SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-10-12, 10:12 AM | #1456 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Cool I'm waitting the next version
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-10-12, 11:19 AM | #1457 |
Black Magic
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06-10-12, 02:15 PM | #1458 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-10-12, 03:41 PM | #1459 |
Black Magic
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The problem BIGREG was having was that the GR2 file he was working with was missing some embedded strings. These embedded strings are needed to define the maps he wanted to add. So what I did was look for these 'essential' embedded strings when the GR2 file is read in and if they don't exist I ask you if you want to add them. If you do then the app will add them to the GR2 file and you will have 100% functionality. If you don't then there's some things you will not be able to do with the app. Most GR2 files have all these 'essential' embedded strings already
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06-10-12, 04:07 PM | #1460 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Great that work fine,just an error when i try to remove the old "binding" material
edit : for the undersea.GR2 ,when you open it with Goblin and merge the .sim ,i have lost controllers ,but in the left windows ,it could not come from missing meshes ? rock2,3,5 !?
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-10-12, 06:04 PM | #1461 | |
Black Magic
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Quote:
If you renamed anything in that GR2 file then yes it's possible that's why you are getting the errors. The name is it's ID (the name is converted into an Int64 somehow) Last edited by TheDarkWraith; 06-10-12 at 06:18 PM. |
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06-10-12, 06:38 PM | #1462 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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The error occurs when removing the old material that is no longer used by the subset
example: for the rock4, I use my new material "Rock4" with my 3 maps and I want to remove the binding with the previous material "rk" in the menu: Meshes->rock4->remove material... result error and corrupted save file otherwise it works very well if I leave the old material Edit : for the error in goblin , that is an original error other maybe that come from the annimation but, I do not think, since I have no error with the other animated objects eg:attack periscop,torpedo doors etc..
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-10-12, 06:38 PM | #1463 | |
Black Magic
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Quote:
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06-10-12, 07:09 PM | #1464 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Here before removing the old material : https://dl.dropbox.com/u/8655607/Roc...ore_remove.zip
and here after (corrupted) : https://dl.dropbox.com/u/8655607/Roc...ter_remove.zip
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-10-12, 07:50 PM | #1465 | |
Black Magic
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Quote:
I just finished coding the Texture remover. Testing it now... |
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06-10-12, 07:54 PM | #1466 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Super
Now,we can make many things with your editor ,Thank TDW or maybe not , given the job as it allows
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-10-12, 09:54 PM | #1467 |
Black Magic
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Texture remover works for the most part. I knew this one was going to be difficult because of all the pointers that have to be adjusted and/or removed. Looks like I got them all but one...Sentinel says there is 1 break in the linked list...now to figure out which one I missed
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06-10-12, 10:44 PM | #1468 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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All work great TDW
Now i can add the illumination and the bump map for the rocks
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-11-12, 06:44 PM | #1469 |
Black Magic
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Just finished coding the texture remover. Had some bumps and bugs in testing but they're all worked out now. We can now delete textures from GR2 files
Now I have to write an extendeddata remover/deallocater. I have the extendeddata cloner/copier (allocater) coded so I should be able to do the reverse of it to deallocate extendeddata. That's the theory and plan anyways... |
06-11-12, 11:48 PM | #1470 |
Black Magic
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GrannyViewer seems to have the main menu hard coded as to what items appear in it (the main screen when you select view in detail). I was going to add a new menu entry 'Author Info' but it refuses to show it. I have all the correct pointers and datatype definitions for it and I've printed out the data to verify they are correct and in the correct locations Some peoples children...
Now I'll have to attach it to the ExtendedData entry in the main menu |
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