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05-01-10, 07:04 PM | #1411 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
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great stuff
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05-01-10, 10:15 PM | #1412 |
Black Magic
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toggle for TC 1 on radio report/messages received added to top right bar:
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05-01-10, 11:46 PM | #1413 |
Black Magic
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coded in the officer's wounded and dead. Tried some debug code just to see if the crew actually gets wounded or not. I think a picture speaks a thousand words here:
a cruiser was pounding me heavily with his guns. It didn't take long before the radio room was damaged. Then I got watch officer wounded, radioman wounded, and soundman wounded Now I can code in the changing of the officer's pictures in the officer bar according to their health status ( normal, wounded, and dead) |
05-02-10, 12:33 AM | #1414 | |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Quote:
quote - AWESOME - unquote
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We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! |
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05-02-10, 01:12 AM | #1415 |
Black Magic
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Got the officer's changing state based on their health (healthy, wounded, dead) . In the screenie below I received a bad hit by the A class destroyer and he wounded 3 of my officers! You'll also notice the notepad for getting the range (stadimeter) and AOB. Next is to add an entry into the log (so it will post in the messagebox) denoting which officer was injured/killed.
Last edited by TheDarkWraith; 05-02-10 at 01:25 AM. |
05-02-10, 02:16 AM | #1416 |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Love your work
Flipped the eagle back to the top of the draggable compass. DL: http://www.filefront.com/16337347/Na...bleCompass2.7z Cheers
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We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! |
05-02-10, 02:46 AM | #1417 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
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Quote:
Very very nice... Maybe the better effect will be when: 1) Sound signal should be added (Watch officer is wounded! Mediiiic!) 2) Comment put to the log, Second thing: What happen if any main officer will be dead? - what about orders? - what about officer animations?
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Last edited by PL_Andrev; 05-02-10 at 03:04 AM. |
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05-02-10, 04:46 AM | #1418 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
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Great work so far!!
Another idea for you... Here is another idea for you to mull over, probably not possible but how about a routine allowing "draggables on demand". Users could drop a dds into a directory eg "maptools" sh5 would read this directory on startup load any dds files there and dynamically assign ids and screen locaton, draggable capability layers etc to any file it finds there. This would allow users to use any map tools of their choice from previous games and mean that you were not constantly bombarded with request to implement "tool x". On the flipped compasses... I wonder if that compass that was flipped was designed to give a retro bearing from a target (ie you place it on the targets location and you can see your course heading to the target), seems odd that its creator would make such an obvious mistake? The in game tool helper for the protractor also works this way.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 05-02-10 at 05:15 AM. |
05-02-10, 05:07 AM | #1419 | |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
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Quote:
All versions are shown with pictures in post one of this thread if you need a picture in every folder as well how about looking in post one and then use the right click your mouse option and copy image and then paste it in the folder of choice |
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05-02-10, 05:16 AM | #1420 | |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Quote:
That given a plain compass tool is very handy
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We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! |
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05-02-10, 07:07 AM | #1421 | |
Black Magic
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Quote:
2) comment put in log working on today As I've been looking over the files I've noticed many things. One is when the officer is wounded (or any crewmember is wounded) they cannot use abilities. That's all I've noticed so far. As far as the comments for the officers: - what should it add to the messagebox when wounded? xxx is wounded (where xxx is the officer)? - what should it add to the messagebox when dead? xxx is dead (where xxx is the officer)? - what should it add to the messagebox when healed (was wounded now healthy)? xxx is healthy......xxx has recovered from their injuries......??? Last edited by TheDarkWraith; 05-02-10 at 07:24 AM. |
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05-02-10, 07:21 AM | #1422 | |
Black Magic
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Quote:
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05-02-10, 07:27 AM | #1423 |
Black Magic
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got a question from someone wanting to know if I could add a switch/button to the nav map that would allow the TDC dials to show on the nav map. What do you all think about this idea?
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05-02-10, 07:43 AM | #1424 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
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Wow, the amount of work you're doing is amazing
I for one would rather have the 0 heading Up (north) and obviously 180 (south) but if this goes against the majority then i will go with the majority (should be pretty easy edit to reverse ? ) I would rather keep the navmap as-is, but a switch would be best of both worlds i guess, ones like myself can either switch and no dials, and others can switch and have dials (optional goodies that toggle really covers everybodies likes n dislikes, so maybe go ahead covering all bases ) As a few posts back, the wounded messages you suggested seem fine for my liking Stunning Work TDW
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05-02-10, 07:45 AM | #1425 |
Stowaway
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If it is not too much work, why not? Maybe make it users choice? As i understood you, you want to create an options menu for your mod, so this could be another choice. But i for one wouldn't use it much/at all. But i can see the point in editing the firing solution from the map, when you calculated speed, for example, without changing stations.
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Tags |
dbrn, favorite, new ui |
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