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01-24-09, 05:01 PM | #1291 | |
Helmsman
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http://www.subsim.com/radioroom/show...ight=sliderule I've darkened it, so it matches the OLC GUI Special. I have tried to add the bearing & lead angle pointer to the Attack Disk. This is the wedge shaped pointer, that was added to the final version of the U-jagd tools, by Hitman & joegrundman, but not to the OLC GUI. It represents your line of sight bearing to the target & can be used to calculate a lead or deflection angle from that bearing. I've managed to get the pointer to appear on OLC's Attack Disk, but not turn. Has anyone with more expertise in the menu_1024_768.ini succeeded?
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01-24-09, 05:29 PM | #1292 | |
Silent Hunter
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Damn!, I missed that. Good thing I'm allready on 'ruckfahrt'.
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If you look at Mikan94's [DialsXX] blocks you can see in the top halve he is using the blocks of other dials, like the AOB dial and torpedodepth. i.e. Type=42; DIAL_TGT_ANG_ON_BOW Cmd=Set_tgt_sel_value Dial=0x3F070012;3B200002 CrtVal=0x3F070011;3B200001 Have you made any substitutions like this in you own code tweaks? Maybe you need to relate it to an allready available dial. Last edited by Pisces; 01-24-09 at 07:47 PM. |
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01-24-09, 05:45 PM | #1293 |
Fleet Admiral
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Much thanks for the link to the document. It looks like what I need.....(now if I can only understand it)
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01-25-09, 11:06 AM | #1294 | ||
Helmsman
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I'll post instructions, if anybody wants them - If I can remember how I did it:hmm:.
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Fear is the mind-killer. |
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01-25-09, 11:17 AM | #1295 |
Lieutenant
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...
[/quote] I'll post instructions, if anybody wants them - If I can remember how I did it:hmm:.[/quote]
Yes, please do it!
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01-25-09, 12:19 PM | #1296 |
Hellas
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just saw the last posts , well done trefoil !!
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01-25-09, 07:44 PM | #1297 |
Helmsman
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OK - I'll try to explain how to add the Bearing and Lead Angle Pointer to the OLC GUI Attack Disk. The procedure is similar to makman94's sliderule addon, mentioned in the above post. Please backup files, before you make any changes.
1. Download latest version of Hitman's & joegrundman's U-jagd tools from - http://files.filefront.com/U+jagd131.../fileinfo.html Copy the U-jagd folder, in the U-jagd tools data/menu/ directory. Paste this copy in the data/menu/ directory of your SHIII installation - This contains the necessary image files. 2. Open dials.cfg (data/menu/cfg/) in SHIII installation with any text editor - notepad will do. Scroll down to the bottom of the file & add this entry - [Dialxx] Type=16; DIAL_TORP_DEPTH Cmd=Set_torpedo_depth Dial=0x0x3F4E1008 CrtVal=0x0x3F4E1006 NewVal=0x0 DialVal=0,360 RealVal=5,5.2; meters Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes You have to number this dial so it is in sequence with the others above it. For example, if the last block was numbered [Dial79], then change your entry from [Dialxx] to [Dial80]. Then go to the very top of the page. You will see a line DialsNo=xx. Add 1 to whatever this number is, then save & close file. 3. The final step is to edit the menu_1024_768.ini (data/menu/). Open file & use search tool to look for 'whizwheel'. The entries immediately below this word,in the text, relate to the OLC Attack Disk. Delete this section of text - [G3F Ixxx] Name=Attack Disc AOB User Type=1031;Stat bmp array ItemID=0x3F4E1003 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=2 Mat 0=data/menu/OLC/Bkgr.tga MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=Attack Disc AOB Block Type=1031;Stat bmp array ItemID=0x3F4E1004 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=2 Mat 0=data/menu/OLC/Bkgr.tga MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=Attack Disc Bearing Type=1031;Stat bmp array ItemID=0x3F4E1005 ParentID=0x3F4E1000 Pos=266,-46,68,508 Materials=1 Display=5 Mat 0=data/menu/OLC/AttackDiscBearing.tga MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF Then replace with this section of text - Just copy & paste. [G3F Ixxx] Name=Angriffscheibe centreknob Type=1031;Stat bmp array ItemID=0x3F4E1007 ParentID=0x3F4E1000 Pos=277,-277,46,46 Materials=1 Display=0 Mat 0=data/menu/U-jagd/kmcentreknob.tga MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=Angriffscheibe Vorhalt User Type=1031;Stat bmp array ItemID=0x3F4E1008 ParentID=0x3F4E1000 Pos=225,-225,150,150 Materials=1 Display=2 Mat 0=data/menu/U-jagd/Bkgr.tga MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=Angriffscheibe Vorhalt Block Type=1031;Stat bmp array ItemID=0x3F4E1009 ParentID=0x3F4E1000 Pos=225,-225,150,150 Materials=1 Display=2 Mat 0=data/menu/U-jagd/Bkgr.tga MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=Attack Disc AOB User Type=1031;Stat bmp array ItemID=0x3F4E1003 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=2 Mat 0=data/menu/OLC/Bkgr.tga MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=Attack Disc AOB Block Type=1031;Stat bmp array ItemID=0x3F4E1004 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=2 Mat 0=data/menu/OLC/Bkgr.tga MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=Attack Disc Bearing Type=1031;Stat bmp array ItemID=0x3F4E1005 ParentID=0x3F4E1000 Pos=266,-46,68,508 Materials=1 Display=5 Mat 0=data/menu/u-jagd/attackdiskindicator.tga MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=Angriffscheibe Vorhalt Type=1031;Stat bmp array ItemID=0x3F4E1006 ParentID=0x3F4E1000 Pos=206,-56,189,488 Materials=1 Display=5 Mat 0=data/menu/U-jagd/Vorhalt.tga MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF You, then, need to number each of the block's [G3F Ixxx] lines, so they are in sequence with the previous blocks, before the text substitution. There is a boring, last step, which is renumbering all the [GF3 Ixxx] lines in the menu.ini, after the changes, to maintain the sequence - There are quite a few. Take care with this. You did backup the file - didn't you? Save changes & close the file. You should now have a new pointer on your OLC Attack Disk. It turns by clicking on the innermost, black section of the disk. Any questions, problems or suggestions for simplifying/improving this procedure - Please let me know. This is rather complicated for a DIY mod - Apologies for that. I did this originally for my own use, but thought other forum members might find it useful. All thanks & credit to original modders - joegrundman, hitman & OLC.
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Fear is the mind-killer. Last edited by Trefoil; 01-26-09 at 01:41 PM. |
01-26-09, 07:18 AM | #1298 |
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Thank you Trefoil!
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01-30-09, 12:58 AM | #1299 | |
XO
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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01-30-09, 01:40 AM | #1300 |
Planesman
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Click the link under my sig
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08-28-09, 05:53 AM | #1301 | |
Swabbie
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Hi, Use your example (add the Bearing and Lead Angle Pointer ) to mod ACM GUI v.1.1.0. However, devices Attack Disk have turned out elongated. Perhaps to depends on the fact that OLC Ubermod use is a 16km environment? Can I use your example for the ACM GUI v.1.1.0.? If not, how fix this example for ACM GUI v.1.1.0.? |
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08-29-09, 05:57 AM | #1302 |
Silent Hunter
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Are you sure this is because of the modification tweaks for the "Bearing and Lead Angle Pointer", or could it be because you have a widescreen monitor? Does the rest of the gui look normal?
[EDIT] Nevermind, this discusion is better of in the "Another CombiMod GUI v1.1.0" thread. Where Max_Kruschka allready posted his question.
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