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Old 07-24-09, 04:58 PM   #1306
captgeo
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Look's like I will have to give TMO another shot,......LOL, the old one was great, just not my style of play.
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Old 07-25-09, 08:36 AM   #1307
MasterChief
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Default Question on crew managment

Great MOD!! I'm loving it and 1.8 beta is working fine! This is almost the perfect Sub sim now.

Question on crew management though. What is the main purpose of Hogan’s Alley? I am assuming it is a place to stash you DC party and Gun Crew when not needed to protect them from damage.

However I never figured out why the originally game had a dedicated DC party and Gun crew in the first place. Everyone on a Submarine, both now and then, stood watch. The only exceptions were usually the cooks and stewards but they often took a lookout spot also. When battle stations was called away and everyone was out of the rack a select group would be assigned to DC party and Gun crews (if surfaced). All these folks would be designated on a “Watch, Quarters and Station Bill”. Not sure why the game mechanics has the deck team stays manned during submerged battle stations either.
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Old 08-01-09, 06:46 AM   #1308
The General
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Quote:
Originally Posted by MasterChief View Post
However I never figured out why the original game had a dedicated DC party and Gun crew in the first place.
The stock SH4 had a lot of flaws, this being one of them.
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Old 08-01-09, 06:44 PM   #1309
mainexpress
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Does the latest TM work with the enviromental mod or pacific enviroments? or can someone list all the best mods to work with TM
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Old 08-01-09, 06:48 PM   #1310
Wilcke
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Quote:
Originally Posted by mainexpress View Post
Does the latest TM work with the enviromental mod or pacific enviroments? or can someone list all the best mods to work with TM
From the Readme posted on this thread post #1.

17.) Can i run this super cool environmental mod with TMO?

An Environmental mod is now included in TMO, so you should not have to run anything extra. You may prefer one mod over another, i can only recommend that you try TMO by itself before adding mods of your own. A word of caution here with environmental mods in general: The authors of these mods are doing fantastic work and have made great strides. Unfortunately these mods are having adverse effects on AI visual sensors (confirmed), and possibly even AI underwater sensors (unconfirmed). These ill effects will also effect your watch crews ability to spot targets, being unable to see things that you can see clearly. The environmental mod included in TM has been tweaked so this does not happen. So be advised that by running other mods, you run the risk of upsetting how well the AI can visually detect things.
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Old 08-03-09, 12:57 PM   #1311
Capt.Warner
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Thanks for hard work Ducimus
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Old 08-05-09, 06:26 PM   #1312
Javelin
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Using 1.8 beta with all the 1.8 add ons, and I have expericened many ctd's when arriving and leaving ports. Several were while I was many miles from Fremantle. After being upgraded to a Gato, my base is now Pearl, and there I am having ctd's. Also, using RSDC TMO 1.7 and patch v411. I started a new career without the RSDC mod but again there are ctd when arriving at Fremantle. Hopefully this information will help. Trigger Maru rocks.
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Old 08-08-09, 09:15 PM   #1313
rsvette12
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Awesome work my friend just incredible, thank you, one question I can not change the angle of torpedo in attack map is that normal or is there way to do that ?.

Regards, Rich
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Old 08-09-09, 11:23 AM   #1314
Sub Sailor
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Default Sorry for my confusion!

Good morning;
I received an e-mail this morning that (I think) indicated that TMO 1.8 was ready for download.
If that is true then I am unable to find it. I have 1.7 and all the fixes installed and every thing is fine.
If I am wrong chalk it up to my age (68), and I will keep watching.

Thank you,

Ron Banks MMCM(SS), USN(Ret)
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Old 08-09-09, 11:34 AM   #1315
Kaleun
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@sub sailor,

I believe the only download presently available for TMO 1.8 is the Beta and it's patches.

These can be found @ Ducimus' regularly visited website:

http://forum.kickinbak.com/viewtopic...st=0&sk=t&sd=a

Regards

Kaleun
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Old 08-09-09, 12:47 PM   #1316
Sub Sailor
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Default Thank you

I appreciate the response, I will wait until it comes out officially. I am looking forward to it, 1.7 is excellent.

Thank you,

Ron Banks MMCM(SS), USN(Ret)
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Old 08-09-09, 01:50 PM   #1317
FADM Gryphon
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Being a bored modder I made my own TMO Screen of the TMO1.8 Beta Also noticed by changing to this loading picture the game loads a lot quicker now.

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Old 08-09-09, 02:03 PM   #1318
rsvette12
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Where do we get this buddy, enjoying your work.

Rich
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Old 08-09-09, 02:36 PM   #1319
FADM Gryphon
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rsvette12 here's the link to download it. Unzip in your mods folder and use JSGME to install. NOTE: Must be installed after TMO version 1.8 to work correctly. Yes it will overwrite files in TMO but just the two loading dds files.
Before I forget credit for TMO belongs to Ducimus. I made this splash screen for my pure enjoyment as I wanted a different loading screen.

http://www.filefront.com/14239677/TM...h%20screen.zip
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Old 08-09-09, 03:19 PM   #1320
rsvette12
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Thanks

Rich
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