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Old 04-13-11, 05:38 AM   #1336
sirbum69
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i just left mine in the main folder after i was done
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Old 04-13-11, 06:30 AM   #1337
vlad29
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In add. to my post #1324 re.CTD fail.

Yesterday I"ve tried to sink the friendly vessel while playing the "naked" vanilla game-version (without any mods installed). After the ship went to bottom I tried to activate "capt.book" - icon, and recieved the CTD fail.
MO capt.log file differs from the stock one, so we get game crash immedeately after critical torp./deckgun hit when MO and NewUI mods are enabled. If capt.log file have been deleted before starting the game, we should be able to sink a dozen of friendly ships in the harbour untill we decide to activate "capt.book" - icon. After that - CTD crash.

So everything is written in post #1324 is confirmed experimentally
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Old 04-13-11, 11:53 AM   #1338
Silent Steel
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Default @ StarTrekMike

Quote:
Originally Posted by StarTrekMike View Post
Well I do intend on getting more RAM next payday (got bills to pay this week) but I don't know if it is just that.

As I said before, the game runs fine when I don't have MO installed and I don't think that MO adds any new merchants or surface warships with higher resolution textures than the stock game.

I imagine that the interior mod does not help things to much but it seemed to run find awhile ago...just seems to not want to work at all now.


I guess I will try to go at it with single mods until I get more ram in the machine...see how that works.

I was doing so well in that game...


Mike

Maybe you should try a mod you can find in the MO Patch 2:
Magnum_Opus_Patch_2\Shadows\Remove Steelvikings shadow mod\

//
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Old 04-13-11, 06:52 PM   #1339
StarTrekMike
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already tried that mod, it does make the game run better but it did not improve the CTD situation.

I am another megamod as a sort of test...I know how the stock game runs so I have a control to go off from. My hope is that I can narrow down what mod is doing this.

So far I have had a CTD with the other megamod but I need to see it happen more after more playtime to be sure.

Mike
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Old 04-14-11, 12:10 AM   #1340
Silent Steel
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Quote:
Originally Posted by StarTrekMike View Post
already tried that mod, it does make the game run better but it did not improve the CTD situation.

I am another megamod as a sort of test...I know how the stock game runs so I have a control to go off from. My hope is that I can narrow down what mod is doing this.

So far I have had a CTD with the other megamod but I need to see it happen more after more playtime to be sure.

Mike

Could be a corrupt download?

//
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Old 04-14-11, 01:02 AM   #1341
StarTrekMike
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I think it might have something to do with running TC during certain conditions.

If memory serves, every CTD occured when I was in TC approaching a distant contact or some other time when I was in high TC (1024 and above).

I have been running below (1024) for a patrol and so far so good, if it continues to work I will reload MO and try it (right now I am using the UI-boat mega mod)

More info and such will follow as I get it.

Thank you all so much for your help, you always know how to keep me at a problem till it is solved.


Mike
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Old 04-14-11, 09:30 AM   #1342
Silent Steel
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Quote:
Originally Posted by StarTrekMike View Post
I think it might have something to do with running TC during certain conditions.

If memory serves, every CTD occured when I was in TC approaching a distant contact or some other time when I was in high TC (1024 and above).

I have been running below (1024) for a patrol and so far so good, if it continues to work I will reload MO and try it (right now I am using the UI-boat mega mod)

More info and such will follow as I get it.

Thank you all so much for your help, you always know how to keep me at a problem till it is solved.


Mike
Are you running D3D Anti Lag?

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Old 04-14-11, 10:45 AM   #1343
StarTrekMike
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yes
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Old 04-19-11, 03:10 AM   #1344
Sepp von Ch.
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Quote:
Originally Posted by TheDarkWraith View Post
Here is something to try for those of you having CTDs or using 32 bit OS:

Try this only if you have at least 2 GByte of RAM and at your own risk and using Vista/Win7 32 bit version.
First download the explorer from http://www.ntcore.com/exsuite.php
Next make a backup copy of SH5.exe. Then start "CFF Explorer" and open the orginal SH5.exe file.
Now go to NT Header/File Header and click File Header. There you will find a button labeld "click here". Click it and select the mark at "App can handle> 2gb adressest "
Save the modified EXE, overwrite the orginal one (You do have your backup of it in a safe location right?).
If you run Windows Vista 64 or Windows XP 64 or Win7 64 you're ready and didnt need to read on. The rest is only for Windows Vista 32/Win7 32 or maybe Windows XP.
Now make Windows Vista/Win7 (32-Bit) ready to support more than 2 GByte.
Open a command prompt with Administration rights. You find it under "Programs->Accessories->Command prompt" click right and select "run as administrator".
Enter "bcdedit /set IncreaseUserVA 3072" (without quotes) in the command window and press enter.
After that restart windows

To reset back to 2GB limit:
to reset the Increased User Adressspace just start the commandline prompt with Admin right again and enter "bcdedit /set IncreaseUserVA 2048"

See if the above helps at all

Another idea is to install previous version of DirectX ( < v11). I have Win7 64bit but ALWAYS install previous DirectX versions for compatibility reasons. Go to Microsoft's website and search for DirectX. Run the DirectX web installer from their website. You can have DirectX9 AND DirectX11 installed on Win7.

EDIT:

just checked the sh5.exe file and it's large address aware so enabling the 3GB switch in 32bit OSs should help:

Microsoft (R) COFF/PE Dumper Version 9.00.30729.01
Copyright (C) Microsoft Corporation. All rights reserved.

Dump of file sh5.exe
PE signature found
File Type: EXECUTABLE IMAGE
FILE HEADER VALUES
14C machine (x86)
5 number of sections
4BCE9A96 time date stamp Wed Apr 21 01:26:30 2010
0 file pointer to symbol table
0 number of symbols
E0 size of optional header
122 characteristics
Executable
Application can handle large (>2GB) addresses
32 bit word machine
Hello TDW,

is this 4GB patch suitable for me, when I use this PC (4GB RAM - 2 x DIMM DDR2 2048 MB 800MHz)?


Intel Core 2 Duo E8400, 3,00 GHz
chipset P35, socket 775
nVIDIA GEForce 9800GT, 512 MB, Arctic-Cooling Accelero
Audio HD Realtek ALC888
2 x DIMM DDR2 2048 MB 800MHz
640GB SATAII/300
Windows Vista Home Premium
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Old 04-19-11, 03:35 AM   #1345
Magic1111
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello TDW,

is this 4GB patch suitable for me, when I use this PC (4GB RAM - 2 x DIMM DDR2 2048 MB 800MHz)?


Intel Core 2 Duo E8400, 3,00 GHz
chipset P35, socket 775
nVIDIA GEForce 9800GT, 512 MB, Arctic-Cooling Accelero
Audio HD Realtek ALC888
2 x DIMM DDR2 2048 MB 800MHz
640GB SATAII/300
Windows Vista Home Premium
Hi Josef !

I think you can read german words ? When yes, please read this thread in our german ubi-forum very careful:

http://forums-de.ubi.com/eve/forums/...8/m/6511078809

And believe me, you find all anwers to your questions (a big example chapter to the 4GB patch...and so on) !

Best regards,
Magic
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Old 04-19-11, 03:43 AM   #1346
Sepp von Ch.
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Yes, thank you VERY much Magic1111!
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Old 04-19-11, 03:53 AM   #1347
Magic1111
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Quote:
Originally Posted by Josef von Posorschitz View Post
Yes, thank you VERY much Magic1111!
You´re welcome mate !
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Old 04-19-11, 09:31 PM   #1348
Husksubsky
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Quote:
Originally Posted by Trevally. View Post
J
You can always tell if a mod is ready to install by JSGME if it has a "data" folder when you open it.
One of the most useful piece of info a confused noob like me have seen in a long time.
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Old 04-20-11, 08:08 AM   #1349
Jaguar
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Beloved people, does anyone know how to configure FaT and LuT torpedoes in MO?

There´s already two threads and no answers ...
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Old 04-20-11, 08:09 AM   #1350
TheDarkWraith
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Quote:
Originally Posted by Jaguar View Post
Beloved people, does anyone know how to configure FaT and LuT torpedoes in MO?

There´s already two threads and no answers ...
Once you have the torpedoes click the green button for the tube located in the torpedo panel to show the FaT/LuT dials
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