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06-05-07, 11:35 AM | #1441 | ||
Navy Seal
Join Date: Oct 2005
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That is until I dig out the generalised version.
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06-05-07, 12:12 PM | #1442 |
The Old Man
Join Date: Nov 2002
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Alrighty then.
I was just thinking users browsing the manual might want an overview and some reference links. And since the manual is a wiki not a forum the information (sections/pages) could be interlinked and stay put. Certain pages could be 'protected' as well. To good hunting! |
06-07-07, 03:20 AM | #1443 |
Stowaway
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Well,well,well...all over the Subsim.com kaleuns are already talking about the "Secret weapon of the Third Reich" - GWX v.1.04.And best mod-makers of all
ages continue to keep silence. What is this mystery called GWX 1.04 going to be?A huge patch of over 100 MB or totally new set of .BIN files and when may we expect it to be released? |
06-07-07, 03:26 AM | #1444 |
GWX Project Director
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The release date is being kept tightly under wraps... as is content.
However, within the next seven days I expect to be able to release an "official" statement to allow everyone to peek under the hood for a moment. |
06-07-07, 03:39 AM | #1445 | |
Rear Admiral
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06-07-07, 03:40 AM | #1446 | |
Stowaway
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Keep on doing great job,guys. P.S. The only thing I would prefer is that system requirements of GWX 1.04 would be more or less at the same level of GWX 1.03 unless my lappy will have difficulties... |
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06-07-07, 04:32 AM | #1447 |
Watch
Join Date: Jan 2005
Location: Ireland
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My congrats on the patch and the excellent manual that goes with it!
I actually work in the world of gaming manuals for Microsoft PC and XBox games and I have to say the Grey Wolves manual is excellent, clear, concise and not overly complicated for greenhorns. Keep up the good work |
06-07-07, 04:59 AM | #1448 | |
Navy Seal
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Location: Cornwall, UK
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GWX has been deliberately developed in such a way that it will use the same resources as stock SH3 would. Infact, there have been instances where GWX has used less resources and has demonstrated faster performance.
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06-07-07, 05:03 AM | #1449 | ||
Rear Admiral
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06-07-07, 05:16 AM | #1450 | |
Stowaway
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I expect the same performance from the further GWX versions until I will be a able to get a brand new PC (already desktop probably).And I believe that great GWX developers will make all our dreams come true. |
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06-07-07, 07:37 AM | #1451 |
Chief of the Boat
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As stated earlier....the only noticeable difference will probably be slightly longer loading times
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-07-07, 10:04 AM | #1452 | |
Ocean Warrior
Join Date: Jul 2006
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http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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06-08-07, 07:36 PM | #1453 |
Sea Lord
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Question:
When do the escorts start to get good at hunting U-Boats? So far, late 1940, I'm still running rings round them, as it were. Not that they are easy now, by any stretch of the imagination! God! They test me now, but, I mean... when do they really get beyond what they are now. |
06-08-07, 07:43 PM | #1454 |
Rear Admiral
Join Date: Apr 2006
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Well hun make the most of it
You are still in the happy times You will soon be wishing you were back there |
06-08-07, 07:48 PM | #1455 | |
GWX Project Director
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(very generally speaking) 1941- Armed merchants begin to proliferate 1942- Allied sensors really begin to get better... increase in air patrols 1943- Allied air coverage intensified greatly 1944-1945- ... Just come back alive sailor! BBW can comment better on specifics concerning crew qualities and introduction of hunter-killer groups etc... From the beginning, we've always kept an eye to the progression of "intensity" throughout the war to mirror history as best we can within SH3.... Pretty cool stuff. I wish I had the foresight to record some of our teamspeak conversations.... so much ground has been covered. Sorry for the ramble, I hope I answered your question. |
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