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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 |
Swabbie
![]() Join Date: Feb 2008
Posts: 8
Downloads: 177
Uploads: 0
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Hello all first of all fantastic mod great work. i've noticed after playing a saved game that the dials in the control room are way out of wack every dial is wrong and not working. it's playable coz i use the slide out dials but from an immersive point of view it detracts somewhat. anybody got any ideas im running wac 4.1 wac 16k and realistic hull damage thats it
cheers in advance |
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#1232 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks Han for yet another excellent piece of work- long live SH 3 !!
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#1233 |
Stowaway
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I had the same problem with dials in control room too. Also had a problem where sonar wheel would no longer rotate. And Kiel auto route in/out doesn't plot correctly either. And some intermittent CTDs.
![]() I think WAC 4.1 is the best of all the supermods out there but I've had to put it on the shelf for now as I just can't patrol with the above bugs. I've tried reinstalling a number of times, getting rid of starforce and even using the 4MB patch although I only have 2MB. I shall use GWX until my extra 2GB of memory arrives - then i'll remove XP Pro, reformat and install Windows 7. Hopefully then i'll be able to play WAC again. ![]() |
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#1234 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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#1235 |
Stowaway
Posts: n/a
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Thanks for the reply Tuddley....but I've never had these type of problems before with games or indeed SH3 mods so I suspect I simply don't have enough memory resources.
I'm sure a complete reinstall of XP is long overdue....but I'm gonna upgrade to Windows 7 when the memory comes and start all over again. |
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#1236 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Really great mod! I have a question though: how can I activate the flag?
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__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#1237 |
Sea Lord
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Just raise the periscope and then press the x key!
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#1238 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Thanks HanSolo! Excellent mod!
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__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#1239 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Hello, i wish to tell great work on this mod,
The ports are so detailed, i imagine the hours spent on that, really nice. I have a question, there is a 'lite harbor traffic' mod for wac? I can count 30+ near the harbor and my fps gets very low. If there is no such mod, can tell me how to remove some ships?, campaign_scr.mis (i suppose docked ships are there?). |
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#1240 | |
Sea Lord
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Thx! No, unfortunately there is no harbour traffic lite mod available. To reduce the traffic just assign the ships you want to delete and delete the ships in the mission editor with the "del key". Now save as scr_layer file, not just only use save as it won´t work and the ME will give out errors. greetings Han |
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#1241 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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Han, are you saying any existing Lite Harbor Traffic mod available is obsolete and not compatible with WAC 4.1 ? Or has anyone tested that yet ?
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#1242 |
Eternal Patrol
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Is there another Lite Traffic mod than the GWX one? If you plug that into WAC you'll also be using all of GWX's campaign files, and you'll end up with one heck of a mess.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#1243 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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I thought there was one for previous WAC releases.
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#1244 |
Nub
![]() Join Date: Apr 2009
Posts: 4
Downloads: 249
Uploads: 0
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Question about compatible
Hello sailors
I have the question to you. Is someone of you play successful WAC 4.1 with mods "FM's New Interior 1.0"and "MaGui 2 +" together. I tried, and only single missions start without crash. If I try start new campaign I have CTD. Do you have some advice. |
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#1245 | |
Sea Lord
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Quote:
Please try first to run WAC4.1 without additional mods... if everything runs ok, then you have to use teh 4GB patch to allow Sh3 to use more than 2Gb Ram. Otherwise FM Interior won´t run with WAC4.1. I have it running with my sub pens and the interior. Can´t anything say to Manos GUI, but I guess it should be compatible. greetings Han |
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