SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-12-20, 10:51 AM | #121 |
Torpedoman
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
|
Nice. This will get me to actually use S-boats.
Also - and I know this is asking a lot - but was just wondering if there were any future plans on modeling the machinery compartments, steering room, etc. Not only for the pig boats but for the fleet boats as well. Aware that would be more demanding than modelling living spaces, with a lot of intricate 3D of complex shapes, much of it extending below deck. Was just wondering, thats all. Thank you. |
07-12-20, 11:41 AM | #122 | |
Argentinian Skipper
|
Quote:
Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
08-24-20, 09:36 AM | #123 |
Swabbie
Join Date: May 2011
Location: Ct. USA
Posts: 7
Downloads: 399
Uploads: 0
|
Love This Mod
Thank you so much for your mod. I couldn't believe my eyes when I saw it browsing SUBSIM. I think it was in 2014 when I stopped playing SH4 because I wanted a ship with more interior space. I started playing SH5 for this reason but quit because I found it to be too unstable. It wasn't long after that I started playing Star Citizen. I recently put it down because I'm frustrated with it's development.
I just started playing SH5 TWoS again after watching a bunch of YouTube videos and seeing how stable the game has become. So when I seen your mod I fired up SH4. And yes, I'm real happy with your mod. I have a good gaming computer. I'm running ~ 56 FPM in the Officers Quarters. Operating System: Windows 10 Pro 64-bit Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 CPUs), ~4.2GHz Memory: 65536MB RAM Available OS Memory: 65492MB RAM DirectX Version: DirectX 12 Card name: NVIDIA GeForce GTX 1080 Ti x 2 (SLI) I'm happy to be playing SH4 again. So, Thanx again and I look forward to your future developments. |
08-24-20, 09:47 AM | #124 |
Gefallen Engel U-666
|
welcome back!
Eradico! after a 9 year silent run!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-24-20, 10:51 AM | #125 |
Swabbie
Join Date: May 2011
Location: Ct. USA
Posts: 7
Downloads: 399
Uploads: 0
|
Thank you Aktungbby!
I missed the boats. These games are old but still good thanks to the modders that keep them going and a great gaming community. |
08-24-20, 11:53 AM | #126 |
Navy Seal
|
|
08-24-20, 04:24 PM | #127 |
Seaman
Join Date: Jan 2013
Posts: 41
Downloads: 104
Uploads: 0
|
I have installed it for a quick look in TMO ... Wow... great work and it produce really a nice atmosphere!
|
08-30-20, 10:44 AM | #128 |
Swabbie
Join Date: May 2011
Location: Ct. USA
Posts: 7
Downloads: 399
Uploads: 0
|
Missing Deck Gun
I was wondering if it was just me or if this is a known problem. While playing Submarine School's Artillery Training EZ I noticed that my deck gun was missing when using this mod.
JSGME Activated Mods CarotioIntercontinentalRadioPack 100_FalloftheRisingSun_UltimateEdition_v1.2_EN Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN 901_Strategic_Map_Symbols RAHGoldWatchMod FooBor's PORPOISE BLACK HI-RES V1.0 When I deleted Fleetboat_Interior-Officers_Quarters from my activated mods list the deck gun reappeared and was no longer missing. The only change I made to this mod was I Edited the Cpt.Room Labels: LABEL_CPT.dds and LABEL_CPT2.dds with my game name using paint.net. I love your mod and this is in no way a game breaker. Anyway I was just curious and any response will be appreciated. Thank you. |
08-30-20, 12:18 PM | #129 | |
Grey Wolf
|
Quote:
because the mod is not adapted to 1.2 yet |
|
08-30-20, 12:41 PM | #130 |
Navy Seal
|
|
08-30-20, 01:04 PM | #131 |
Seaman
Join Date: Jan 2013
Posts: 41
Downloads: 104
Uploads: 0
|
No, it was an all or nothing try in my TMO install!
I have then loaded a single mission with a Porpoise class boat and ... voila! But i didnt click anything, only a quick look! 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 2.1 TMO_SubTextures_FooSkin Poul-Sound for SH4 Captain Midnights MORE CBS NEWS! MOD v1,2 Improved Ship Physics 2.6_TMO_RSRDC My Compilation for TMO 2.5 Airstrikes_V1.3_TMO2.5_RSRDC New Missions for TMO2.5 Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN |
08-30-20, 01:59 PM | #132 |
Swabbie
Join Date: May 2011
Location: Ct. USA
Posts: 7
Downloads: 399
Uploads: 0
|
Missing Deck Gun
vickers03 Thank you for the quick reply. I'm surely not an expert but your mod not being adapted to v1.2 yet sounds like the probable cause. Maybe some Skipper that has 100_FalloftheRisingSun_UltimateEdition_v1.2_EN and your mod installed can test this out.
Thanks again for all that you do for our community. |
08-30-20, 02:31 PM | #133 | |
CTD - it's not just a job
|
Quote:
|
|
08-30-20, 06:53 PM | #134 |
Swabbie
Join Date: May 2011
Location: Ct. USA
Posts: 7
Downloads: 399
Uploads: 0
|
Missing Deck Gun
propbeanie, I appreciate your input concerning this.
I rearranged my mods list: JSGME Activated Mods 100_FalloftheRisingSun_UltimateEdition_v1.2_EN Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN 901_Strategic_Map_Symbols CarotioIntercontinentalRadioPack RAHGoldWatchMod FooBor's PORPOISE BLACK HI-RES V1.0 I should note that I'm running a modified Radio Pack ini file because I added two radio stations to the mod. Large Address Aware Path D:\Silent Hunter Wolves of the Pacific\sh4.exe LAA Original True False I deleted the save Folder. I started Submarine School's Artillery Training EZ and my sub had no deck gun. So I deleted all mods and save folder. Reinstalled just one mod 100_FalloftheRisingSun_UltimateEdition_v1.2_EN. Started game and my sub had the deck gun in Submarine School's Artillery Training EZ and Fleet Boat Campaign. So I then installed Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN. JSGME Activated Mods 100_FalloftheRisingSun_UltimateEdition_v1.2_EN Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN Fired the game up and no deck gun. Nothing! I noticed on the download page for Fleetboat_Interior: Officers Quarters there was a Comment by Kieldk 08-22-2020 at 06:45 PM: "just need an updated version for fotrsu v. 1.2" Maybe he knows something I don't. So I don't know. Maybe my Fleetboat_InteriorOfficers_Quarters_FOTRSU_v1.1_EN file is corrupted. What do you think? |
08-30-20, 10:59 PM | #135 |
CTD - it's not just a job
|
Since the Submarine School missions use the Porpoise, I would remove the "FooBor's PORPOISE BLACK HI-RES V1.0" mod and see what happens then. The deckgun comes from the Data Library USSubParts folder, and maybe FooBar didn't write the texture file for there... ??
Edit... wait a second, I forgot that vickers03 does do a few upc file changes, and does not have the new deck gun configurations... that's what's doing it! We'll see if we can't get him some more detail for an update to the interiors... sorry 'bout that... Last edited by propbeanie; 08-30-20 at 11:05 PM. Reason: whoops! found the file! |
|
|