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06-01-12, 07:32 PM | #1381 | |
The Old Man
Join Date: May 2007
Location: München / Germany
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THANK YOU !!! @Tomy : Use "MentalRay" in the render setup->common->assign renderer and save the AO as DXT1 or DXT5 without alpha |
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06-02-12, 02:07 AM | #1382 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi
Here is the table with the AO file that contains just the necessary map (Warning! in the editor there is an error with lights, so trying in goblin or in game) Import in loose mod with AO CT_Table : http://dl.dropbox.com/u/8655607/Table_AOmodif.zip Here a view ingame :
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 06-02-12 at 02:17 AM. |
06-02-12, 07:38 AM | #1383 | |
Black Magic
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06-02-12, 08:40 AM | #1384 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi TDW
I also try to understand the why and how But there is not much information on the self illumination map "ke", at least for what is to add textures vertex or for UVW ID (channels) Edit Here a doc of the .mtl : http://www.fileformat.info/format/material/index.htm
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-02-12, 09:24 AM | #1385 | |
Black Magic
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06-02-12, 10:02 AM | #1386 | |
Black Magic
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06-02-12, 10:10 AM | #1387 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Me who believed that this format very simple
I don't know if you had the opportunity to add some parameters, such as: -illum -Tr -Tf etc....
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-02-12, 11:55 AM | #1388 | |
The Old Man
Join Date: May 2007
Location: München / Germany
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Quote:
Thank you friends, I'll try to test! THANKS for TDW Ubdates GR2! Now I have make a little familiar to me with Wings 3D! BIGREG it is possible that you show us your reference when setting texture baking in 3D Max? Abaut: ---> Lights/Ilumination/ Shedows !! By the Backing Prozess !! Your Maps looks Good !!! |
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06-02-12, 12:11 PM | #1389 |
Black Magic
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Hopefully the bugs are all worked out now in the second importer.
@Tomi99 - the link BIGREG gave you for the table's AO will cause an error in the importer. You need to edit the CT_Body_table_AO file and change the mtllib entry to this: mtllib CT_Body_table_AO.mtl |
06-02-12, 12:12 PM | #1390 |
Black Magic
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06-02-12, 01:17 PM | #1391 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Report 1.196.1.1:
Seem the AO map replace the diffuse Try with original and fresh exported file and direct re import
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-02-12, 03:48 PM | #1392 |
Black Magic
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06-02-12, 04:06 PM | #1393 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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in strict ,with all options checked
Edit : i have just retry (with the same export) and all is good in strict,loose with and without AO Re-edit : I don't understand ,i have re re try with all options possible and all work great
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 06-02-12 at 04:25 PM. |
06-02-12, 05:29 PM | #1394 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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All work fine
- Export/import Strict&Loose - Pro optimizer ( vertices,normals,... optimized ) - Adding faces - UVW unwrap The next "stress" test : modification of the Material attribution of the Periscope Base Edit : Result - Wings3D : Ok the material is good assigned -3DsMax : Always the same "no change" with the material attribution other the all subset will change (We can always detach the party to modify and connect with the subset that has the desired material)
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 06-02-12 at 06:38 PM. |
06-02-12, 06:28 PM | #1395 |
Black Magic
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Good to hear That second importer I wrote had a hard time 'playing' with the existing code . Next time I'll write the code as I need it and not before-hand!
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