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05-14-11, 04:53 PM | #1306 |
Engineer
Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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Can i use this patch with my current mod setup and my career save game?
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05-14-11, 04:59 PM | #1307 |
Admiral
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Small update V15F3 for beta testing available.
Changes:
Last edited by h.sie; 05-14-11 at 05:26 PM. |
05-14-11, 05:35 PM | #1308 |
Admiral
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It's also a very good idea to put the patched sh3.exe into the Supplement-Mod (same directory where the DLLs are). Then one can activate/deactivate the whole packet using JSGME without risking to harm the sh3 - installation.
Thanks to frau_kaleun for that idea. |
05-14-11, 07:32 PM | #1309 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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"And on the Seventh day HE rested!"
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Irish1958 |
05-14-11, 08:04 PM | #1310 | |
Argentinian Skipper
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Quote:
Many thanks Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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05-14-11, 11:42 PM | #1311 | |
Helmsman
Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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Quote:
Markman What is the path to this "cameras.dat" file so that I can amend it too? I assume I can do it through explorer, yes? |
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05-15-11, 02:37 AM | #1312 |
Seaman
Join Date: Nov 2009
Location: China
Posts: 41
Downloads: 367
Uploads: 0
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I do install the supplement mod,and do all the readme says.I also use different versions and they are all oxcoooooo5 wrong.So I doubt my PC OS,I use winxp sp3 chinese simplified.DO I need to insall something netframe work3,4 etc.Or someone can send me the files they work on other PC?
Last edited by zj1985; 05-15-11 at 02:50 AM. |
05-16-11, 04:06 AM | #1313 |
Admiral
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@zj1985: Please send me your sh3.exe for me to find the reasons for your problems.
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05-16-11, 04:11 AM | #1314 |
Admiral
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Modelling random diesel damages when on flank speed
Weeks ago, LGN1 inspired me to model random diesel damages when on flank speed for longer time periods. I like that idea very much, and my own idea was to also add some warnings from the LI like "diesels running hot, we must slow down" or similar.
Does anyone have historical information, how long diesels were able to do flank speed, or more concretely: How long must diesels do flank speed to have a probability of 50% for some damage? Thanks. h.sie |
05-16-11, 01:00 PM | #1315 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I imagine that this sort of specific info will be hard to come by. |
05-16-11, 02:27 PM | #1316 |
Admiral
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@TorpX: Thanks for your answer. The warnings were for "ear-candy" only and not really necessary.
I think the probabilities for engine damages should highly depend on the speed. slow - standard: low (maybe avg. 1 damage per 3 missions) ??? full: medium (maybe 1 damage per 1 mission) ??? flank: very high (maybe 1 damage per day) ??? these values can of course be converted into chance per hour. |
05-16-11, 03:22 PM | #1317 | ||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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05-16-11, 03:47 PM | #1318 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi h.sie,
I found these old threads about the diesels: http://uboat.net/forums/read.php?20,...1260#msg-61260 http://uboat.net/forums/read.php?20,...1000#msg-61000 Both are about the diesels in the IX, but I think most things apply also to the VII boats. In both threads it's mentioned that the highest possible power output was restricted to 0.5hours (I guess the '24hrs' means once per day ) and the second highest power output to 2hours. Unfortunately, the texts do not mention the corresponding max. speed. In addition, SH3 does not include these settings (the values in the sim files are a weird mixture) Maybe a rough guide could be: Flank => hour time scale Full => day time scale Rest => patrol time scale Cheers, LGN1 |
05-16-11, 03:49 PM | #1319 |
Admiral
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@TorpX: I had in mind to also model random damages for speeds lower than flank, but I did not mention it so far (sorry!) because flank is the most important one. my problem now is the fine-adjusting of probabilities - depending on speed. instead of assumptions I would prefer historical exact empirical data, but I must agree with you, that it will be hard to find some. But maybe we have luck, since here are guys around with a huge historical knowledge. If we don't have luck, I have to use some acceptable assumptions (we have to discuss about) as basis for the programming.
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05-16-11, 04:57 PM | #1320 |
Admiral
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@bojan: the patches should be compatible with 99% of the mods.
regarding old savegames look here: http://www.subsim.com/radioroom/show...postcount=1185 |
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