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Old 07-30-16, 09:45 AM   #16
KaleunMarco
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enemy detected value.
ok. as soon as i complete this mission i will have to check it out.
thank you very much.
no wry bread, please.
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Old 07-30-16, 10:10 AM   #17
Armistead
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Most use some TC to get across the ocean, i usually go around 3. Often your PC will lag out at high TC with no drop in it, which means a group has enter inside the game coded contact zone around your sub. Most see this and go to sonar where you yourself can locate it, where you equipment is limited by type, a game flaw.

If you're playing stock expect numerous contacts where they don't belong in mass.

Early war without radar, often you'll get bombed or get hammered by shore guns and dead before you can get TC down. To bring it down fast, simply hit a key for a station, instead of beating on the lower key..
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Old 07-31-16, 06:55 AM   #18
dsryr30
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Quote:
Originally Posted by Rockin Robbins View Post
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I like to set up five miles ahead of the convoy 2000 yards from the track of the outside escort. I'll set up for a stern shot with high speed torpedoes and generally I'm using the Dick O'Kane technique so I don't have to be bothered with identifying ships. Using the stadimeter outside 1000 yards is a lose-lose proposition anyway. I want a less than 3000 yard shot to the largest target in the convoy.

I shoot 2 for my first shots at the convoy at the largest target. I really don't care if I sink anything. These shots are escort bait. If they hit and damage a ship that's a bonus. We want those torpedoes to be seen and suck all the escorts to your side of the convoy.

That's why we do a stern shot from 3000 yards. Shoot and immediately pop to the surface, running away from the convoy at ahead emergency. Now you have 90 minutes to get to the other side of the convoy and attack totally unguarded ships from a close, guaranteed to hit and sink location.

Same deal. But now you can sneak in to less than a thousand yards from your target. It's important that you only be detected by things going boom. Then, whatever you do, do it quickly, pop to the surface and run away before those escorts buy a vowel and charge to your side of the convoy. Because guess what? You're headed to the other side again for an unhindered attack.

You can nibble until the convoy is gone. Start at sundown and you can go all night without the normal danger--this is important in TMO and FOTRS flavors. Things that are duck soup in the stock game and RFB will get you killed with TMO or FOTRS.

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However, the American boat fights. It has the speed to maneuver quickly after the shot, preventing the escorts from attacking. It has the speed to end around while the escorts are depth charging your last known position and attack again, unopposed. And the American boat carries enough torpedoes to finish the job, unlike the smaller but deeper diving and slower U-boat.
I'm still quite a newbie when it comes to convoy ambushes so I'm curious, as to how can this work? When I think about "popping to the surface" when the convoy is in visible range, I can't help but think that it's a suicide regardless of time of the day. Or am I wrong? I've never dared to try this.

I mean, you said you start your attack at 2000 yards from the outside escort, for me that seems like a suicide range to pop out to surface at.
I am using TMO btw.
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