SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-26-09, 07:11 PM | #121 | ||
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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02-26-09, 07:22 PM | #122 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,680
Downloads: 171
Uploads: 0
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Hi Rubini, also it seems that this will not work with ATI cards, a few have tested it now & none can get it to go, I would do testing & experimenting with sun halo etc if I could just get it to work, lets hope RB is on to something.
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Sub captains go down with their ship! |
02-26-09, 08:15 PM | #123 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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02-26-09, 09:36 PM | #124 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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Looking very good, my friend!!!
Cheers! CapZap
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02-27-09, 02:38 AM | #125 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,680
Downloads: 171
Uploads: 0
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Quote:
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Sub captains go down with their ship! |
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02-27-09, 03:03 AM | #126 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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My two cents worth
Works fine with my NVIDIA GeForce9800Gt, though its weird how long it actually takes to get used to the difference after playing in strech view for so long - I accidently uninstalled the mod and then went to play, when I got topside I thought I was on drugs - to think I used to think that was normal
Incidently I took the plunge with the res fix - now I'm trundling around the Atlantic in 1680 x 1050 and I'm having FUN! For the record, I still havnt seen a mod that deals with smoke - always seems to look like different grades of cotton wool - not a complaint mind you, buggered if I know how to fix that stuff - I also tried fiddling with object reflections, but couldnt get any where. Always bugged me how subs and ships sailing around on the ocean blue always look so dam dry, wet things gleasten and gleam for christ sake - where the gloss of wetness? he asked without wishing to sound like a cheap porno star Any way thats my thoughts for the day R |
02-27-09, 03:15 AM | #127 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,680
Downloads: 171
Uploads: 0
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Quote:
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Sub captains go down with their ship! |
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03-04-09, 05:29 PM | #128 |
Helmsman
Join Date: Feb 2004
Location: Fresno, CA USA
Posts: 101
Downloads: 15
Uploads: 0
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too bad, I hope a fix is found for the ATI issue I have a Radeon x1400 in my Dell laptop and was hoping to get rid of the black borders on either side of my SH3 full screen
Let me know if there is anything I can do to help test potential fixes.
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Kind Regards, Harry J. Miktarian |
03-05-09, 10:23 AM | #129 |
Machinist's Mate
Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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I'd like to confirm that the Mod doesn't seem to work on my ATI 4870 either.
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
03-05-09, 10:33 AM | #130 | ||
Machinist's Mate
Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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Quote:
I have a 1920x1080 screen but I have to run the game on 1680x1050 due to the mouse cursor disappearing after free camera movement and appearing in the lower-right corner of the screen. When playing in 1920x1080 res, the cursor reappears over the red torpedo fire button in periscope & UZO mode thus launching the torpedo (I use GWX1.03 standard periscope/UZO GUI). At 1680x1050 the cursor appears slightly above the lock black button so its ok. But I would like to use the 1920x1080 res. Is there any fix for this cursor displacing to the lower right, more and more as you increase widescreen resolution.
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
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03-06-09, 04:43 AM | #131 |
Gunner
Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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almost had hope i could play sh3 again, but like others its not working on my ATI card (x1900xtx)
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03-07-09, 04:47 AM | #132 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Wide screen with ATI. go ati go
I play GWX3 with WAC enviroment. and I am using,
"VistaAtiGraphicFix/SB_cameras/Wide Screen " modded in one cameras dat. and works ok for me.
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SH |
03-09-09, 08:26 PM | #133 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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Kaleuns:
Today I joined the comunity of widescreen monitor users, and I must say that this mod is really good!! As explained in the readme file, all 3D views look normal and 2D views stretched. However, when I take a screenshot with Ctrl+F11, the screenshot still comes out in 1024x786 (or 1024x768, can't remember which one is the right one) format and all stretches disappear. 1.- What should I do in order to take the screenie in wide format? 2.- I really hope Rubini and all the Masters involved in the development of this mod are making progress since I can hardly wait to play SH3 in full widescreen format without the distortions. Anyway, I want to congratulate all of you guys for the splendid work done.! CapZap
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03-09-09, 08:50 PM | #134 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,680
Downloads: 171
Uploads: 0
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Use the Hi-Res mod and set the cfg for say 1440x900 and give that a go! Oh and then just use the PrtScr key for snapshots.
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Sub captains go down with their ship! |
03-09-09, 09:41 PM | #135 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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Quote:
1st, thanks a lot for the advice, however, I still have a couple of questions about this: My monitor is set to 1920x1080 (16:9 ratio), or do you mean the cfg file? If I use the PrtScr key, where will the snapshot be saved to? I just made a try but nothing happens here... or at least it seems that way... BtW, I have the mod enabled. Thanks a lot for your help, brother! CapZap
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