SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-24-09, 04:58 PM | #1306 |
Samurai Navy
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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Look's like I will have to give TMO another shot,......LOL, the old one was great, just not my style of play.
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07-25-09, 08:36 AM | #1307 |
Swabbie
Join Date: Dec 2004
Posts: 14
Downloads: 47
Uploads: 0
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Question on crew managment
Great MOD!! I'm loving it and 1.8 beta is working fine! This is almost the perfect Sub sim now.
Question on crew management though. What is the main purpose of Hogan’s Alley? I am assuming it is a place to stash you DC party and Gun Crew when not needed to protect them from damage. However I never figured out why the originally game had a dedicated DC party and Gun crew in the first place. Everyone on a Submarine, both now and then, stood watch. The only exceptions were usually the cooks and stewards but they often took a lookout spot also. When battle stations was called away and everyone was out of the rack a select group would be assigned to DC party and Gun crews (if surfaced). All these folks would be designated on a “Watch, Quarters and Station Bill”. Not sure why the game mechanics has the deck team stays manned during submerged battle stations either. |
08-01-09, 06:46 AM | #1308 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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The stock SH4 had a lot of flaws, this being one of them.
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***THE GENERAL*** |
08-01-09, 06:44 PM | #1309 |
Ensign
Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
Posts: 220
Downloads: 294
Uploads: 0
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Does the latest TM work with the enviromental mod or pacific enviroments? or can someone list all the best mods to work with TM
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08-01-09, 06:48 PM | #1310 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Quote:
17.) Can i run this super cool environmental mod with TMO? An Environmental mod is now included in TMO, so you should not have to run anything extra. You may prefer one mod over another, i can only recommend that you try TMO by itself before adding mods of your own. A word of caution here with environmental mods in general: The authors of these mods are doing fantastic work and have made great strides. Unfortunately these mods are having adverse effects on AI visual sensors (confirmed), and possibly even AI underwater sensors (unconfirmed). These ill effects will also effect your watch crews ability to spot targets, being unable to see things that you can see clearly. The environmental mod included in TM has been tweaked so this does not happen. So be advised that by running other mods, you run the risk of upsetting how well the AI can visually detect things.
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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08-03-09, 12:57 PM | #1311 |
Lieutenant
Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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Thanks for hard work Ducimus
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08-05-09, 06:26 PM | #1312 |
Gunner
Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 189
Uploads: 0
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Using 1.8 beta with all the 1.8 add ons, and I have expericened many ctd's when arriving and leaving ports. Several were while I was many miles from Fremantle. After being upgraded to a Gato, my base is now Pearl, and there I am having ctd's. Also, using RSDC TMO 1.7 and patch v411. I started a new career without the RSDC mod but again there are ctd when arriving at Fremantle. Hopefully this information will help. Trigger Maru rocks.
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08-08-09, 09:15 PM | #1313 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Awesome work my friend just incredible, thank you, one question I can not change the angle of torpedo in attack map is that normal or is there way to do that ?.
Regards, Rich |
08-09-09, 11:23 AM | #1314 |
Commander
Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
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Sorry for my confusion!
Good morning;
I received an e-mail this morning that (I think) indicated that TMO 1.8 was ready for download. If that is true then I am unable to find it. I have 1.7 and all the fixes installed and every thing is fine. If I am wrong chalk it up to my age (68), and I will keep watching. Thank you, Ron Banks MMCM(SS), USN(Ret) |
08-09-09, 11:34 AM | #1315 |
Chief
Join Date: Jul 2003
Posts: 329
Downloads: 266
Uploads: 0
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@sub sailor,
I believe the only download presently available for TMO 1.8 is the Beta and it's patches. These can be found @ Ducimus' regularly visited website: http://forum.kickinbak.com/viewtopic...st=0&sk=t&sd=a Regards Kaleun |
08-09-09, 12:47 PM | #1316 |
Commander
Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
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Thank you
I appreciate the response, I will wait until it comes out officially. I am looking forward to it, 1.7 is excellent.
Thank you, Ron Banks MMCM(SS), USN(Ret) |
08-09-09, 01:50 PM | #1317 |
Lieutenant
Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
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Being a bored modder I made my own TMO Screen of the TMO1.8 Beta Also noticed by changing to this loading picture the game loads a lot quicker now.
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Home of the Unorthodox Naval Shipyard
Last edited by FADM Gryphon; 08-09-09 at 08:41 PM. |
08-09-09, 02:03 PM | #1318 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Where do we get this buddy, enjoying your work.
Rich |
08-09-09, 02:36 PM | #1319 |
Lieutenant
Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
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rsvette12 here's the link to download it. Unzip in your mods folder and use JSGME to install. NOTE: Must be installed after TMO version 1.8 to work correctly. Yes it will overwrite files in TMO but just the two loading dds files.
Before I forget credit for TMO belongs to Ducimus. I made this splash screen for my pure enjoyment as I wanted a different loading screen. http://www.filefront.com/14239677/TM...h%20screen.zip
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Home of the Unorthodox Naval Shipyard
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08-09-09, 03:19 PM | #1320 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Thanks
Rich |
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