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06-30-16, 07:09 AM | #31 |
Stowaway
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Hi @lukteran!
My friendly advice - try it out the following constellation: http://www.subsim.com/radioroom/showthread.php?t=225443 I originally created the ModSoup for TMO_RSRDC_OTC for myself (currently for me the most meaningful Combo). My goal in this compilation was to create a balanced gameplay with all the graphic and content as advantages. Very important to me was to integrate a certain game realism and / or atmosphere ... the extent permitted by game SH4. Try it out. I think you may like and your desires satisfied. Hope this helps you further now. Best regards |
06-30-16, 08:33 AM | #32 | |
Officer
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Believe me, I also want the unescorted convoys to act like in SH1. They scatter in all directions at flank speed. Depending on their speed, you can't kill'em all. Until you catch up a runner, the others are gone. But there are certain limitations to what can be modded in SH4. The destroyer behavior, however, has been vastly improved. Many people here recommend you to play TMO. That's because TMO has very challenging escorts modelled. They're real killers. If you decide to treat them like the stock ones, you're dead. That's DEAD! Your comment "protected by only 4 DDs" makes me wonder why you still haven't tried one of the mods that makes them behave much more realistically. They're supposed to hunt and kill us, not the opposite. We're supposed to avoid them as hell, not provoking them. If you stay at periscope depth while been chased by a TMO destroyer, it will kill you with the first pass. If you try to provoke it, it will chase you, find you, avoid your torpedoes and kill you with the first pass. If you engage it while surfaced, it will blow you up. When you'll decide to submerge after being damaged, just in case you might survive, it will kill you with the first pass before you reach your crash depth. If you do reach crash depth, the water pressure will kill you. So what leaves? To use your brain and your evasive abilities to escape. A TMO destroyer will force you to respect it as an opponent, develop strategies to evade it and think twice before engaging an escorted convoy in clear weather, daytime, in swallow water etc. Even if it's escorted by "only 4 destroyers". Please, do yourself a favor and try a mod. I'm sure it will make your gaming experience much better. Regards, Billy. |
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06-30-16, 08:41 AM | #33 |
Navy Seal
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Isn't it great that for a 2007 game we have an old mod, TMO 2.5, Bleiente's Mod Soup and soon FOTRS Ultimate, which will all handle this problem very nicely! Lots of options and all good solutions. And I have to include RSRDC in there too because it gives entirely different escort behavior than the other options.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-04-16, 07:57 AM | #34 |
Navy Seal
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I understand some chumps, one of whom might be a participant in this thread, think that Silent Hunter 4 is too @#$% easy.
Well I just got back from a research session with Fall of the Rising Sun Ultimate and found something that might just curl your toes. So what do destroyers do? Drop depth charges off the stern and try not to blow their own propellers off? In FOTRS Ultimate these guys will toss two ash cans a hundred feet to the port and two ash cans a hunderd feet to starboard, while they toss two more a hundred feet astern. This means they can go over you nice and slow without blowing up their own boat. And it means they can slowly and methodically fill a swath 200' wide full of death. Your death, buddy. Let the real war begin. FOTRS Ultimate coming soon to a Subsim near you!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-14-16, 12:09 AM | #35 | |
Planesman
Join Date: Dec 2015
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Quote:
That's just my game...
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Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
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07-14-16, 07:53 AM | #36 |
Navy Seal
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The strength of Silent Hunter 4 is that it can be customized to play any way you want. If Majestic has fun sinking easy opponents, and he does it's a celebration of the adaptability of the game that he is able to do so.
I like it difficult. But sometimes I load up Slightly Subnuclear Mark 14 and Cutie, along with Slightly Subnuclear Guns and wreck havoc on fully TMO enemies on a level much greater than Majestic's. I've bagged 150,000 tons in ten minutes and it's fun! Thanks to JSGME in seconds with two clicks I can remove the Slightly Subnuclear weaponry and resume being the hunted searching for an opportunity to become the hunter for 30 seconds, whereupon I immediately become the REALLY hunted, where down the throat shots from 400 yards are a 50-50 proposition at best, where 100 deck gun hits might not sink the merchie but they're armed with deadly accuracy and a much better gun platform who only needs to tag me once and I'm dead. And that's realistic. Here's a sub which returned to port with a skeleton crew disobeying orders to scuttle and traveling a thousand miles back to Australia on the surface (unable to dive). One hit. They were lucky. They even got to keep their jobs after disobeying orders from Admiral Christie. Here I am before dying gloriously, a victim of the deadly merchie gunners of the Convoy from Hell!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 07-14-16 at 09:01 AM. |
07-14-16, 09:05 AM | #37 | |
Planesman
Join Date: Dec 2015
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Quote:
Our last patrol lasted from June of 1943 until March 1944, during which time we sank 65 vessels. I stay close to air support (for tracking) and either a resupply tender or base whenever possible. I have found that, when stalking a convoy, I find great success by manuervering into a position, roughly 45 degrees off the lead ships bow, between it and the lead escort. In this position, the convoy closes upon you very rapidly. I fire torpedoes at the furthest targets first, generally at a range of about 1,300 meters and firing at the closest targets last. This strategy creates hits in rapid succession with little time for targets to take evasive action. From a position in the midst of the group, I will engage any target of opportunity with stern tubes. Now, I will either hide alongside/below a damaged target, and reload, or simply dive deep and creep away. I always attack convoys from the front as our slow submerged speed makes it difficult to " sneak up from behind." Surface attacks with deck gun is risky, as Q-ships can quickly destroy your boat. Also beware that a burning, sinking boat can and will open fire upon you with amazing ferocity. It is possible to strike with economy of movement and ordnance, in the midst of a group of escorts, sink most targets in the group and creep away unscathed. I believe this a wise approach as it yields far greater tonnage. R.H.v.H - U-847
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Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
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07-14-16, 09:07 AM | #38 |
Planesman
Join Date: Dec 2015
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RR,
Which sub was that with the 8" hole?
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Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
07-14-16, 11:30 AM | #39 | |
Navy Seal
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I remember how I read about it, on the "Remember This" section of one of the WWII Sub Vets' web page. It's not active now. I'll have to look through "Silent Victory" and other books I have to try to find that information again.
I did post about it here on Subsim, probably in 2008 or 2009. Stand by while I research! I got lucky. A copy of Paul Wittmer's website was still on the Wayback Machine and I already had a copy downloaded to my computer as I knew Paul couldn't live much longer when I found his site in 2008.http://web.archive.org/web/200409251...mberIndex.html It was the USS Bergall. Here's the text from Paul Wittmer's Remember Index: Quote:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 07-14-16 at 11:43 AM. |
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07-14-16, 01:51 PM | #40 |
Planesman
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Amazing!
I once limped home surfaced with too much damage to submerge....
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Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
07-14-16, 01:54 PM | #41 |
Planesman
Join Date: Dec 2015
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Rock,
I've never had luck attacking at such long ranges. My usual approach will involve attacking the trail in vessels at 1,000 to 1,300 meters and the leading vessels between 400 to 600 Meyers. I have successfully attacked as close as 253 meters. The duds are really a pain when you set up for a fast closing shot....
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Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
07-15-16, 10:17 AM | #42 | |
Watch
Join Date: Mar 2010
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Quote:
I was a little concerned that FOTRS Ultimate might follow a similar path, and it is really reassuring to hear that the dynamic nature of the campaign will be retained. Can't wait for Ultimate! |
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07-15-16, 10:29 AM | #43 |
Grey Wolf
Join Date: Jun 2011
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No worries Wizz - Rockin Robins is keeping it random
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
08-19-16, 07:43 PM | #44 | |
Torpedoman
Join Date: Dec 2013
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More realism?
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Try downloading TMO2.5 it makes stuff a bit more realistic. it can be found here: http://www.subsim.com/radioroom//dow...o=file&id=3001
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My youtube channel> https://www.youtube.com/watch?v=aX2hANYYCS0 My SH3 mediafire>https://www.mediafire.com/folder/p2q..._HUNTER_3_MODS My SH4 mediafire>https://www.mediafire.com/folder/1p7..._HUNTER_4_MODS |
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