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Old 02-29-24, 02:10 PM   #14251
OLZS
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Originally Posted by Kal_Maximus_U669 View Post
Hey OLZS..Good evening..
Your TDW_GenericPatcher settings have you seen your deck wash..
as well as engine management.
after what says yagura could be a cause too..But I doubt it because the storms are not really violent unless you use a specific mod..maybe a "fresh installed" on another machine if you have one ..
Personally I used the DynEnv v2.9 - 8.c Wave Mechanics - Hurricane mod..I didn't have this problem..
Hi! The reason was that the decks were flooded at a depth of 7.2 meters. These are the default TWoS settings. I changed the flooding of the decks by 7 meters and everything began to work as it should. And my binoculars started working.
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Old 02-29-24, 02:36 PM   #14252
Kal_Maximus_U669
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Originally Posted by OLZS View Post
Hi! The reason was that the decks were flooded at a depth of 7.2 meters. These are the default TWoS settings. I changed the flooding of the decks by 7 meters and everything began to work as it should. And my binoculars started working.
yep... business resumes...good

On the other hand, what is beyond me, I am at 7m.20 and I have no problem..
Another subject: Be careful when "saving" in my Polish campaign.. avoid "saving" too close to the shores..ships.. there is "CtD" similar to the silent hunter 3.. 4 series. 5..

Last edited by Kal_Maximus_U669; 02-29-24 at 03:05 PM.
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Old 02-29-24, 05:10 PM   #14253
Aktungbby
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Hi everyone, does someone here knows how to successfully initiate a campaign transfer when you reach the ending date of coastal waters? I'm playing the steam version with ubisoft connect on windows 10
RacingClub!...finally on the surface after 9 years' 'silent running'!:
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Old 02-29-24, 11:20 PM   #14254
OLZS
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Originally Posted by Kal_Maximus_U669 View Post
yep... business resumes...good

On the other hand, what is beyond me, I am at 7m.20 and I have no problem..
Another subject: Be careful when "saving" in my Polish campaign.. avoid "saving" too close to the shores..ships.. there is "CtD" similar to the silent hunter 3.. 4 series. 5..
Ok. Thanks Herr Kaleun!
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Old 04-30-24, 01:51 PM   #14255
valikk85
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Default Torpedo failures

Hello captains! The mod is just super, but there is one problem because of which I cannot play it. Torpedoes constantly fail or premature detonation occurs. Approximately 50/50%. Removing Torpedos_AI.sim did not help. Disabling it in the game itself had no effect. How to disable torpedo failures?
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Old 04-30-24, 01:56 PM   #14256
valikk85
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Originally Posted by OLZS View Post
Hi! The reason was that the decks were flooded at a depth of 7.2 meters. These are the default TWoS settings. I changed the flooding of the decks by 7 meters and everything began to work as it should. And my binoculars started working.
Hello bro! Can you tell me how to change the deck flooding? What files need to be edited? Sorry for my English.
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Old 04-30-24, 07:26 PM   #14257
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valikk85!
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Old 04-30-24, 08:58 PM   #14258
michaeljcaboose9
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Quote:
Originally Posted by valikk85 View Post
Hello captains! The mod is just super, but there is one problem because of which I cannot play it. Torpedoes constantly fail or premature detonation occurs. Approximately 50/50%. Removing Torpedos_AI.sim did not help. Disabling it in the game itself had no effect. How to disable torpedo failures?

Is this with the regular steam torpedos or the electric? The early electric can do that with magnetic trigger in bad weather. Could also be bad luck if your getting duds, I've been getting a decent amount recently too and im entering 42'. I even had one in three separate attacks in my patrol last night just turn in circles and almost hit me.
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Old 05-01-24, 02:54 AM   #14259
valikk85
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Originally Posted by michaeljcaboose9 View Post
Is this with the regular steam torpedos or the electric? The early electric can do that with magnetic trigger in bad weather. Could also be bad luck if your getting duds, I've been getting a decent amount recently too and im entering 42'. I even had one in three separate attacks in my patrol last night just turn in circles and almost hit me.
This happens with steam torpedoes; I don’t use electric ones. A strange phenomenon - after deleting the files: torpedos_g7a-e.sim, torpedos_g7a-e.zon and torpedos_AI.sim , failures began to occur with a probability of 100% (I rebooted the game 15 times, fired 4 torpedoes each and everything failed). After returning these files, the refusals again became 50/50. I can't figure out which files are responsible for the behavior of the torpedoes.
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Old 05-01-24, 03:56 AM   #14260
michaeljcaboose9
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Originally Posted by valikk85 View Post
This happens with steam torpedoes; I don’t use electric ones. A strange phenomenon - after deleting the files: torpedos_g7a-e.sim, torpedos_g7a-e.zon and torpedos_AI.sim , failures began to occur with a probability of 100% (I rebooted the game 15 times, fired 4 torpedoes each and everything failed). After returning these files, the refusals again became 50/50. I can't figure out which files are responsible for the behavior of the torpedoes.

Did you ever upgrade your torpedo man? I've never had that bad luck with the steam torps other than duds sometimes.
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Old 05-01-24, 07:58 AM   #14261
valikk85
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Originally Posted by michaeljcaboose9 View Post
Did you ever upgrade your torpedo man? I've never had that bad luck with the steam torps other than duds sometimes.
Do you think it's about the crew skill files? Interesting idea, I'll try to look in this direction.The torpedo man has 3 skill points invested, I didn’t notice any improvements.
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Old 05-01-24, 09:07 AM   #14262
michaeljcaboose9
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Originally Posted by valikk85 View Post
Do you think it's about the crew skill files? Interesting idea, I'll try to look in this direction.The torpedo man has 3 skill points invested, I didn’t notice any improvements.

Well it shouldn't be that different if we are using the same mod, did you add anything and/or are you sure you installed correctly?
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Old 05-01-24, 12:41 PM   #14263
valikk85
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Originally Posted by michaeljcaboose9 View Post
Well it shouldn't be that different if we are using the same mod, did you add anything and/or are you sure you installed correctly?
Only "TWOS" and "Die Eisernen Sarge" are installed, everything is installed correctly. Torpedo failure: this is not a disable option for this mod, i want to remove this option from the mod completely. But I don't know which files affect this.
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Old 06-04-24, 06:27 AM   #14264
XMedival
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Very cool mod
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Old 06-04-24, 02:18 PM   #14265
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XMedival!... very cool first post!
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