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Old 11-19-08, 05:17 PM   #121
tonschk
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Hello ,at day light the Environmental 5 mod is very very nice , but at night everything in the screen is almost full black , can you help me please ? thank you very much


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Old 11-19-08, 06:16 PM   #122
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tonschk,

With that install order you have broken most of what makes OMV400 tick by overwriting key elements with EE 5.0.

Sorry man just had to comment.

Happy Hunting!
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Old 11-19-08, 06:50 PM   #123
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Thank you for your message, can you tell me please if you think is a better order install for this mods , thank you very much

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Old 11-19-08, 07:24 PM   #124
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Quote:
Originally Posted by W_clear
Quote:
Originally Posted by TitaniumRR
Hi,

Is the water around the submarine transparent, so that the lower watercovered part of the sub is visible?

Thanks
Yes.it's visible.
Dear W_clear,

Some comments ago I asked about the thing as seen above.

I installed the MOD and again: congrats , nice job.

Anyway could you please tell me exactly how to remove the transparency of water around the sub so that the lower watercovered part shouldn't be seen from the surface.

PE 4.0 does not solve this problem either. RFB 1.4 did so, but it is not compatible with the Cold War MOD which I don't intend to forgo.

I look forward to your answer.
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Old 11-19-08, 08:41 PM   #125
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Quote:
Originally Posted by TitaniumRR
Dear W_clear,

Some comments ago I asked about the thing as seen above.

..............

I look forward to your answer.
Sorry .My english is too bad,What's mean "exactly how to remove the transparency of water around the sub so that the lower watercovered part shouldn't be seen from the surface."?

You had better screen shoot to me .Thanks.
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Old 11-19-08, 09:46 PM   #126
tonschk
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I added just only the five components of Environmental 5 and my game have the same problem at night


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Old 11-20-08, 06:06 AM   #127
TitaniumRR
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Quote:
Originally Posted by W_clear
Sorry .My english is too bad, You had better screen shoot to me .Thanks.
First picture, as it is in the current E. 5.0 Mod:

http://i422.photobucket.com/albums/p...R/transp_1.jpg

Second picture, as I want it to be (with a superficial, negligent and very fast Photoshop work the underwater part of the hull is not visible from the surface or from the air).

http://i422.photobucket.com/albums/p...R/transp_2.jpg

So the question is how to kill the transparency of water accordingly.
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Old 11-20-08, 11:40 AM   #128
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What does the sonar sensitivity file Seminole spoke of do?
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Old 11-20-08, 12:15 PM   #129
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Hi guys, it's great that you can make something this beautifull but it's killing my CPU. So it is laggy, Frames per seconds are killing me

I have installed RFB 1.52 lately ( before that i had 1.51 )
Could it be that RFB is causing me such low fps??

Or is it this mod that contains much more files than 4.6?

PS: without this mod it plays like the old days :hmm:
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Old 11-20-08, 12:21 PM   #130
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@Toschk This bug is a stock SH4 bug. It's how the water shader is programmed that causes this and has something to do how the water reflects light, if you notice you will only get this "neon" water line when near shore, because of the shallow depth. You can try sail away from shore to see if it goes away.

@TitaniumRR
On your picture the water is calm 0m waves, in these conditions you should be able to see the submarines hull if you look at it from an high angle.
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Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 11-20-08 at 12:26 PM.
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Old 11-20-08, 12:35 PM   #131
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Quote:
Originally Posted by kriller2
@Toschk This bug is a stock SH4 bug. It's how the water shader is programmed that causes this and has something to do how the water reflects light, if you notice you will only get this "neon" water line when near shore, because of the shallow depth. You can try sail away from shore to see if it goes away.

@TitaniumRR
On your picture the water is calm 0m waves, in these conditions you should be able to see the submarines hull if you look at it from an high angle.
Thank you very much for your answer, I agree with you , nothing wrong with the water transparency , I like this feature very much
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Old 11-20-08, 03:07 PM   #132
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Quote:
Originally Posted by tonschk
Thank you for your message, can you tell me please if you think is a better order install for this mods , thank you very much

Hey man, hope all is well. I would first download the latest version of OMV500 plus the patch. I load the environmentals first and then load OM over the top that what OM will overwrite the other files. That way you may loose some eyecandy but keep OM intact. Thats the way I do it; it may not be the way other folks do this. Somewhere Lurker was kind enough to post a list of the EE5.0 modlets that could be loaded over the top of OMV500. Just do a search for his posts and you will find it.

Happy Hunting!
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Old 11-20-08, 05:59 PM   #133
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Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by tonschk
Thank you for your message, can you tell me please if you think is a better order install for this mods , thank you very much

Hey man, hope all is well. I would first download the latest version of OMV500 plus the patch. I load the environmentals first and then load OM over the top that what OM will overwrite the other files. That way you may loose some eyecandy but keep OM intact. Thats the way I do it; it may not be the way other folks do this. Somewhere Lurker was kind enough to post a list of the EE5.0 modlets that could be loaded over the top of OMV500. Just do a search for his posts and you will find it.

Happy Hunting!


http://www.subsim.com/radioroom/show...&postcount=839
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Old 11-20-08, 07:23 PM   #134
tonschk
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Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by tonschk
Thank you for your message, can you tell me please if you think is a better order install for this mods , thank you very much
Hey man, hope all is well. I would first download the latest version of OMV500 plus the patch. I load the environmentals first and then load OM over the top that what OM will overwrite the other files. That way you may loose some eyecandy but keep OM intact. Thats the way I do it; it may not be the way other folks do this. Somewhere Lurker was kind enough to post a list of the EE5.0 modlets that could be loaded over the top of OMV500. Just do a search for his posts and you will find it.

Happy Hunting!

Thank you for your help , I will download the OMV500 etc, looks there are some conflicts between OMV500 and the Environmental 5 , pity


Thank you very much
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Old 11-20-08, 07:25 PM   #135
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Thank you very much Lurker_hlb3
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Last edited by tonschk; 11-20-08 at 07:26 PM.
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