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Old 05-22-10, 04:36 PM   #121
TheDarkWraith
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Quote:
Originally Posted by Nisgeis View Post
Can you link it to engine RPM, instead of speed?
No. there is no controller that 'controls' FPGs and PGs by RPM. There is a controller that controls them via speed though and that's the one I use.
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Old 05-22-10, 04:46 PM   #122
Nisgeis
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Is that new for SH5?
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Old 05-22-10, 04:47 PM   #123
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Quote:
Originally Posted by Nisgeis View Post
Is that new for SH5?
nope. Almost same controller from SH3 and SH4.
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Old 05-22-10, 04:57 PM   #124
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Oh, I've done some work with the particle generators and I never noticed that you could control the particles by the speed of the sub - which setting is it?
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Old 05-23-10, 02:20 AM   #125
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Quote:
Originally Posted by Capt Jack Harkness View Post
Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.
The smoke raise just a little , perhaps need a bit more dispersion


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Old 05-23-10, 12:27 PM   #126
SteelViking
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Hey tonschk, since you're working on this, do you think you could add smoke while in reverse?
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Old 05-23-10, 01:22 PM   #127
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Hey tonschk, since you're working on this, do you think you could add smoke while in reverse?
I don't think he's working on it. He's just commenting. I'll work on this and the flags when I'm done with the UIs.
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Old 05-23-10, 02:51 PM   #128
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Originally Posted by TheDarkWraith View Post
I don't think he's working on it. He's just commenting. I'll work on this and the flags when I'm done with the UIs.
Oh, ok. Well I am looking forward to your future work then.
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Old 05-23-10, 09:28 PM   #129
Capt Jack Harkness
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Cool, well on that note, is it also possible to make the exhaust collisionable so that it blows around the sub instead of through it?
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Old 05-23-10, 09:31 PM   #130
TheDarkWraith
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Quote:
Originally Posted by Capt Jack Harkness View Post
Cool, well on that note, is it also possible to make the exhaust collisionable so that it blows around the sub instead of through it?
highly doubtful.
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Old 05-24-10, 04:08 PM   #131
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TDW I hope you didn`t forget to change a bit dependability of smoke trail on wind direction Looking forward to it.
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Old 05-24-10, 04:24 PM   #132
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Quote:
Originally Posted by Capt Jack Harkness View Post
Cool, well on that note, is it also possible to make the exhaust collisionable so that it blows around the sub instead of through it?

TDW is correct that Collisions can not be done.
Each Partical is a 'New' creation.
Therefore you can not add a zone to them.
Some animations from earlier SH series suffered the same problem.
You could add a damage zone to the base model?
But the way the animations worked ment there was no damages attached.
That's one of the reasons you can't shoot Survivors in SH3.
(That can be fixed by adding a Dummy spot for the animations and adding a damage zone to it! Kill the Dummy? Kill the Survivors! )
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Old 05-24-10, 06:55 PM   #133
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v1.0.2 released. See post #1 for details
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Old 05-24-10, 08:13 PM   #134
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Thanks for the update TDW
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Old 05-24-10, 09:39 PM   #135
TheDarkWraith
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Quote:
Originally Posted by Kromus View Post
TDW I hope you didn`t forget to change a bit dependability of smoke trail on wind direction Looking forward to it.
That was changed in v1.0.1. Is it not enough still?
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