SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-24-14, 02:20 PM | #121 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
|
Any other JSGME issues, click on signature link below.
__________________
JSGME help links and common error solutions |
09-22-14, 04:26 PM | #122 |
Bilge Rat
Join Date: Sep 2014
Location: Москва
Posts: 1
Downloads: 166
Uploads: 0
|
Здравствуйте. Помогите новичку, хотя не модифицированную SH5 пользую года 3. Стоит голая Ubi от Буки v.1.2.0. Установил JSGME. С каких модов, а главное с их версий начать. Хотелось бы реальных приб., способов управления, гаджетов как в 3 или 4. Буду очень признателен за помощь.
|
10-10-14, 02:37 PM | #123 | |
Swabbie
Join Date: Jul 2008
Posts: 9
Downloads: 189
Uploads: 0
|
Quote:
|
|
04-07-18, 06:59 AM | #124 |
Bilge Rat
Join Date: Apr 2018
Posts: 1
Downloads: 3
Uploads: 0
|
can someone tell me how to use the steel viking interieror mod
|
04-07-18, 02:58 PM | #125 | |
Growing Old Disgracefully
|
A Warm Welcome To The Subsim Community > Simonko9900
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3-4-5 Tutorials And Other Information Links In My Signature Below Quote:
Post #4 JSGME Installing It Correctly Steel vikings mod comes in 2 parts. Main mod + Mod patch You need to open each zip file and extract to the JSGME MODS folder in your Silent Hunter 5 main game folder. The patch is enabled behind the main mod which it will then overwrite it.
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
|
06-25-18, 04:42 PM | #126 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Thank you for the work!
|
01-14-19, 09:53 PM | #127 |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
|
Hello, just a suggestion even if this is 2018 and the latest version was 2010.
I use Jsgme with other games, and they usually not have a lot of folders unlike in sh3 which has all of them, like this when several mods adds the same folders the program detects conflicts and greys out the 'overwrited' mod even if it is just a folder conflict, which is a pain if i need to disable a mod on the top of the list to update it, i need to disable a lot of other mods first update and then enable them all again. So a version without folder conflicts would made this the perfect mod organizer for me. Just don't remove the folder if there is files in it and thats it, maybe thick an option if the user wants folder conflicts or not?. Thanks. |
03-05-21, 06:53 PM | #128 | |
Torpedoman
|
Quote:
One such software I am aware and have personally used is Mod Organiser and here are the sites for it: https://www.modorganizer.org and https://github.com/ModOrganizer2/modorganizer Just to be clear I have no affiliation with them I'm just a happy MO user - it is open source free software anyway. I am also a happy JGSME user by the way, nothing wrong with JGSME, both good tools in the same domain with different feature set. Mod Organizer is originally created for Bethesda Games (Elder Scrolls series/Oblivion, Fallout, Skyrim etc.) they only recently started adding built-in explicit support for other games however I have been using it for years by jumping hoops such as creating a blank text file and renaming it Oblivion.exe and OblivionLauncher.exe (so MO thinks it is managing Oblivion and works OK). If you want support on it, create a thread and PM me to let me know the thread URL and I will help you out set up MO to manage SilentHunter or any other game really. To give you an idea here is two 'mod conflict' screenshot examples. We have two tiny (Silent Hunter 4) mods here, both overwriting the same "Commands.cfg" file where key bindings are configured. In one screenshot one of them is on top thus the bottom one (that gets added later in execution) overwrites it. In the other screenshot I drag & dropped to change order so the other one gets overwritten. Obviously load order changing alone can work sometimes. At other times it is not very helpful (you can do that in JGSME anyway), in MO however you can see what exactly is being overwritten which makes it easier to manually handle the conflict. Here is some more info if you're interested: Basic https://stepmodifications.org/wiki/Guide:Mod_Organizer Advanced https://stepmodifications.org/wiki/G...nizer_Advanced There might be better (newer) ones also, I've seen some on Reddit but personally haven't tried them out. Good luck! |
|
09-17-21, 09:57 AM | #129 |
Bilge Rat
Join Date: Sep 2021
Posts: 1
Downloads: 15
Uploads: 0
|
New member
Thanks for the warm welcome.
My userid relates to a previous life in Air Defence (SHORAD) R.A. So am looking forward to developing my nautical skills and having fun. Best wishes and thanks again. |
09-17-21, 10:45 AM | #130 |
Gefallen Engel U-666
|
Welcome aboard!
CloudPuncher!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
|
|