SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-02-06, 01:25 AM   #121
gdogghenrikson
Grey Wolf
 
Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
Default

Quote:

German Navy Expack v1.01
Link : http://www.git.com.au/~voyager_tek/G...ExPack1.01.zip
_________________
hmmmm I installed this mod and I still get a CTD :hmm:
__________________
And when you loose control, you'll reap the harvest you have sown.
gdogghenrikson is offline   Reply With Quote
Old 03-02-06, 03:28 AM   #122
TigerKatziTatzi
Mate
 
Join Date: Feb 2006
Posts: 57
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Cdre Gibs
Quote:
Originally Posted by ref
Cdre, think I catch it (the bug), link to file in first post on this thread.
Please let me now if it works for you.

Ref
Yeah the ini was the issue. Now I can get it to work, just 1 small thing. I now get a black blank pic in Paint Shop Pro. It dont agree that the RAW file is 126x126. So I'm gonna have to keep fiddling with the pix size till I hit the right 1.

*MK.raw = 1802x1802
*RS.raw = 366x366

thats i work with them. but using i'm PhotoShop and its setting pix-value by itself.

if u have any chance to get PS, get it.

bout black pic *MK.raw after opening..........
- Menu -> Image/Mode/index color
- Menu -> Image/Mode/Color table -> load Terrain.act which comes with the package

- change first two colors in this table to some of your convinience



*RS.raw
- Menu -> Image/Mode/index color
- Menu -> Image/Mode/Color table -> load Terrain.act from ../datat/Terrain/Pal/

u have to check ur Paintprg. where u can set/select this
TigerKatziTatzi is offline   Reply With Quote
Old 03-02-06, 07:06 AM   #123
U-Schultz
Medic
 
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
Default

I must admit I am a little confused by the plethora of files in this thread.

If I d/l the following linked file do I just drop it into my SH3 install or is there addional .dat file tweaking needed?

http://www.git.com.au/~voyager_tek/HT+CCIP_merge.zip

Or is there going to be a simple d/l and install for us .dat file challenged people. I don't sail from Keil because of the lack of the canal but would like to!

Thanks
U-Schultz is offline   Reply With Quote
Old 03-02-06, 08:23 AM   #124
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by U-Schultz
I must admit I am a little confused by the plethora of files in this thread.

If I d/l the following linked file do I just drop it into my SH3 install or is there addional .dat file tweaking needed?

http://www.git.com.au/~voyager_tek/HT+CCIP_merge.zip

Or is there going to be a simple d/l and install for us .dat file challenged people. I don't sail from Keil because of the lack of the canal but would like to!

Thanks
Yeah things are getting a little confusing, just to clarify, there are two different mods here, on is mine, that actually modifies the terrain, and the other is a mod made by CCIP that puts some buildings, docks and some ships in the kiel canal to make the trip more interesting, but it's not necesary to have the canal in the game, if you're confused start by installing the terrain mods :

Kiel Canal, Scapa Flow, Suez canal :

http://rapidshare.de/files/14120318/...n_mod.zip.html

http://files.filefront.com/Kiel_Scap.../fileinfo.html

Panama Canal :

http://rapidshare.de/files/14212138/...Canal.zip.html

http://files.filefront.com/Suez_Cana.../fileinfo.html

Mod installing tutorial english/german by TigerKatziTatzi :

http://rapidshare.de/files/14273315/...cker_.rar.html

http://files.filefront.com/tut_Terra.../fileinfo.html

Then if you wish you would make a try to CCIP's mod, wich consist's of two parts, one that adds buildings and one wich adds ships.

First part :

MAKE A BACKUP FIRST

Open in a text editor (notepad) (sh3 dir)\data\terrain\locations.cfg
file go to the bottom of it and take a note of the last [Location XX] line, you are looking for the last number XX, then copy the following text and paste it at the end of the file, then start numbering the lines [Location ] in the text that you paste with consecutive numbers starting on the number that you previously noted plus one, be carefull not to leave any leaps in the numbering, also as this post is in html format yuo may have extra non visible characters at the end of the lines, you must remove them or SH3 will crash,(happens to me when I installed it).
Here is CCIP' s first part of the mod:

[Location ] ; Kiel Canal
Long=9.731711
Lat=54.348785
Heading=125
OnLand=false
ShowOnMap=true
FileName=Djakarta

[Location ]
Long=9.668546
Lat=54.295956
Heading=0
OnLand=true
ShowOnMap=true
FileName=Muslim_City

[Location ]
Long=9.518629
Lat=54.196785
Heading=0
OnLand=true
ShowOnMap=true
FileName=Industry

[Location ]
Long=9.163964
Lat=53.897373
Heading=0
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr

[Location ]
Long=9.344380
Lat=54.130539
Heading=90
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr

[Location ]
Long=9.120715
Lat=53.8929
Heading=180
OnLand=false
ShowOnMap=true
FileName=Penang

[Location ]
Long=9.149465
Lat=53.89304
Heading=90
OnLand=false
ShowOnMap=true
FileName=Lighthouse

[Location ]
Long=9.534129
Lat=54.205704
Heading=90
OnLand=false
ShowOnMap=true
FileName=Lighthouse

[Location ]
Long=9.971210
Lat=54.352703
Heading=90
OnLand=true
ShowOnMap=false
FileName=Lighthouse


[Location ]
Long=10.150210
Lat=54.366870
Heading=90
OnLand=true
ShowOnMap=false
FileName=Lighthouse


[Location ]
Long=9.971210
Lat=54.352703
Heading=90
OnLand=true
ShowOnMap=false
FileName=Lighthouse

[Location ]
Long=9.774879
Lat=54.374496
Heading=135
OnLand=true
ShowOnMap=false
FileName=City_Fr_Gr

[Location ]
Long=9.746878
Lat=54.356659
Heading=90
OnLand=false
ShowOnMap=true
FileName=Lighthouse

[Location ]
Long=9.9722
Lat=54.363705
Heading=0
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr

[Location ]
Long=9.836753
Lat=54.380787
Heading=0
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr

Once you have made this I recomend that you start sh3 to check that everything is ok.

Then for the second part (adding ships to the kiel canal)
download this
http://rapidshare.de/files/13591448/canal.mis.html

MAKE A BACKUP FIRST

Open sh3 mission editor, select File->Open Scripted layer, open the file (sh3 dir)\data\campaigns\campaign\campaign_scr.mis.
next select Flie->Merge in the next dialog check mark merge data saveable and hit ok.
in the file open dialog that opens later select the file you have downloaded (canal.mis), once it is loaded select File->Save Scripted layer as...,and save it as (sh3 dir)\data\campaigns\campaign\campaign_scr.mis, this is very important, if you try to save it as a normal mission the editor will start complaining with several errors.

Hopefully you're done and everything is ok, but if you don't want to risk with file modding, the second part is eye candy(I'm not trying to diminish CCIP's work ), it don't add any functionality to the terrain mod, if you wait to the next mods that will appear I'm sure they will make use of the terrain mods.

Hope this clarifies the thing a little.

Ref.
__________________
ref is offline   Reply With Quote
Old 03-02-06, 10:46 AM   #125
U-Schultz
Medic
 
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
Default

Excellent!!

Thank you ref...your explanation was very clear and concise and I will certainly give it a shot my next free computer moment

For Cdre Gibbs...how does your "HT+CCIP_merg.zip" fit into all this? Is it something totally different and/or unrelated to the instructions that ref posted?
U-Schultz is offline   Reply With Quote
Old 03-02-06, 12:22 PM   #126
Cheapskate
XO
 
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by U-Schultz
Excellent!!

Thank you ref...your explanation was very clear and concise and I will certainly give it a shot my next free computer moment

For Cdre Gibbs...how does your "HT+CCIP_merg.zip" fit into all this? Is it something totally different and/or unrelated to the instructions that ref posted?
The Cdre Gibs merge file adds the "eye candy" element ( added ports, cities, lighthouses, ships etc) in an easy JSGE compatible format, to the actual canal data provided by Ref's mod.

It enables you to avoid all the cutting, pasting, renumbering and merging necessary to add CCIP's embellishments in the way ref suggests.

Whilst I had no problems in installing the canal, the additional items were a different matter! Messing about with the SH3 mission editor isn't for the unknowledgable or faint hearted - I just couldn't get the merging process to work.

Thanks to all concerned in bringing this excellent mod to us : in particular to Cdre Gibs for preserving my sanity!
Cheapskate is offline   Reply With Quote
Old 03-02-06, 12:53 PM   #127
U-Schultz
Medic
 
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
Default

Thanks for the info Cheapskate.

I took advantage of my lunchhour to d/l the "HT+CCIP_merg.zip" file on my office computer to check out the readme but there was none.

Is the modded "Campaign_SCR" from one of Rubini's mods? I'll presume that the "HT" stands for "High Traffic? If so which version?

EDIT: Ok, in reading previous posts ( ) its apparently from HT 1.47.
U-Schultz is offline   Reply With Quote
Old 03-02-06, 10:02 PM   #128
gdogghenrikson
Grey Wolf
 
Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
Default

Quote:
Ohh bugger, in the HT+CCIP_merg.zip, I left over a bit from another mod. I do appologise!

If you have down loaded the HT+CCIP merge.zip and installed it, goto you SEA Folder and delete this FOLDER if you have NOT installed the USS Essex Ship Mod :

Silent Hunter III/Data/Sea/NCV_USSEssexCV9 <--- Delete Folder

hmmm still getting a CTD
__________________
And when you loose control, you'll reap the harvest you have sown.
gdogghenrikson is offline   Reply With Quote
Old 03-05-06, 09:50 AM   #129
TigerKatziTatzi
Mate
 
Join Date: Feb 2006
Posts: 57
Downloads: 0
Uploads: 0
Default

so I got my TerrainModding for Helgoland done as well.

Hope some of you will like it too

Contents of this mod:

- An harbor facility for Helgoland with habour layout of Bergen. Unfortunately Bergen layout has a bug and you can move through walls.
- Helgoland was adapted and increased by the island surface, in order to receive a kind of 'cliff-look'.
- the eastern sandbank had been established.
- as land texture a partial original of a photo of Helgoland was used.
- Lighthouse by Sergbuto.
- a ' city ' on Helgoland.


Read the Terrain Modding Helgoland_en.pdf which come with this package !!!

DL-Link Helgoland v1.0



Greetz TKT












TigerKatziTatzi is offline   Reply With Quote
Old 03-05-06, 11:41 PM   #130
Hunterbear
A-ganger
 
Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
Default

Great looking Helgoland TigerKatziTatzi!

Now thats what I'm talking about!

Hunterbear is offline   Reply With Quote
Old 03-06-06, 01:34 AM   #131
perdu
A-ganger
 
Join Date: May 2004
Posts: 79
Downloads: 5
Uploads: 0
Default

netx step will be to decode de locations .dat files ^^!
perdu is offline   Reply With Quote
Old 03-06-06, 06:13 PM   #132
perdu
A-ganger
 
Join Date: May 2004
Posts: 79
Downloads: 5
Uploads: 0
Default corrected BREST

here is what i'm working on , with a friend working at brest harbour:





reworked "pointe de l'armorique" with the "ile ronde" that was missing



new "ile longue" and reworked "goulet"



perdu is offline   Reply With Quote
Old 03-07-06, 03:00 AM   #133
TigerKatziTatzi
Mate
 
Join Date: Feb 2006
Posts: 57
Downloads: 0
Uploads: 0
Default

nice work
TigerKatziTatzi is offline   Reply With Quote
Old 03-07-06, 01:20 PM   #134
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

WOW! Can't wait to see that. Now if only people who live near other ports can do the same.
  Reply With Quote
Old 03-08-06, 05:43 PM   #135
ADukes
Sailor man
 
Join Date: Feb 2006
Posts: 45
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by TigerKatziTatzi
so I got my TerrainModding for Helgoland done as well.

Hope some of you will like it too

Contents of this mod:

- An harbor facility for Helgoland with habour layout of Bergen. Unfortunately Bergen layout has a bug and you can move through walls.
- Helgoland was adapted and increased by the island surface, in order to receive a kind of 'cliff-look'.
- the eastern sandbank had been established.
- as land texture a partial original of a photo of Helgoland was used.
- Lighthouse by Sergbuto.
- a ' city ' on Helgoland.
I have a problem, the game crashes while loading if I add the last ship (Name=Type VIIA#1Helgoland) to the scr.mis, without everything is okay.
ADukes is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.