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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Seaman
![]() Join Date: Oct 2005
Location: CA, USA
Posts: 41
Downloads: 15
Uploads: 0
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anyone else get CTD when loading a 2nd flotilla campaign. also when im setting out in the 1st flotilla with a 7c, my flak gun always gets automatically destroyed. also is there is way to get rid of the airraids when setting out from Brest, it really lags up my computer. i have the the UWAC-RUB combines mod along with sh3cmdr with the new ship skins.
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#107 |
Sea Lord
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A new version 1.5 will be available at the weekend.. until then i´ve to do some more testing.. things to come:
- fixed some issues which caused CTD after loading mission in V1.4 - added 3D modell of city Licata - added 3d modell harbour to londonderry - corrected def side; Ireland is now a neutral country - removed british battleships of irish ports - exchanged Scharhorst with completely new modell - reduced contact possibilties of convoys and task groups - added random wolfpacks and dived/surfaced subs - fixed a bug that caused a destroyed flak in harbours - added ships and cities to "Kaiser-Wilhelm canal" - added tool to create "Kaiser-Wilhelm canal, Suez canal and east entrance of Scapa Flow" - added new unit "USS Essex" - added ships and patrols to "Suez canal" and east entrance of "Scapa Flow" - added additional habour structures to "Scapa Flow" - added moving dolphins - added operation "Berlin" - added and corrected dates of the Scharnhorst/Tirpitz - added some traffic of the Tirpitz and Scharnhorst - added increasing airpatrols in the bay of biscay - added more air and naval patrols to the street of Gibraltar - added more random italian and greek traffic - added evacuation of greece; especially Crete - added 2 new harbours to greece - added convoy to Casablanca in operation "Torch" - corrected entry dates of operation "torch" - reworked mediterranean random layer - now much more historic convoys and taskforces are implemented - added increasing air patrols in the bay of biscay and the mediterranean sea At the moment I´ve some trouble in spawning aircraft.. I want to increase attacks in the mediterranean sea but i assume that aircraft of the scipted and the random layer does not spawn because aircraft activity does not really increase. Can anybody help? |
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#108 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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ahhh so many mods!! I wanna replay this one, NYGM, Grey Wolves, Rub1.45, and this! and this! :/\!!
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#109 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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#110 |
Sea Lord
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UPGRADE !!!
Version 1.5 is NOW AVAILABLE |
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#111 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Is the Rub campaign version of this mod compatible with NYGM? Is this going to be a part of the GW project?
This looks incredible. |
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#112 | |
Sea Lord
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#113 |
Sea Lord
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Anything I could add to the campaign?
![]() So far I´ve added minefields, more harbour defences and the new converted whale factory ship. Now I am running out of ideas... any historic operation left there which would be interesting? |
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#114 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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Nice to hear about the Whale Factory Ship. In encountered one going out of the NY port in medium fog. Man...that was one huge ship!
About the campaign...How about working with Rubini (Harbour Traffic - Unified Campaign) to bring in all the historic events that you and Travinski have scripted to GW and NYGM? That would be the Grand Unified Campaign. I could do some work myself for the vanilla game, if properly instructed... ![]() |
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#115 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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Rubini just came out with a unified campaign that combines features of Grey Wolves, Harbor Traffic, and Tonage War maybe you can work with him to make an uber campaign install that includes your work as well? also living sh3 is coming out with a english version that looks promising....
As far as additions I would like to see at least 1 or 2 docked ships in all harbors of sh3. So no matter where we go in travels there are at least 1 or 2 things to sneak in and attack and not jsut another empty port. |
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#116 | |
Sea Lord
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But I won´t to intrude... if they´re interested in the historic campaign they should give signs. |
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#117 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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what about our signs?
![]() ![]() ![]() ![]() ![]() ![]() ![]() I think its unanimous...all opposed say nay....whelp...I didn't hear anything...so let the work begin! |
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#118 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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HanSolo78 wrote:
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What do you think? :hmm: Cheers, Rubini. |
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#119 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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Yes! Yes!
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#120 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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This is great!!!
Mikael |
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