the SubSim site I see an official 1.4 patch but in the forum posts I have seen reference to a 1.5 patch. The 1.4 patch instructions say to uninstall then re-install then apply the patch. That's kind of a pain. Is that really necessary? What happens if I have already started a campaign?
Don't know. I doubt it. I'd install patch 1.4 and then try it. If the game is toast you'll have to reinstall and that's what they said to do anyway. Sounds like a no-risk deal to me. Go for it and just install the patch. There's an outside chance you'll need to go back to an in-port save.

Quote:
Originally Posted by Sheldon
2. Widescreen - I recently bought a 24" widescreen with a native 1920 x 1080 and have searched for a method to make SH3 and SH4 look good but the games just display stretched wide. My solution is ... to just use my old monitor when sub simming. Is there a better option?
Not my area of expertise. I think that you are doing the best you can with the old monitor.

Quote:
Originally Posted by Sheldon
3. Salvo - Wow ... looks like the US torpedoes suck compared to the German ones. I cannot for the life of me figure out how to fire a salvo. The 'S' button on the tube selection panel doesn't seem to do it.
You have to realize that the defect is in SH3. There was no salvo firing from U-Boats, except that all the torpedoes were set up together as in the game. The torpedoes were fired individually at least 4 seconds apart to avoid a premature explosion blowing up the whole salvo in open water. That would be bad, by the way...

In the American TDC with target locked and normal targeting procedure, you are aimed at MOT (middle of target). The spread adjustment aims the next torpedo to be fired a certain number of degrees left or right of the aiming point (MOT). So if you want three separate hits on a 4º target, shoot, set 1º left, shoot, set 1º right, shoot. Boom. Boom. Boom. That's how the real American TDC worked.

Quote:
Originally Posted by Sheldon
4. First Sub - I realize I know little about American submarines. There are a few types to choose from and the differences seems to do with range and number of torpedoes. As someone who is used to a VIIb, these American boats seem HUGE! I think I will stick with 1941 Pearl Harbour as a base. Any recommendations for what type of sub I should captain?
The S-Boat is a combination of the Type II and Type XXI U-Boats. It is a small sub that doesn't carry enough torpedoes and has no aft torpedo tubes. However it is optimized for underwater performance, doing 10 knots as opposed to the fleet boat's 7 when submerged. I like 'em. They are a lot of fun.

If you go for a fleet boat, you are carrying a lot of heat to the battle. 24 torpedoes aboard, with up to 10 tubes means you can flat out decimate a convoy. I like the latest type I can get. It's also fun to run the oldest type and progress through the boats as your career develops. To give you an idea of what you're getting into, at 100 RPM, darned quiet, you're running almost 3 knots under water, as opposed to 1 knot in the U-Boat. Which one do you think evades better?

Quote:
Originally Posted by Sheldon
5. Function Keys - It seems like most of the F key functions are still there ... they've just been re-assigned to other F keys. Why would they do that?
For the same reason that they changed Das Boot from a good book to a lousy movie: they thought they could improve it! Fortunately, in this case you can fix it by installing TMOkeys, which installes the Trigger Maru keyboard layout with the ";" changed to radar depth and shift-i for "some dag blamed crewmember identify that target!" Trigger Maru uses a keyboard layout very close to SH3.

Quote:
Originally Posted by Sheldon
6. Running Depth - This sim has much better visual effects than SH3 for water murkiness and such ... but now I notice I can see my sub when at periscope depth. 25 metres seems to be the magic spot to avoid being spotted. Am I just being paranoid or will aircraft/ships spot me at periscope depth?
In the stock game you'll not be bothered at periscope depth. Download Trigger Maru Overhauled or Real Fleet Boat and you'll meet Ducimus' evil airplanes up close and personal. They'll bomb you to about 80'. I always go to 100' just for insurance.

Quote:
Originally Posted by Sheldon
7. Targets - There seems to be fewer big merchants and more military targets and smaller transports. Is that about right?
Beats me. There are a lot of smaller merchants out there. Military targets other than escorts are really pretty rare.

Quote:
Originally Posted by Sheldon
8. Local Time - My clock seems to be broken. I am cruising off Hokkaido and the sub's clock says it is 14:00 local time (2 pm) yet it looks more like 2 am ... pitch black with a starry sky? Do I misunderstand what local time means? It seems like my clock is off by 12 hours.
Time in the game is base time from whatever base you embarked from. Because of the size of the Pacific, the time difference between boat time and local time can be great.


Quote:
Originally Posted by Sheldon
Any other advice for transitioning from SH3 to SH4?

Thanks in advance.
Sure. Don't try to force a fleet boat to play like a U-Boat. It is its own monster and must be tamed on its own terms. Those of us moving from American boats to U-Boats have the same problem in reverse. It is a waste of time to worry about why it does not act like the U-Boat. Find how it DOES work and you will find out that you'll like it. Different is not always worse.

I'd recommend using Imperial units for the American subs. You're used to measuring speed in knots, and you'll be amazed that the unit is nautical miles per hour. The nautical mile is an imperial measurement, and sinice for the first time you are using units that agree with each other you'll find your calculations get MUCH easier. You're going 5 knots, in 5 hours you'll travel 25 miles. Simple Simon! Doing the knots-kilometers deal is just unnecessary torture! I know, in SH3 you have the pull down table.

I think the flavor of the game just comes out better when you use the native measurement system. I use metric in U-Boats and Imperial in fleet boats.

But possibly the most important advice (at least in manual targeting). In the fleet boat the gyro ange is not directly hooked to the periscope heading. You have to hit the red send button on the TDC input dial to transmit the info.
Rockin Robbins is offline   Reply With Quote
Old 07-28-09, 03:56 PM   #4
Sheldon
Watch
 
Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
Default

Thank you for your replies. I am grateful.

Interesting about the lack of salvo function. How do you open all the torpedo bay doors simultaneously? Or do you just not worry about it?

For example, I want to shoot three forward torpedoes at the centre/middle of a single target. I adjust the spread and "Send". Do I select tube 1, then Q key to open the tube door, then select tube 2, the Q to open that bay door, then select tube 3, etc.? Or do I just fire one, fire two, fire three and not worry about the doors?

I think I will try to apply the 1.4 patch and just muck around for a bit then look into the mods. As a GWX SH3 player, I would prefer as much realism as possible.

Now I need to find a bunch of Glen Miller and Big Band music mp3s for the gramophone (assuming SH4 works like SH3).

Thank you both again. I have some mayhem to cause off the coast of Japan!
Sheldon is offline   Reply With Quote
Old 07-29-09, 05:21 PM   #5
Munchausen
Commodore
 
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
Default

Quote:
Originally Posted by Sheldon View Post
How do you open all the torpedo bay doors simultaneously? Or do you just not worry about it?
Just select the tube and press "Q" ... the door will stay open until you either fire the torpedo or go below 100 feet.
Munchausen is offline   Reply With Quote
Old 07-29-09, 07:15 PM   #6
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Don't make the mistake of confusing SH3 with or without GWX as "realistic." It left out the central aspect of the U-Boat war: the wolfpack. SH3 without wolfpacks is like SH4 without water. No mod, no matter how good, can solve it.

Similarly, in SH4 there is no direct hookup between the TDC and the periscope. The real boat had this. So far no mod has been able to fix it. There are other similar issues.

So don't make me laugh about realism. It's amazingly realistic compared to PacMan, but wouldn't fool a real sub sailor, who would be guffawing about twice a minute.

SH3 and SH4 are equally good games. Neither can brag too much about "realism." It's mostly just a matter of personal taste if you really care to be honest about it. And the lack of realism doesn't keep either from being two of the greatest games I've ever played.
Rockin Robbins is offline   Reply With Quote
Old 07-29-09, 08:05 PM   #7
captgeo
Samurai Navy
 
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
Default

Aircraft will see you at periscope depth, about 90 ' ( 30 to 35 meters) will hide you fine, you dont have to worry about ships spotting you at periscope depth unless right on top of you.
__________________
captgeo is offline   Reply With Quote
Old 07-29-09, 11:20 PM   #8
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Originally Posted by Sheldon
2. Widescreen - I recently bought a 24" widescreen with a native 1920 x 1080 and have searched for a method to make SH3 and SH4 look good but the games just display stretched wide. My solution is ... to just use my old monitor when sub simming. Is there a better option?

I am also running a 23" widescreen. SH3 will not scale correctly and you will have some visual issues. SH4 on the other hand scales correctly with no problems on my setup. Just make sure your drivers are installed correctly for your video card and widescreen, then go into the SH4 video properties and you should see the proper settings 1920 x 1080, select them and off you go. Easey Peasey!

Happy Hunting!

__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 07-30-09, 02:02 PM   #9
Sheldon
Watch
 
Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Munchausen View Post
Just select the tube and press "Q" ... the door will stay open until you either fire the torpedo or go below 100 feet.
Ah. In SH3 if I selected a second tube to open, the first one would close.

So you are saying that I can select tube 1, open it, select tube 2, open it, select tube 3, open it ... and all three tube doors will be open until I fire or submerge below 100'?
Sheldon is offline   Reply With Quote
Old 07-30-09, 02:04 PM   #10
Sheldon
Watch
 
Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Wilcke View Post
Originally Posted by Sheldon
2. Widescreen - I recently bought a 24" widescreen with a native 1920 x 1080 and have searched for a method to make SH3 and SH4 look good but the games just display stretched wide. My solution is ... to just use my old monitor when sub simming. Is there a better option?

I am also running a 23" widescreen. SH3 will not scale correctly and you will have some visual issues. SH4 on the other hand scales correctly with no problems on my setup. Just make sure your drivers are installed correctly for your video card and widescreen, then go into the SH4 video properties and you should see the proper settings 1920 x 1080, select them and off you go. Easey Peasey!

Happy Hunting!

Hmm ... I have tried that and it still distorts horizontally the same way SH3 does. I am certain my card (nVidia 9800 512) is configured correctly. It works with my other widescreen games. I wish it was easy peasy!
Sheldon is offline   Reply With Quote
Old 07-30-09, 02:09 PM   #11
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

I run a 22 inch with a 9800. The game detects the resolution and screen size. Works fine for me.
AVGWarhawk is offline   Reply With Quote
Old 07-30-09, 02:22 PM   #12
Sheldon
Watch
 
Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by captgeo View Post
Aircraft will see you at periscope depth, about 90 ' ( 30 to 35 meters) will hide you fine, you dont have to worry about ships spotting you at periscope depth unless right on top of you.
Okay. Good to know. Thanks!
Sheldon is offline   Reply With Quote
Old 07-30-09, 02:24 PM   #13
Sheldon
Watch
 
Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
Don't make the mistake of confusing SH3 with or without GWX as "realistic."
I seem to have unintentionally hit a nerve ... but I think you understood what I meant by my statement.
Sheldon is offline   Reply With Quote
Old 07-30-09, 06:19 PM   #14
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

No nerve, just making it clear that GWX can never be realistic. Neither can any of the mods in SH4 which also has conceptual defects not moddable. That does not prevent both games from being the two best I've ever played.

Look, our computers are too primitive to allow for greater realms of graphic honesty and also accommodate greater gameplay realism too. Compromises have to be made everywhere and each compromise is the acceptance of something not strictly realistic in the name of a playable game.

Maybe you've seen Tomi's torpedo room and engine room in the Atlantic Mods Forum. Wonder what that'll do to our primitive software and hardware environment? My guess is that it's too good for now. And one of the criticisms of GWX is that it's so big it takes forever to load. It's not the software's fault. GWX is just fine. The hardware is falling behind the curve.

Finally, after several years of hardware being ahead of software, we're back to the early nineties, where Windows was too advanced to run properly on most computers that people could control.

We had 40 mb hard drives and Windows plus Microsoft Office took 30. 40 mb hd? $350. 4 mb RAM? $450. Cut and paste between applications? Don't make me laugh! The software knew how to do it, Microsoft said, but none of us could prove it in practice because it froze our computers for ten or fifteen minutes. And our wallets were frozen by the cost of advancement too.

We've already had to ratchet back some of the environmental mods that were impacting framerates too severely. We're at a balance point where we see if hardware will take the next several steps forward without breaking the bank. The software guys are ready to take it to the next level.

The day is coming in the next five years when SH3 and SH4 look pretty poor. Hope they get the gameplay right. We'll definitely have the eyecandy. Of course whatever happens, we'll find new things to complain about.
Rockin Robbins is offline   Reply With Quote
Old 08-01-09, 10:29 AM   #15
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Sheldon View Post
2. Widescreen - I recently bought a 24" widescreen with a native 1920 x 1080 and have searched for a method to make SH3 and SH4 look good but the games just display stretched wide. My solution is ... to just use my old monitor when sub simming. Is there a better option?
I just bought a 20" widescreen, native 1600*900 and didn't have much problems. When I 1st loaded SH4 it did stretch everything, so I went to the graphics settings menu and updated my resolution to 1600*900 and after exiting and reloading SH4 everthing was fine.
__________________

DarkFish is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.